Both sides previous revisionPrevious revisionNext revision | Previous revision |
gunslinger [2023/11/14 18:28] – fluffydrakoz | gunslinger [2024/09/08 15:44] (current) – [Gunslinger] rodrak |
---|
- Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\ | - Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\ |
- Gunslinger's **Attack Speed** cap is 6. \\ | - Gunslinger's **Attack Speed** cap is 6. \\ |
- Gunslinger' **Base Weapon Damage** is 18. \\ | - Gunslinger' **Base Weapon Damage** is 22. \\ |
- Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ | - Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ |
| |
{{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ | {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ |
Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ | Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ |
| |
| ===== Forgotten Soul Rune ===== |
| ^ Guaranteed Effect ^ Flashbang ^ Amplifier ^ Ghost ^ |
| | It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3x3 circle to a 5x5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. | |
| |
Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
| |
| ::: | ::: | **Pyromaniac** | Hitting enemies burning slightly paralyzes them for 2 seconds. | | | ::: | ::: | **Pyromaniac** | Hitting enemies burning slightly paralyzes them for 2 seconds. | |
| {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | If shooting isolated (2X2 square area), the damage is doubled. | | | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | If shooting isolated (2X2 square area), the damage is doubled. | |
| ::: | ::: | **Open-Eyed** | No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. | | | ::: | ::: | **Open-Eyed** | No longer yields damage boost, instead, gives +2.5% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. | |
| ::: | ::: | **Retaliation** | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. | | | ::: | ::: | **Retaliation** | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. | |
| {{phantom_apparition.png}}\\ Phantom Apparition | Creates an extra clone. | **Safe Spot** | Heals 3% of your health. | | | {{phantom_apparition.png}}\\ Phantom Apparition | Creates an extra clone. | **Safe Spot** | Heals 3% of your health. | |
| {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color> | No longer remove older summons. | **Revenge** | For 7 seconds, your auto attacks will hit nearby targets. | | | {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color> | No longer remove older summons. | **Revenge** | For 7 seconds, your auto attacks will hit nearby targets. | |
| ::: | ::: | **Life Steal** | Any damage caused will make you heal 10% of it. | | | ::: | ::: | **Life Steal** | Any damage caused will make you heal 10% of it. | |
| ::: | ::: | **Protection** | Receives +20% resistance for 7 seconds. | | | ::: | ::: | **Protection** | Receives +5% resistance for 7 seconds. | |
| {{unload_the_chamber.png}}\\ Unload the Chamber | The attack speed buff remains for 2 seconds after walking. | **Distracted Target** | If your target hasn't moved for more than 3 seconds, damage increased in +10%. | | | {{unload_the_chamber.png}}\\ Unload the Chamber | The attack speed buff remains for 2 seconds after walking. | **Distracted Target** | If your target hasn't moved for more than 3 seconds, damage increased in +10%. | |
| ::: | ::: | **Holding Ground** | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. | | | ::: | ::: | **Holding Ground** | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. | |
| {{:pasted:20231114-182529.png}}\\ <color #b176db>**Shadow Healing**</color> \\ <color #b687d7>**T2**</color> | Shadow Invocation maximum health bonus from 7.5% to 10%.|\\ | | {{:pasted:20231114-182529.png}}\\ <color #b176db>**Shadow Healing**</color> \\ <color #b687d7>**T2**</color> | Shadow Invocation maximum health bonus from 7.5% to 10%.|\\ |
| {{:pasted:20231114-182605.png}}\\ <color #b176db>**Phantom Lord**</color> \\ <color #b687d7>**T3**</color> | Phantom Expertise summons 1 extra clone.|\\ | | {{:pasted:20231114-182605.png}}\\ <color #b176db>**Phantom Lord**</color> \\ <color #b687d7>**T3**</color> | Phantom Expertise summons 1 extra clone.|\\ |
| {{:pasted:20231114-182642.png}}\\ <color #b176db>**Focused Evasion**</color> \\ <color #b687d7>**T3**</color> | Increases Evasion duration by 3 seconds.|\\ | | {{:pasted:20231114-182934.png}}}\\ <color #b176db>**Focused Evasion**</color> \\ <color #b687d7>**T3**</color> | Increases Evasion duration by 3 seconds.|\\ |
===== Builds ===== | ===== Builds ===== |
\\ | \\ |