Table of Contents
Gunslinger
The Gunslinger is a ranged damage dealer that dual wield Pistols. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use.
- Gunslingers can use the following Enchantments: Richochet, Hemorage, Life Bloom or Grasping.
- Gunslinger's Attack Speed cap is 6.
- Gunslinger' Base Weapon Damage is 25.
- Gunslinger' Spells scales with Dexterity while Auto-attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Outlaw
Outlaws are specialized in upgrading their ammo to increase damage.
Trickster
Trickster are specialized in confusing and disabling their enemies while dealing damage.
Traits
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Sharpshooter | Critical damage increased by 5%. |
| Base Vocation | Evasion | +3% dodge. |
| Base Vocation | Armor Piercing | +5% Armor Penetration. |
| Outlaw | Deadeye | Overall auto attack damage increased by 3%. |
| Outlaw | Execution | Execute enemies below 3% health. |
| Outlaw | Boss Hunter | Damage dealt towards bosses increased by 20%. |
| Outlaw | Critical Aura | While in Party: Party critical damage increased by 10%. |
| Ace-High Gunslinger (Outlaw) | Superior Deadeye | Overall auto attack damage increased by 5%. |
| Ace-High Gunslinger (Outlaw) | Improved Execution | Execute enemies below 5% health. |
| Trickster | Lasting Copies | Copies last 20% longer and deal 10% more damage. |
| Trickster | Weakening Shots | Enemies hit deal 10% reduced damage for 2 seconds. |
| Trickster | Critical Aura | While in Party: Party critical chance increased by 10%. |
| Trickster | Quest Hunter | Increase damage dealt towards Quest enemies by 20%. |
| Ace-High Gunslinger (Trickster) | Superior Copies | Copies last extra 10% longer and deal extra +5% damage. |
| Ace-High Gunslinger (Trickster) | Healing Reduction | Enemies hit heal 10% less for 2 seconds. |
| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 10%, damage received increased by 120%. |
| Conditional Modifier | Boss Damage | Boss Enemies: Deal 10% more damage. |
Soul Rune
Gunslinger Soul Rune
Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows.
Forgotten Soul Rune
| Guaranteed Effect | Flashbang | Amplifier | Ghost |
|---|---|---|---|
| It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3×3 circle to a 5×5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
| Spell name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
Combo Shot | 8 | 2s/2s | 49 | Fires four shots at once at the target. |
Phantom Apparition | 50 | 7s/2s | Create a copy of self that aid the caster in battle. | |
Concussive Shot | 100 | 8s/2s | 93 | Deal damage to a target while applying a slow. |
Disengage | 1500 | 8s/2s | 93 | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. |
Phantom Expertise | 1500 | 14s/3s | Creates two copies of self that aid the caster in battle. | |
Phantom Proficiency | 1500 | 90s/4s | Creates five copies of self, that shoots for 25% of the attacker's damage. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
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