Monk

The Monk uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him.

- Monk can use the following Enchantments: Enraging, Hemorage, Life Bloom,Ricochet , Life Leech or Grasping.
- Monk's Attack Speed cap is 7.
- Monk's Base Weapon Damage is 25.
- Monk' Main Stat is Strength
- Monk' Spells scales with Strength while Auto-attacks scales with Strength.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Spiritmaster
The Spiritmaster is a perfectionist of his attunements. He is able to fully make use of the elements in his powerful back kick spells as well as make use of strong spiritual connection for better healing over time.

Brawler
The Brawler is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists.

Soul Rune

Monk Soul Rune
Stuns the target for 1 second dealing damage 4 times.

Forgotten Soul Rune

Guaranteed Effect Make Way Stagger Wind Shield
Pulling area increased from a 4×4 circle to a 6×6 circle area. Investing points increases the Soul Rune’s damage. No longer pulls enemies hit, but increases damage by 50%. Enemies hit are stunned for 1 second. Receives +10% resistance and a shield for 10% of your maximum health for 5 seconds.

Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Death Kick
8 1.25s/1.25s 134 Deals death damage in a area around the caster.

Fire Kick
8 1.25s/1.25s 134 Deals fire damage in a area around the caster.

Ice Kick
8 1.25s/1.25s 134 Deals ice damage in a area around the caster.

Energy Kick
8 1.25s/1.25s 134 Deals energy damage in a area around the caster.

Earth Kick
8 6s/1.25s 134 Deals earth damage in a area around the caster.

Min Flurry of Punches
8 1s/1.25s 48 A stream of punches with a low cooldown.

Flurry of Punches
80 6s/1.25s 54 A stream of punches with a moderate cooldown.

Strong Flurry of Punches
250 6s/1.25s 76 A stream of punches with a long cooldown.

Knockout Punch
650 8s/1.25s 284 Deals damage to a single target.

1000 Fists
1500 8s/1.25s 83 A stream of punches that deals significantly more damage.

Death Back Kick
1500 3s/1.25s 300 Deals death damage in a area around the caster.

Electric Back Kick
1500 6s/1.25s 313 Deals energy damage in a area around the caster.

Nature Back Kick
1500 3s/1.25s 300 Deals earth damage in a area around the caster

Flaming Back Kick
1500 6s/1.25s 313 Deals fire damage in a area around the caster.

Frozen Back Kick
1500 3s/1.25s 329 Deals ice damage in a area around the caster.

Kamakazi Punch
1500 8s/1.25s 329 A strong punch that deals damage to a single target.

Absorb The Elements
1500 90s/0.1s Absorb the power and strength of all four elements, enhancing your attack speed, resistance and giving you a elemental attack. Lasts for 15 seconds. Obtainable from Cooking Up A Storm.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Quick Prayer
8 1s/1s 33 Heals the health of caster. This value is increased by 0.7% of the caster's maximum health.

Healing Spring
20 10s/0.1s 107 Heals the caster's health by 0.35% of its maximum health every 1 second for 10 seconds.

Prayer
90 30s/1s 68 Heals the health of the caster. This value is increased by 7.5% of the caster's maximum health.

Spirit Spring
1500 15s/0.1s Heals the caster's health by 0.65% of its maximum health every 1 second for 10 seconds.

Fighting Prayer
1500 1s/1s 33 Heals the health of the caster. This value is increased by 1.1% of the caster's maximum health.

Support Spells

Spell name Level Cooldown Spell Description

Taunt
20 5s/2s Command monsters to attack the caster.
Available in the Quick Button menu.

Channel Spirit
25 150s/0.1s Absorbs the power of one element giving a party buff. Lasts for 150 seconds.
Available in the Quick Button menu.
Earth - Increases the Resistance by 4%.
Energy - Increases the Intelligence stat by 3%.
Fire - Increases the Strength stat by 3%.
Water - Increases the Dexterity stat by 3%.

Absorb Summon
25 30s/0.1s Absorbs the power of one element giving a buff to yourself. Lasts 30 seconds.
Available in the Quick Button menu.
Earth - Increases your Resistance stat by 8%.
Energy - Your auto attacks have a 40% chance to slow down the target.
Fire - Your auto attacks have a 40% chance to generate a small area of effect around you dealing damage the enemies.
Water - Increases your Attack Speed by 15%.

Summon “Elemental Spirit
30 2s/2s Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle. Available in the Quick Button menu.

Remove Summon
50 1s/1s spura remove
Releases any current elemental summon.

Swift
55 2s/2s Increases speed of the caster.

Focused Art
60 10s/1s Buffs the caster's attack power by 10% for 33 seconds.
Available in the Quick Button menu.

Summon “Novice Elemental Spirit
150 2s/2s Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.
Available in the Quick Button menu.

Summon “Loyal Elemental Spirit
400 2s/2s Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.
Available in the Quick Button menu.

Summon “Ancient Elemental Spirit
1250 2s/2s Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.
Available in the Quick Button menu.

Elemental Types

Type Description Normal/Novice/Loyal Ancient
Earth Tanking type, cast taunt to help the Monk.
Energy Ranged damage type, focused on AoE.
Fire Melee damage type, small area attack.
Water Ranged damage type, focused on single target.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
After 4 auto attacks, your next one will discharge the spirit's wrath, dealing +50% damage. Elemental Fist Has 10% chance to receive both Fire/Energy buff, simulating Absorb Summon's.
Vital Point Has 5% chance to stun the target for 1 second.
Call Upon After 4 auto attacks, your next one will hit enemies in a Square shape around you, dealing 60% of the original damage.

Soul Rune
Receives +10% attack speed for 5 seconds. Guard Spirit No longer deals damage, instead, makes the player hit unstoppable for 8 seconds.
Spiritual Hand For 8 seconds, any spell casted will receive +10% cooldown reduction.
Charge Charges against the enemy, dealing +20% damage.

1000 Fists
Hits 10 times instead of 6. Empowering Each hit increases the next hit damage by 5%.
Time To Focus Stunned targets receive +80% damage.
Multitasking Deals damage in a small area in front of you, hitting multiple tiles.

Absorb The Elements
Emanates a fiery aura dealing damage to nearby enemies. Causes burn. Ancient Spirits Now also summons every Ancient Spirit.
Ancient Protection While active, damage received will be reduced by half.
Soothing Peace Dealing damage will heal you and your allies for a fraction of the damage dealt.

Channel Spirit
Increases restoration stat in 5%. Focused Channel Effectiveness increased in +100%.
Spirit's Luck Increases prosperity and loot stats in 10%.
Veteran Now the amount of stats is based on the caster's stats, not member's.

Earth Kick
Now has 25% chance to snare enemies hit for 1 second. Earthquake Now casts in front of you.
Provoke Now also taunt enemies.
Earth Armor Each enemy hit increases your resistance by 3%, up to 15% for 4 seconds.

Electric Back Kick
Now electrifies enemies hit. Electric Rain After 1 second, lightnings from the skies will fall over enemies hit.
High Voltage Enemies hit will bounce electricity to a nearby creature, dealing -50% damage
Overload Hitting enemies that are already electrified cause them to explode, dealing 50% of the original damage in a 1×1 area.

Flaming Back Kick
Now burns enemies hit. Fire Rain Fire projectiles fall from the sky dealing damage to nearby enemies.
Stretch Range increased.
Fire Cyclone Pushes enemies away (doesn't work against players).

Focused Art
Increases your attack power by +10%. Trained Yields +5% Resistance.
Light Fist Attack Speed increased by 10%.
Daily Training +70% movement speed.

Knockout Punch
Stuns the enemy for 3 seconds. Impulse Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range.
Merciless Strike Deal +50% damage to stunned enemies.
Step Ahead Deals +100% damage to enemies with more than 90% of HP.

Kamakazi Punch
Causes paralyze. Strengthened Fist Pushes target away in 1 sqm.
Air Pressure Hit enemies in a wave shape.
Face To Face If you're facing the enemy, damage increases in +50%.

Strong Flurry of Punches
Hits 8 times instead of 5. Undermine Reduces the damage from the target by 10% for 3 seconds.
Off Guard Hitting targets from the back stuns them for 4 seconds.
Electrifying Fist Embed your fist with electricity, dealing damage that bounces to nearby a target.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Practice
T1
Channel Spirit grants +5% overall damage for 30 seconds.

Channeling
T2
Kick spells deal 10% more damage.

Spring
T2
Increases Healing Spring turns by +2.

Static
T3
Electric Back Kick area of effect range increased by 1.

Caught Up
T3
1000 Fists hits +2 times.

Hell Artifact


Inspiration
T1
Channel Spirit grants +10% Critical Damage to all allies affected.

Secret Art
T2
Extend the “kick” abilities area by +1 tile of distance

Weaver
T2
Increases Healing Spring maximum health bonus from 0.35% to 1%.

Energy Flow
T3
Electric Back Kick snares enemies hit for 1 second.

Weak Point
T3
Enemies hit by 1000 Fists receive 5% more damage for 5 seconds.

Builds



monk.txt · Last modified: 2024/09/08 15:38 by rodrak