Table of Contents
Hexblade
The hexblade is a lethal and brazen hybrid fighter that uses a Staff and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.
- Hexblade can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. - Hexblade Attack Speed cap is 6. - Hexblade Base Weapon Damage is 16. - Hexblade ' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Doomcaller
Doomcallers are known for a ton of AoE damage.
Bladebound
Bladebounds are known for high single target damage, with a lot of sustain.
Soul Rune
Hexblade Soul Rune
Create a ring of cursed energy around the caster. For 6 seconds, each auto attack deals +20 base damage and Hex Mark usage is decreased by 50% maintaining the full value effect.
Increase the base damage with Runemastery and Upgrade Level.
Forgotten Soul Rune
Unleash an unstable soul pulse every second around the caster for 4 seconds. Each pulse deals 100 base damage in a 3×3 circle area and heals the caster for 50 base healing. The last pulse explodes, dealing 200 base damage in a 6×6 circle area. Must be cast on self.
| Guaranteed Effect | Lingering Echoes | Pain Transference | Soul Leech |
|---|---|---|---|
| The second pulse also explodes, dealing the same damage as the last. | Each of the 3 first pulses leaves behind a Spectral Flame on the ground for 3 seconds. Enemies standing in the flame take 30 base damage per second. Stacks if enemies stand in multiple flames. | When you take damage during the Forgotten Soul Rune, redirect 15% of it to enemies within 3 tiles as true damage. | Each pulse now also applies a condition to enemies hit, reducing their damage dealt by 10% and healing you for an additional 10% of damage they take for 3 seconds. |
Soul Runes scales with Runemastery.
Spells
Spells
Attack Spells
Support Spells
Healing Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold














































