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| sorcerer [2025/10/22 20:21] – [Attack Spells] rodrak | sorcerer [2025/10/22 20:27] (current) – [Awakening Spells] rodrak |
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| | ::: | ::: | **Fire Waves** | The damage comes in waves, dealing more damage overall. | | | ::: | ::: | **Fire Waves** | The damage comes in waves, dealing more damage overall. | |
| | ::: | ::: | **Intense Fire** | The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit. | | | ::: | ::: | **Intense Fire** | The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit. | |
| | {{infused_energy_beam.png}}\\ <color #1E90FF>Infused Energy Beam</color> | Casts the spell 5 times in a row, instead of 3. | **Arcanation** | Now has an animation/delay, but deals 150% damage. | | | {{infused_energy_beam.png}}\\ <color #1E90FF>Infused Energy Beam</color> | Casts the spell 6 times in a row, instead of 3. | **Arcanation** | Now has an animation/delay, but deals 150% damage. | |
| | ::: | ::: | **Infused Arcane Assembly** | Now has an animation/delay, but electrifies targets hit. | | | ::: | ::: | **Infused Arcane Assembly** | Now has an animation/delay, but electrifies targets hit. | |
| | ::: | ::: | **Infused Energy Orbs** | Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape. | | | ::: | ::: | **Infused Energy Orbs** | Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape. | |
| | ::: | ::: | **Strong Spinning Lightning** | Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit. | | | ::: | ::: | **Strong Spinning Lightning** | Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit. | |
| | ::: | ::: | **Even Thicker** | After a second, expands its area. | | | ::: | ::: | **Even Thicker** | After a second, expands its area. | |
| | {{thunder_shock.png}}\\ <color #1E90FF>Thunder Shock </color> | Bounces to 2 nearby enemies. | **Magnetic Attraction** | Hits the same target twice. | | | {{thunder_shock.png}}\\ <color #1E90FF>Thunder Shock </color> | Bounces to 5 nearby enemies. | **Magnetic Attraction** | Hits the same target twice. | |
| | ::: | ::: | **Recharge** | When it stops bouncing, the Thunder Shock comes back to you healing your mana. | | | ::: | ::: | **Recharge** | When it stops bouncing, the Thunder Shock comes back to you healing your mana. | |
| | ::: | ::: | **Short Circuit** | After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds. | | | ::: | ::: | **Short Circuit** | After 1s, creatures hit will explode, dealing 50% of original damage in a 1x1 area | |
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| ==== Basic Spells ==== | ==== Basic Spells ==== |