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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| monk [2022/05/25 17:21] – [Monk] rhyxus | monk [2026/05/14 15:50] (current) – rodrak | ||
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| The **Monk** uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him. | The **Monk** uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him. | ||
| - | - Monk can use the following **[[Enchantments]]**: | + | - Monk can use the following **[[Enchantments]]**: |
| - Monk's **Attack Speed** cap is 7. \\ | - Monk's **Attack Speed** cap is 7. \\ | ||
| - | - Monk's **Base Weapon Damage** is 21. \\ | + | - Monk's **Base Weapon Damage** is 25. \\ |
| - | - Monk' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ | + | - Monk' **Main Stat** is **Strength** |
| + | - Monk' **Spells** scales with **Strength** while **Auto-attacks** scales with **Strength**. \\ | ||
| ===== Specializations ===== | ===== Specializations ===== | ||
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| {{monk_brawler.png? | {{monk_brawler.png? | ||
| The **Brawler** is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists. | The **Brawler** is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Swift Strikes | Attack speed increased by 10%. | | ||
| + | | Base Vocation | Agile Fighter | +5% dodge. | | ||
| + | | Base Vocation | Fragile Defense | Resistance decreased by 5%. | | ||
| + | | Base Vocation | Mental Focus | 10% chance to avoid Crowd Control. | | ||
| + | | Brawler | Extended Control | Crowd Control duration increased by 50%. | | ||
| + | | Brawler | Heavy Blows | Auto attack damage increased by 10%. | | ||
| + | | Brawler | Anti-Ranged Combat | Damage dealt towards ranged enemies increased by 15%. | | ||
| + | | Mystic Monk (Brawler) | Superior Anti-Ranged | Damage dealt towards ranged enemies increased by additional 5%. | | ||
| + | | Mystic Monk (Brawler) | Dodge Aura | While in Party: Allies gain 2% increased dodge chance. | | ||
| + | | Mystic Monk (Brawler) | Boss Damage | Damage against bosses increased by 10%. | | ||
| + | | Spiritmaster | Spiritual Recovery | Self healing increased by 20%. | | ||
| + | | Spiritmaster | Spiritual Power | Spell damage increased by 10%. | | ||
| + | | Spiritmaster | Reduced Auto Attacks | Auto Attack damage reduced by 20%. | | ||
| + | | Spiritmaster | Summoner Style | Summon damage increased by 25%. | | ||
| + | | Mystic Monk (Spiritmaster) | Superior Recovery | Self healing increased by additional 5%. | | ||
| + | | Mystic Monk (Spiritmaster) | Greater Spell Power | Spell damage increased by additional 5%. | | ||
| + | | Mystic Monk (Spiritmaster) | Superior Summons | Summon damage increased by additional 25%. | | ||
| + | | Conditional Modifier | Quest Aura | Inside Quests: Allies gain +10% movement speed. | | ||
| + | | Conditional Modifier | Quest Damage | Damage increased by 25%, damage received increased by 75%. | | ||
| + | | Conditional Modifier | Party Weakness | While In Party: Damage and healing reduced by 10%. | | ||
| + | | Conditional Modifier | Boss Defense | On receiving damage higher than 10% of maximum health, reduce it by 20%. | | ||
| + | |||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{monk_soul_rune.png}} **Monk Soul Rune** \\ | {{monk_soul_rune.png}} **Monk Soul Rune** \\ | ||
| Stuns the target for 1 second dealing damage 4 times. \\ | Stuns the target for 1 second dealing damage 4 times. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Make Way ^ Stagger ^ Wind Shield ^ | ||
| + | | Pulling area increased from a 4x4 circle to a 6x6 circle area. Investing points increases the Soul Rune’s damage. | No longer pulls enemies hit, but increases damage by 50%. | Enemies hit are stunned for 1 second. | Receives +10% resistance and a shield for 10% of your maximum health for 5 seconds. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| ==== Attack Spells ==== | ==== Attack Spells ==== | ||
| ^ Spell name ^ Level ^ Cooldown | ^ Spell name ^ Level ^ Cooldown | ||
| - | | {{death_kick.png}}\\ Death Kick | 8 | 1.25s/1.25s | + | | {{death_kick.png}}\\ Death Kick | 8 | 1.5s/1.5s |
| - | | {{fire_kick.png}}\\ Fire Kick | 8 | 1.25s/1.25s | + | | {{fire_kick.png}}\\ Fire Kick | 8 | 1.5s/1.5s |
| - | | {{ice_kick.png}}\\ Ice Kick | 8 | 1.25s/1.25s | + | | {{ice_kick.png}}\\ Ice Kick | 8 | 1.5s/1.5s |
| - | | {{energy_kick.png}}\\ Energy Kick | 8 | 1.25s/1.25s | + | | {{energy_kick.png}}\\ Energy Kick | 8 | 1.5s/1.5s |
| - | | {{earth_kick.png}} {{awakening_icon.png}}\\ Earth Kick | 8 | 6s/ | + | | {{earth_kick.png}} {{awakening_icon.png}}\\ Earth Kick | 8 | 6s/ |
| - | | {{min_flurry_of_punches.png}}\\ Min Flurry of Punches | + | | {{min_flurry_of_punches.png}}\\ Min Flurry of Punches |
| - | | {{flurry_of_punches.png}}\\ Flurry of Punches | + | | {{flurry_of_punches.png}}\\ Flurry of Punches |
| - | | {{strong_flurry_of_punches.png}} {{awakening_icon.png}}\\ Strong Flurry of Punches | + | | {{strong_flurry_of_punches.png}} {{awakening_icon.png}}\\ Strong Flurry of Punches |
| - | | {{knockout_punch.png}} {{awakening_icon.png}}\\ Knockout Punch | 650 | 8s/ | + | | {{knockout_punch.png}} {{awakening_icon.png}}\\ Knockout Punch | 650 | 8s/ |
| - | | {{1000_fists.png}} {{awakening_icon.png}}\\ <color # | + | | {{1000_fists.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{death_back_kick.png}}\\ <color # | + | | {{death_back_kick.png}}\\ <color # |
| - | | {{electric_back_kick.png}} {{awakening_icon.png}}\\ <color # | + | | {{electric_back_kick.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{nature_back_kick.png}}\\ <color # | + | | {{nature_back_kick.png}}\\ <color # |
| - | | {{flaming_back_kick.png}} {{awakening_icon.png}}\\ <color # | + | | {{flaming_back_kick.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{frozen_back_kick.png}}\\ <color # | + | | {{frozen_back_kick.png}}\\ <color # |
| - | | {{kamakazi punch.png}} {{awakening_icon.png}}\\ <color # | + | | {{kamakazi punch.png}} {{awakening_icon.png}}\\ <color # |
| | {{absorb_the_elements.png}} {{awakening_icon.png}}\\ <color # | | {{absorb_the_elements.png}} {{awakening_icon.png}}\\ <color # | ||
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| ^ Spell name ^ Level ^ Cooldown | ^ Spell name ^ Level ^ Cooldown | ||
| | {{quick_prayer.png}}\\ Quick Prayer | | {{quick_prayer.png}}\\ Quick Prayer | ||
| - | | {{healing_spring.png}}\\ Healing Spring | + | | {{healing_spring.png}}\\ Healing Spring |
| | {{prayer.png}}\\ Prayer | | {{prayer.png}}\\ Prayer | ||
| | {{spirit_spring.png}}\\ <color # | | {{spirit_spring.png}}\\ <color # | ||
| - | | {{fighting_prayer.png}}\\ <color # | + | | {{fighting_prayer.png}}\\ <color # |
| ==== Support Spells ==== | ==== Support Spells ==== | ||
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| | {{auto_attack.png}}\\ Auto Attack | | {{auto_attack.png}}\\ Auto Attack | ||
| | ::: | ::: | **Vital Point** | | ::: | ::: | **Vital Point** | ||
| - | | ::: | ::: | **Call Upon** | + | | ::: | ::: | **Call Upon** |
| | {{soul_rune.png}}\\ Soul Rune | Receives +10% attack speed for 5 seconds. | **Guard Spirit** | | {{soul_rune.png}}\\ Soul Rune | Receives +10% attack speed for 5 seconds. | **Guard Spirit** | ||
| | ::: | ::: | **Spiritual Hand** | | ::: | ::: | **Spiritual Hand** | ||
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| ===== Artifacts ===== | ===== Artifacts ===== | ||
| + | The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | ||
| + | Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ | ||
| + | **1st tier:** Received when the corresponding arena is finished.\\ | ||
| + | **2nd tier:** 200 Wargate currency.\\ | ||
| + | **3rd tier:** 5000 Archlight tokens and 200M Gold | ||
| + | |||
| {{heaven_artifact.gif}} <color # | {{heaven_artifact.gif}} <color # | ||
| - | **Absorb Summon** increases the potency of absorptions by 10% (up to 150% at level 15). | + | | {{: |
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| {{hell_artifact.gif}} <color # | {{hell_artifact.gif}} <color # | ||
| - | **Strong Flurry Of Punches** slows down the target | + | | {{: |
| + | | {{: | ||
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| ===== Builds ===== | ===== Builds ===== | ||
| \\ | \\ | ||
