Table of Contents
Sorcerer
The Sorcerer is a powerful magician, wielding the elements of fire and lightning to destroy their enemies.
- Sorcerers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Sorcerer's Attack Speed cap is 3.
- Sorcerer's Base Weapon Damage is 12.
- Sorcerer' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Pyromancer
The Pyromancer focuses on harnessing the power of destructive flames to deal massive damage over a large area.
Thunderlord
The Thunderlord is the master of harnessing electricity, able to deal immense damage to a single target and access to a powerful defensive spell.
Soul Rune
Forgotten Soul Rune
Guaranteed Effect | Link | Metamorphosis | Illusion |
---|---|---|---|
The Mirage casts their ability once more after 2.5 seconds. Investing points into this spell increases the Mirage’s spell damage. | May only be casted on self. The mirage is created on your position, re-casting the Forgotten Soul Rune will teleport the user to their mirage, if it’s still active. Choosing this Awakening Effect increases the base cooldown from 30 seconds to 90 seconds. To teleport, the user must have a clear path to their mirage. | Along with the regular spell, a single target spell will be casted towards the caster’s main target, dealing 50% of the original damage. | May only be casted on self. On cast, summon the mirage at the caster’s position, while the caster becomes invisible for the duration. The user may still be attacked by AoE hits, but may not be targeted. Attacking cancels the invisibility. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
Pyro Surge | 18 | 4s/1.5s | 86 | A wave of fire erupts in front of the caster. |
Electrical Surge | 23 | 4s/1.5s | 91 | A beam of energy erupts in front of the caster. |
Strong Electrical Surge | 29 | 6s/1.5s | 171 | A strong beam of energy erupts in front of the caster. |
Rage of the Skies | 30 | 8s/1.5s | 161 | An energy AoE erupts around the caster. |
Lightning Surge | 38 | 3s/1.5s | 86 | A wave of energy erupts in front of the caster. |
Hell's Core | 60 | 10s/1.5s | 161 | An fire AoE erupts around the caster. |
Vortex Breath | 150 | 4s/1.5s | 325 | A wave of energy erupts in front of the caster. |
Dragon Breath | 150 | 4s/1.5s | 131 | A wave of fire erupts in front of the caster. |
Living Energy Bomb | 325 | 10s/1s | 96 | Plants a bomb on your target that explodes after 4s dealing energy damage. |
Living Time Bomb | 325 | 10s/1s | 96 | Plants a bomb on your target that explodes after 4s dealing fire damage. |
Pyroblast | 650 | 12s/1.5s | 89 | Deals fire damage to a target. |
Thunder Shock | 1500 | 12s/1.5s | 383 | Deals energy damage to a target. |
Vortex Beam | 1500 | 10s/1.5s | 126 | A beam of energy erupts in front of the caster. |
Destruction | 1500 | 16s/1.5s | 166 | An fire AoE erupts around the caster. |
Infused Energy Beam | 1500 | 16s/1.5s | 159 | A strong beam of energy erupts in front of the caster. |
Enflamed Pyroblast | 1500 | 14s/1.5s | 76 | Deals damage in a 4×4 circle area around the caster. |
Eruption | 1500 | 20s/1.5s | 161 | An fire AoE erupts around the caster. |
Arcaneblast | 1500 | 90s/1.5s | 616 | Shoots a energy beam at your enemy dealing a massive amount of damage. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds