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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gunslinger [2023/11/14 18:29] – fluffydrakoz | gunslinger [2026/05/14 15:47] (current) – rodrak | ||
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| - Gunslingers can use the following **[[Enchantments]]**: | - Gunslingers can use the following **[[Enchantments]]**: | ||
| - Gunslinger' | - Gunslinger' | ||
| - | - Gunslinger' | + | - Gunslinger' |
| - Gunslinger' | - Gunslinger' | ||
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| {{trickster_icon.png? | {{trickster_icon.png? | ||
| **Trickster** are specialized in confusing and disabling their enemies while dealing damage. | **Trickster** are specialized in confusing and disabling their enemies while dealing damage. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Sharpshooter | Critical damage increased by 5%. | | ||
| + | | Base Vocation | Evasion | +3% dodge. | | ||
| + | | Base Vocation | Armor Piercing | +5% Armor Penetration. | | ||
| + | | Outlaw | Deadeye | Overall auto attack damage increased by 3%. | | ||
| + | | Outlaw | Execution | Execute enemies below 3% health. | | ||
| + | | Outlaw | Boss Hunter | Damage dealt towards bosses increased by 20%. | | ||
| + | | Outlaw | Critical Aura | While in Party: Party critical damage increased by 10%. | | ||
| + | | Ace-High Gunslinger (Outlaw) | Superior Deadeye | Overall auto attack damage increased by 5%. | | ||
| + | | Ace-High Gunslinger (Outlaw) | Improved Execution | Execute enemies below 5% health. | | ||
| + | | Trickster | Lasting Copies | Copies last 20% longer and deal 10% more damage. | | ||
| + | | Trickster | Weakening Shots | Enemies hit deal 10% reduced damage for 2 seconds. | | ||
| + | | Trickster | Critical Aura | While in Party: Party critical chance increased by 10%. | | ||
| + | | Trickster | Quest Hunter | Increase damage dealt towards Quest enemies by 20%. | | ||
| + | | Ace-High Gunslinger (Trickster) | Superior Copies | Copies last extra 10% longer and deal extra +5% damage. | | ||
| + | | Ace-High Gunslinger (Trickster) | Healing Reduction | Enemies hit heal 10% less for 2 seconds. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 10%, damage received increased by 120%. | | ||
| + | | Conditional Modifier | Boss Damage | Boss Enemies: Deal 10% more damage. | | ||
| + | |||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ | {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ | ||
| Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ | Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Flashbang ^ Amplifier ^ Ghost ^ | ||
| + | | It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3x3 circle to a 5x5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| | ::: | ::: | **Pyromaniac** | | ::: | ::: | **Pyromaniac** | ||
| | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | ||
| - | | ::: | ::: | **Open-Eyed** | + | | ::: | ::: | **Open-Eyed** |
| | ::: | ::: | **Retaliation** | | ::: | ::: | **Retaliation** | ||
| | {{phantom_apparition.png}}\\ Phantom Apparition | | {{phantom_apparition.png}}\\ Phantom Apparition | ||
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| | {{phantom_proficiency.png}}\\ <color # | | {{phantom_proficiency.png}}\\ <color # | ||
| | ::: | ::: | **Life Steal** | | ::: | ::: | **Life Steal** | ||
| - | | ::: | ::: | **Protection** | + | | ::: | ::: | **Protection** |
| | {{unload_the_chamber.png}}\\ Unload the Chamber | | {{unload_the_chamber.png}}\\ Unload the Chamber | ||
| | ::: | ::: | **Holding Ground** | | ::: | ::: | **Holding Ground** | ||
