Table of Contents
Gunslinger
The Gunslinger is a ranged damage dealer that dual wield Pistols. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use.
- Gunslingers can use the following Enchantments: Richochet, Hemorage, Life Bloom or Grasping.
- Gunslinger's Attack Speed cap is 6.
- Gunslinger' Base Weapon Damage is 22.
- Gunslinger' Spells scales with Dexterity while Auto-attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Outlaw
Outlaws are specialized in upgrading their ammo to increase damage.
Trickster
Trickster are specialized in confusing and disabling their enemies while dealing damage.
Soul Rune
Gunslinger Soul Rune
Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows.
Forgotten Soul Rune
Guaranteed Effect | Flashbang | Amplifier | Ghost |
---|---|---|---|
It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3×3 circle to a 5×5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Combo Shot | 8 | 2s/2s | 49 | Fires four shots at once at the target. |
Phantom Apparition | 50 | 7s/2s | Create a copy of self that aid the caster in battle. | |
Concussive Shot | 100 | 8s/2s | 93 | Deal damage to a target while applying a slow. |
Disengage | 1500 | 8s/2s | 93 | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. |
Phantom Expertise | 1500 | 14s/3s | Creates two copies of self that aid the caster in battle. | |
Phantom Proficiency | 1500 | 90s/4s | Creates five copies of self, that shoots for 25% of the attacker's damage. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds