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gunslinger [2023/04/09 22:02] – [Artifacts] vaporegunslinger [2026/05/14 15:47] (current) rodrak
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 - Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\ - Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\
 - Gunslinger's **Attack Speed** cap is 6. \\ - Gunslinger's **Attack Speed** cap is 6. \\
-- Gunslinger' **Base Weapon Damage** is 18. \\+- Gunslinger' **Base Weapon Damage** is 25. \\
 - Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ - Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\
  
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 {{trickster_icon.png?48}} <color #87CEFA>**Trickster**</color> \\ {{trickster_icon.png?48}} <color #87CEFA>**Trickster**</color> \\
 **Trickster** are specialized in confusing and disabling their enemies while dealing damage. **Trickster** are specialized in confusing and disabling their enemies while dealing damage.
 +
 +===== Traits =====
 +^ Category ^ Trait ^ Effect ^
 +| Base Vocation | Sharpshooter | Critical damage increased by 5%. |
 +| Base Vocation | Evasion | +3% dodge. |
 +| Base Vocation | Armor Piercing | +5% Armor Penetration. |
 +| Outlaw | Deadeye | Overall auto attack damage increased by 3%. |
 +| Outlaw | Execution | Execute enemies below 3% health. |
 +| Outlaw | Boss Hunter | Damage dealt towards bosses increased by 20%. |
 +| Outlaw | Critical Aura | While in Party: Party critical damage increased by 10%. |
 +| Ace-High Gunslinger (Outlaw) | Superior Deadeye | Overall auto attack damage increased by 5%. |
 +| Ace-High Gunslinger (Outlaw) | Improved Execution | Execute enemies below 5% health. |
 +| Trickster | Lasting Copies | Copies last 20% longer and deal 10% more damage. |
 +| Trickster | Weakening Shots | Enemies hit deal 10% reduced damage for 2 seconds. |
 +| Trickster | Critical Aura | While in Party: Party critical chance increased by 10%. |
 +| Trickster | Quest Hunter | Increase damage dealt towards Quest enemies by 20%. |
 +| Ace-High Gunslinger (Trickster) | Superior Copies | Copies last extra 10% longer and deal extra +5% damage. |
 +| Ace-High Gunslinger (Trickster) | Healing Reduction | Enemies hit heal 10% less for 2 seconds. |
 +| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 10%, damage received increased by 120%. |
 +| Conditional Modifier | Boss Damage | Boss Enemies: Deal 10% more damage. |
 +
  
 ===== Soul Rune ===== ===== Soul Rune =====
 {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\
 Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\
 +
 +===== Forgotten Soul Rune =====
 +^ Guaranteed Effect ^ Flashbang ^ Amplifier ^ Ghost ^
 +| It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3x3 circle to a 5x5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. |
 +
 Soul Runes scales with **Runemastery**. Soul Runes scales with **Runemastery**.
  
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 |  :::  |  :::  |  **Pyromaniac**  | Hitting enemies burning slightly paralyzes them for 2 seconds. | |  :::  |  :::  |  **Pyromaniac**  | Hitting enemies burning slightly paralyzes them for 2 seconds. |
 |  {{one_with_the_gun.png}}\\ One With The Gun  | Cooldown reduced by half. |  **No Threats**  | If shooting isolated (2X2 square area), the damage is doubled. | |  {{one_with_the_gun.png}}\\ One With The Gun  | Cooldown reduced by half. |  **No Threats**  | If shooting isolated (2X2 square area), the damage is doubled. |
-|  :::  |  :::  |  **Open-Eyed**  | No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. |+|  :::  |  :::  |  **Open-Eyed**  | No longer yields damage boost, instead, gives +2.5% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. |
 |  :::  |  :::  |  **Retaliation**  | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. | |  :::  |  :::  |  **Retaliation**  | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. |
 |  {{phantom_apparition.png}}\\ Phantom Apparition  | Creates an extra clone. |  **Safe Spot**  | Heals 3% of your health. | |  {{phantom_apparition.png}}\\ Phantom Apparition  | Creates an extra clone. |  **Safe Spot**  | Heals 3% of your health. |
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 |  {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color>  | No longer remove older summons. |  **Revenge**  | For 7 seconds, your auto attacks will hit nearby targets. | |  {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color>  | No longer remove older summons. |  **Revenge**  | For 7 seconds, your auto attacks will hit nearby targets. |
 |  :::  |  :::  |  **Life Steal**  | Any damage caused will make you heal 10% of it. | |  :::  |  :::  |  **Life Steal**  | Any damage caused will make you heal 10% of it. |
-|  :::  |  :::  |  **Protection**  | Receives +20% resistance for 7 seconds. |+|  :::  |  :::  |  **Protection**  | Receives +5% resistance for 7 seconds. |
 |  {{unload_the_chamber.png}}\\ Unload the Chamber  | The attack speed buff remains for 2 seconds after walking. |  **Distracted Target**  | If your target hasn't moved for more than 3 seconds, damage increased in +10%. | |  {{unload_the_chamber.png}}\\ Unload the Chamber  | The attack speed buff remains for 2 seconds after walking. |  **Distracted Target**  | If your target hasn't moved for more than 3 seconds, damage increased in +10%. |
 |  :::  |  :::  |  **Holding Ground**  | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. | |  :::  |  :::  |  **Holding Ground**  | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. |
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 ===== Artifacts ===== ===== Artifacts =====
- 
 The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.  The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
  
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-After casting **Phantom Apparition** you gain 11(up to 28% at level 15) attack speed for 3 seconds+|  {{:pasted:20231114-182139.png}}\\ <color #b176db>**Strong Shot**</color> \\ <color #b687d7>**T2**</color>  | Combo Shot will also scale with Strength.|\\ 
 +|  {{:pasted:20231114-182217.png}}\\ <color #b176db>**Protective Apparition**</color> \\ <color #b687d7>**T2**</color> Phantom Apparition grants a 5% maximum health shield for 3 seconds.|\\ 
 +|  {{:pasted:20231114-182250.png}}\\ <color #b176db>**Shadow Protection**</color> \\ <color #b687d7>**T2**</color>  | Shadows Invocation yields a shield for 5of the caster’s maximum health for 3 seconds.|\\ 
 +|  {{:pasted:20231114-182823.png}}\\ <color #b176db>**Phantom Master**</color> \\ <color #b687d7>**T3**</color>  | Reduces Phantom Expertise cooldown by 2 seconds..|\\ 
 +|  {{:pasted:20231114-182353.png}}\\ <color #b176db>**Evasive**</color> \\ <color #b687d7>**T3**</color>  | Upon a successful Evasion dodge, heal for 3% of your maximum health.|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
-**Concussive Shot** Spell damage and paralyze percentage increased by 150+|  {{:pasted:20231114-182421.png}}\\ <color #b687d7>**Wombo**</color> \\ <color #b687d7>**T1**</color>  | Combo Shot is casted again after 1 second, triggering Awakening Effects, if any.|\\ 
 +|  {{:pasted:20231114-182459.png}}\\ <color #b176db>**Skilled Clones**</color> \\ <color #b687d7>**T3**</color>  | Clones will deal +5% damage.|\\ 
 +|  {{:pasted:20231114-182529.png}}\\ <color #b176db>**Shadow Healing**</color> \\ <color #b687d7>**T2**</color>  | Shadow Invocation maximum health bonus from 7.5to 10%.|\\ 
 +|  {{:pasted:20231114-182605.png}}\\ <color #b176db>**Phantom Lord**</color> \\ <color #b687d7>**T3**</color>  | Phantom Expertise summons 1 extra clone.|\\ 
 +|  {{:pasted:20231114-182934.png}}}\\ <color #b176db>**Focused Evasion**</color> \\ <color #b687d7>**T3**</color>  | Increases Evasion duration by 3 seconds.|\\
 ===== Builds ===== ===== Builds =====
 \\ \\

gunslinger.1681077763.txt.gz · Last modified: 2023/04/09 22:02 by vapore