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hexblade [2025/10/23 23:51] – [Support Spells] rodrakhexblade [2025/10/25 01:18] (current) – [Specializations] rodrak
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 **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]].
  
-{{?48}} <color #9500ff>**Doomcaller**</color> \\+{{doomcaller.jpg?48}} <color #9500ff>**Doomcaller**</color> \\
 Doomcallers are known for a ton of AoE damage. Doomcallers are known for a ton of AoE damage.
  
  
-{{?48}} <color #ff8c00>**Bladebound**</color> \\+{{bladehound_2.jpg?48}} <color #ff8c00>**Bladebound**</color> \\
 Bladebounds are known for high single target damage, with a lot of sustain. Bladebounds are known for high single target damage, with a lot of sustain.
  
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 | {{void_strike.png}}\\ Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. | | {{void_strike.png}}\\ Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. |
 | {{spectral_barrage.png}}\\ Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4x4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. | | {{spectral_barrage.png}}\\ Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4x4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. |
-| {{hex_spread.png}}\\ Hex Spread | 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. | +| {{hex_spread.png}}\\ <color #9500ff> Hex Spread </color>| 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. | 
-| {{hex_nova.png}}\\ Hex Nova | 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3x3 explosion around the caster. Each Hex Mark increases damage by 2%. | +| {{hex_nova.png}}\\ <color #9500ff> Hex Nova </color>| 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3x3 explosion around the caster. Each Hex Mark increases damage by 2%. | 
-| {{hex_storm.png}}\\ Hex Storm | 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5x5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. | +| {{hex_storm.png}}\\ <color #9500ff> Hex Storm </color>| 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5x5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. | 
-| {{hex_execution.png}}\\ Hex Execution | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. | +| {{hex_execution.png}}\\ <color #ff8c00> Hex Execution</color> | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. | 
-| {{soul_rend.jpg}}\\ Soul Rend | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. |+| {{soul_rend.jpg}}\\ <color #ff8c00> Soul Rend </color> | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. |
  
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 ==== Healing Spells ==== ==== Healing Spells ====
 ^ Spell Name ^ Level ^ Cooldown ^ Base Heal ^ Spell Description ^ ^ Spell Name ^ Level ^ Cooldown ^ Base Heal ^ Spell Description ^
-| Hex Bloom | 8 | 2s | 50 | Heals for 50 base. | +{{hex_bloom.jpg}}\\ Hex Bloom | 8 | 2s | 50 | Heals for 50 base. | 
-| Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). | +{{hex_regeneration.jpg}}\\ Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). | 
-| Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. |+{{vital_seal.jpg}}\\ Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. |
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
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 |  :::  |  :::  |  **Hex Rush**  | Every third attack deals +20% damage and applies a Hex Mark. | |  :::  |  :::  |  **Hex Rush**  | Every third attack deals +20% damage and applies a Hex Mark. |
 |  :::  |  :::  |  **Cursed Tempo**  | Gain +5% attack speed for every 10 Hex Marks. | |  :::  |  :::  |  **Cursed Tempo**  | Gain +5% attack speed for every 10 Hex Marks. |
-|  {{classic_soul_rune.png}}\\ Classic Soul Rune  | While active, healing received is increased by 15%Points increase healing received percentage. |  **Arcane Eruption**  | While active, each time you gain a Hex Mark, deal 20 base damage in a 3x3 circle area (0.5s cooldown). |+|  {{classic_soul_rune.png}}\\ Classic Soul Rune  | While active, increase your damage by 0.1% per mark. |  **Arcane Eruption**  | While active, each time you gain a Hex Mark, deal 20 base damage in a 3x3 circle area (0.5s cooldown). |
 |  :::  |  :::  |  **Wicked Focus**  | While active, receive +20% critical damage. | |  :::  |  :::  |  **Wicked Focus**  | While active, receive +20% critical damage. |
 |  :::  |  :::  |  **Twisted Pulse**  | While active, deal 40 base damage every second in a 2x2 circle area. | |  :::  |  :::  |  **Twisted Pulse**  | While active, deal 40 base damage every second in a 2x2 circle area. |
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 |  :::  |  :::  |  **Pain Transference**  | When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage. | |  :::  |  :::  |  **Pain Transference**  | When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage. |
 |  :::  |  :::  |  **Soul Leech**  | Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds. | |  :::  |  :::  |  **Soul Leech**  | Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds. |
-|  {{requiem.png}}\\ <color #CD853F>Requiem</color>  | Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. |  **Echo of Doom**  | Enemies killed explode for 50 base damage in a 3x3 area. |+|  {{requiem.jpg}}\\ <color #CD853F>Requiem</color>  | Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. |  **Echo of Doom**  | Enemies killed explode for 50 base damage in a 3x3 area. |
 |  :::  |  :::  |  **Death March**  | During Requiem, each enemy killed extends duration by 1 second. | |  :::  |  :::  |  **Death March**  | During Requiem, each enemy killed extends duration by 1 second. |
 |  :::  |  :::  |  **Hex Immortality**  | While active, you take 20% less damage. | |  :::  |  :::  |  **Hex Immortality**  | While active, you take 20% less damage. |
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 |  :::  |  :::  |  **Hex Reap**  | If the target has Corrupted Hex Marks, they are consumed and base damage is increased. | |  :::  |  :::  |  **Hex Reap**  | If the target has Corrupted Hex Marks, they are consumed and base damage is increased. |
 |  :::  |  :::  |  **Doombrand**  | Target hit takes 15% increased damage from all sources for 3 seconds. | |  :::  |  :::  |  **Doombrand**  | Target hit takes 15% increased damage from all sources for 3 seconds. |
-|  {{soul_rend.png}}\\ Soul Rend (Bladebound)  | If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. |  **Soul Chain**  | Force slow down the target by 75% for 2 seconds. |+|  {{soul_rend.jpg}}\\ Soul Rend (Bladebound)  | If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. |  **Soul Chain**  | Force slow down the target by 75% for 2 seconds. |
 |  :::  |  :::  |  **Reaping Edge**  | Double spell damage, but no longer reduces target healing. | |  :::  |  :::  |  **Reaping Edge**  | Double spell damage, but no longer reduces target healing. |
 |  :::  |  :::  |  **Spirit Explosion**  | The target’s spirit explodes, dealing half base damage in 3x3 area. The effect applies to all enemies hit. | |  :::  |  :::  |  **Spirit Explosion**  | The target’s spirit explodes, dealing half base damage in 3x3 area. The effect applies to all enemies hit. |
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 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
 +|  {{:spectral_barrage_–_arcane_feedback_4.jpg}}\\ <color #b176db>**Spectral Barrage – Arcane Feedback**</color> \\ <color #b687d7>**T1**</color>  | Now casts again after 1 second, triggering awakening effects. |\\ 
 +|  {{:hex_grasp_–_arcane_graviton_3.jpg}}\\ <color #b176db>**Hex Grasp – Arcane Graviton**</color> \\ <color #b687d7>**T2**</color>  | Now passively grants +5% attack power. |\\ 
 +|  {{:arcane_silence_-_quiet_ward_4.jpg}}\\ <color #b176db>**Arcane Silence – Quiet Ward**</color> \\ <color #b687d7>**T2**</color>  | Silenced enemies deal 10% less damage for 4 seconds |\\ 
 +|  {{:soul_rend_-_soulbound_grace_4.jpg}}\\ <color #b176db>**Soul Rend – Soulbound Grace**</color> \\ <color #b687d7>**T3**</color>  | Killing an enemy with Soul Rend instantly heals you for 10% of your maximum mana. |\\ 
 +|  {{:hex_storm_-_tranquil_tempest_3.jpg}}\\ <color #b176db>**Hex Storm – Tranquil Tempest**</color> \\ <color #b687d7>**T3**</color>  | Hex Storm deals +20% damage.|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
 +|  {{:spectral_barrage_-_cursed_volley_4.jpg}}\\ <color #b687d7>**Spectral Barrage – Cursed Volley**</color> \\ <color #b687d7>**T1**</color>  | Spectral Barrage deals +30% damage. |\\
 +|  {{:hex_grasp_-_gravitational_crush_3.jpg}}\\ <color #b176db>**Hex Grasp – Gravitational Crush**</color> \\ <color #b687d7>**T2**</color>  | Enemies pulled by Hex Grasp are stunned for 2 seconds.|\\
 +|  {{:arcane_silence_-_shattering_silence_4.jpg}}\\ <color #b176db>**Arcane Silence – Shattering Silence**</color> \\ <color #b687d7>**T2**</color>  | Now passively grants +10% healing received  |\\
 +|  {{:soul_rend_-_spectral_trauma_3.jpg}}\\ <color #b176db>**Soul Rend – Spectral Trauma**</color> \\ <color #b687d7>**T3**</color>  | Soul Rend causes the target to take 10% more damage from all sources for 5 seconds. |\\
 +|  {{:hex_storm_-_chaotic_surge_4.jpg}}\\ <color #b176db>**Hex Storm – Chaotic Surge**</color> \\ <color #b687d7>**T3**</color>  | Hex Storm now casts again after 1 second, triggering awakening effects. |\\
 +
  

hexblade.1761263508.txt.gz · Last modified: 2025/10/23 23:51 by rodrak