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archer [2022/03/11 12:24] jirenarcher [2023/12/20 03:02] (current) – [Awakening Spells] vapore
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 - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\
-- Archers **Attack Speed** cap is 7. \\+- Archers**Attack Speed** cap is 7. \\ 
 +- Archers' **Base Weapon Damage** is 26. \\ 
 +- Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\
  
-===== Soul Rune ===== 
-Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds. 
- 
-===== Artifacts ===== 
-{{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ 
-Provide Auto Attack buff from using any spell, It will cap out at +12.5% (Artifact level 15). 
- 
-{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ 
-Have a 10% chance for your attacks to slow the target for up to 37.5% for 2 seconds (Artifact level 15). 
- 
-===== Builds ===== 
- 
-DAMAGE OVER SUSTAIN 
-        -Haste. 
-        -Strength. 
-        -Arcane. 
-        -Precision. 
-        -Runemastery. 
- 
-SUSTAIN OVER DAMAGE 
-        -Vitality. 
-        -Restoration. 
-        -Haste. 
-        -Strength. 
-        -Arcane. 
-     
 ===== Specializations ===== ===== Specializations =====
 **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]].
  
-<color #00BFFF>**Longshot**</color> \\+{{archer_flurry.png?48}} <color #a1d5ec>**Flurry**</color> \\ 
 +**Flurry** is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AoE focused version of the Archer. 
 + 
 +{{archer_longshot.png?48}} <color #8322a9>**Longshot**</color> \\
 **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.
  
-<color #FF0000>**Flurry**</color> \\ +===== Soul Rune ===== 
-**Flurry** is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of timeEssentially he is a more AOE focused version of the Archer. +{{archer_soul_rune.png}} **Archer Soul Rune** \\ 
- +Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ 
- +Soul Runes scales with **Runemastery**.
- +
- +
  
 +===== Spells =====
 ==== Attack Spells ==== ==== Attack Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  Ethereal Shot  |  Instant  |  23   2s/2s  | Fires spear at the target. | +|  {{ethereal_shot.png}}\\ Ethereal Shot  |  20   2s/2s  |  204  | Shoots a powerful projectile out a target. | 
-|  Exploding Spear   AoE   45  |  2s/2s  | Fires a projectile at the target which explodes on impact. | +|  {{exploding_spear.png}}\\ Exploding Spear  |  45  |  2s/2s  |  249  | Shoots the target, dealing damage with an explosion. | 
-|  Strong Ethereal Shot   Instant   90  |  5s/2s  | Fires spear at the target. | +|  {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot  |  90  |  5s/2s  |  261  | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | 
-|  Mega Exploding Spear  |  AoE  |  135   6s/2s  | Fires a projectile at the target which explodes on impact. | +|  {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear  |  323   6s/2s  |  444  | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | 
-|  Flame Arrow Spray  |  AoE  |  150   2s/2s  | Fires fire AoE at the size of 2sqm away from the caster. | +|  {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray  |  220   2s/2s  |  324  | Shoots fan of arrows out from the caster, dealing energy damage. | 
-|  Energy Arrow Spray  |  AoE  |  150   2s/2s  | Fires energy AoE at the size of 2sqm away from the caster. | +|  {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray  |  286   2s/2s  |  394  | Shoots fan of arrows out from the caster, dealing fire damage. | 
-|  Focused Shot  |  Instant  |  180   8s/2s  | Fires a spear at the target. | +|  {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot  |  220   8s/2s  |  303  | Shoots projectiles at the target, dealing damage. | 
-|  Snaring Shot   Instant   300  |  12s/2s Fires spear at the target and paralyzes it. | +|  {{snaring_shot.png}}\\ Snaring Shot  |  300  |  12s/2s  420  | Applies 50% paralyze on the target dealing damage. | 
-|  Pinpoint Shot  |  Instant   1500  |  8s/2s  | Fires a spear at the target and paralyzes it. | +|  {{skyfall.png}}\\ <color #a1d5ec>Skyfall</color>   1500  |  8s/2s  |  275  | Causes arrows to fall around the target in a large area. | 
-|  High Velocity Shot   Instant   1500  |  4s/2s  | Shoot the target dealing a large amount of damage +|  {{quad_shot.png}}\\ <color #a1d5ec>Quad Shot</color>   1500  |  4s/2s  |  335  | Shoots the target with several quick projectiles. 
-|  Perfect Shot  |  Instant   1500  |  8s/2s  | Fires spear at the target. | +|  {{arrow_volley.png}} {{awakening_icon.png}}\\ <color #a1d5ec>Arrow Volley</color>   1500  |  10s/2s  |  125  | Summons eruption of arrows around the caster. | 
-|  Skyfall  |  AoE   1500  |  8s/2s  | Massive AoE. | +|  {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color>  | 1500  |  8s/2s  |  616  | Shoots the target, dealing damage. | 
-|  Quad Shot  |  Instant  |  1500  |  4s/2s  | Fires 4 arrows at the target. | +|  {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color>  | 1500  |  8s/2s  |  483  | Shoots the target, dealing damage a large amount of physical and energy damage. | 
-|  Arrow Volley   AoE  |  1500  |  10s/2s  | Fires 3 rounds of AoE arrows at the target. |+|  {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color>  | 1500  |  4s/2s  |  396  | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing   Spell Description 
-| Holy Blessing   Instant   35  |  1s/1s  | Heals the caster for the portion of his max health (scales with vitality). | + {{holy_blessing.png}}\\ Holy Blessing  |  35  |  1s/1s   220  | Heals the health. This value is increased by 0.7% of your maximum health. | 
-| Archers Grace   Instant   250  |  14s/1s  | Heals the caster for the portion of his max health (scales with vitality). |+ {{archers_grace.png}}\\ Archers Grace  |  250  |  14s/1s   110  | Heals 15% of your maximum health then adds further a regeneration that is increased by 0.7% of your maximum health. |
  
 ==== Support Spells ==== ==== Support Spells ====
-^  Spell name   Type   Level  ^  Cooldown  ^  Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description 
-|  Swift  |  Speed |  55 |  2s/2s  | Gives speed to the caster. | +|  {{swift.png}}\\ Swift  |  55   2s/0.1s  | Gives speed to the caster. | 
-|  Aim  |  Boost  |  200 |  9s/2s  | Gives a significant distance boost to the caster+|  {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color>  |  1500   90s/0.1s  Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |
-|  Focused Mind  |  Boost |  1500 |  90s/2s  |Gives a significant damage boost however the caster cant move during the duration. This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |+
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
- 
 ^  Spell name  ^  Guaranteed Effect  ^  Choose Between  ^  Description  ^ ^  Spell name  ^  Guaranteed Effect  ^  Choose Between  ^  Description  ^
 |  {{auto_attack.png}}\\ Auto Attack  | Enchantments have +50% more chance to proc (based on their base chance). |  **Multiple Shot**  | Has a 30% chance to double hit. | |  {{auto_attack.png}}\\ Auto Attack  | Enchantments have +50% more chance to proc (based on their base chance). |  **Multiple Shot**  | Has a 30% chance to double hit. |
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 |  :::  |  :::  |  **Unload Quiver**  | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | |  :::  |  :::  |  **Unload Quiver**  | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. |
 |  :::  |  :::  |  **Freezing Arrows**  | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | |  :::  |  :::  |  **Freezing Arrows**  | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. |
-|  Aim   Distance skill buff increased.|  **Light Foot**  | Yields +70movement speed for 4 seconds. | +|  {{Snaring Shot.png}}\\ Snaring Shot  Investing points will increase damage. |  **Shattered Radius**  | Deals damage in a 3x3 circle area around the target, dealing 40less damage. | 
-|  :::  |  :::  |  **Focus**  | +10% overall damage for 4 seconds. +|  :::  |  :::  |  **Piercing Echos**  | Bounces to 3 neary enemies within 3 tiles of distance 
-|  :::  |  :::  |  **Hurry**  | +15% attack speed for 4 seconds. | +|  :::  |  :::  |  **Restraint**  | Disarms the target for 1.5 seconds 
-|  Arrow Volley  | Hits 5 times instead of 3. |  **Powerful Volley**  | Casts on both caster and target position. |+|  {{arrow_volley.png}}\\ <color #a1d5ec>Arrow Volley</color>  | Hits 5 times instead of 3. |  **Powerful Volley**  | Casts on both caster and target position. |
 |  :::  |  :::  |  **Powerful Impact**  | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. | |  :::  |  :::  |  **Powerful Impact**  | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. |
 |  :::  |  :::  |  **Proper Volley**  | Casts towards every target within a 3x3 SQM range, dealing -50% damage. | |  :::  |  :::  |  **Proper Volley**  | Casts towards every target within a 3x3 SQM range, dealing -50% damage. |
-|  Energy Arrow Spray  | Area slightly increased.|  **Chain Reaction**  | After 2 seconds, nearby creatures will form a chain of electrical damage among themselves. |+|  {{energy_arrow_spray.png}}\\ Energy Arrow Spray  | Area slightly increased.|  **Chain Reaction**  | After 2 seconds, nearby creatures will form a chain of electrical damage among themselves. |
 |  :::  |  :::  |  **Arrow Surge**  | If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions. | |  :::  |  :::  |  **Arrow Surge**  | If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions. |
 |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range. | |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range. |
-| Flame Arrow Spray  | Area slightly increased.|  **Full Quiver**  | Casts again after 0.5 seconds. |+ {{flame_arrow_spray.png}}\\ Flame Arrow Spray  | Area slightly increased.|  **Full Quiver**  | Casts again after 0.5 seconds. |
 |  :::  |  :::  |  **Flame Arrow Rain**  | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | |  :::  |  :::  |  **Flame Arrow Rain**  | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. |
 |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds  | |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds  |
-|  Focused Mind  | Increases duration by 2 seconds. |  **Limitless**  | No longer locks your movement, instead, it paralyzes you in 80%. |+|  {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color>  | Increases duration by 2 seconds. |  **Limitless**  | No longer locks your movement, instead, it paralyzes you in 80%. |
 |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. |
-|  :::  |  :::  |  **Plan It Out**  | Receives +15% resistance for 5 seconds. | +|  :::  |  :::  |  **Plan It Out**  | Receives +3.75% resistance for 5 seconds. | 
-|  Focused Shot  | Applies bleed. |  **Breaking Bones**  | Has a chance to explode the target's bones, dealing +100% AoE damage. The chance is based on your critical damage chance. |+|  {{focused_shot.png}}\\ Focused Shot  | Applies bleed. |  **Breaking Bones**  | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. |
 |  :::  |  :::  |  **Blood Splash**  | Deals damage in a wave shape against the target's position. | |  :::  |  :::  |  **Blood Splash**  | Deals damage in a wave shape against the target's position. |
 |  :::  |  :::  |  **Explosive Arrow**  | Deals damage in a small area around the target, dealing -50% damage. | |  :::  |  :::  |  **Explosive Arrow**  | Deals damage in a small area around the target, dealing -50% damage. |
-|  High Velocity Shot  | Cooldown reduced in half. |  **Velocity**  | Damage increases based on your attack speed. |+|  {{high_velocity_shot.png}}\\ <color #8322a9>High Velocity Shot</color>  | Cooldown reduced in half. |  **Velocity**  | Damage increases based on your attack speed. |
 |  :::  |  :::  |  **Angulation**  | Damage increased based on the distance between you and your target. Higher the distance, higher the damage. | |  :::  |  :::  |  **Angulation**  | Damage increased based on the distance between you and your target. Higher the distance, higher the damage. |
 |  :::  |  :::  |  **Easy Shot**  | Deals +50% damage to targets that hasn't moved for the last 2 seconds. | |  :::  |  :::  |  **Easy Shot**  | Deals +50% damage to targets that hasn't moved for the last 2 seconds. |
-|  Mega Exploding Spear  | Area of explosion increased and cooldown is now 10 seconds. |  **Explosive Trail**  | On hit, explodes tiles between the player and the target. |+|  {{mega_exploding_spear.png}}\\ Mega Exploding Spear  | Area of explosion increased and cooldown is now 10 seconds. |  **Explosive Trail**  | On hit, explodes tiles between the player and the target. |
 |  :::  |  :::  |  **Time Bomb**  | After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage. | |  :::  |  :::  |  **Time Bomb**  | After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage. |
 |  :::  |  :::  |  **Bouncing Bombs**  | Bounces to 3 other enemies. | |  :::  |  :::  |  **Bouncing Bombs**  | Bounces to 3 other enemies. |
-|  Pinpoint Shot  | Marks targets, dealing +10% damage against them. Lasts 5 seconds. |  **Splitter**  | Bounces to 3 other enemies. |+|  {{pinpoint_shot.png}}\\ <color #8322a9>Pinpoint Shot</color>  | Marks targets, dealing +10% damage against them. Lasts 5 seconds. |  **Splitter**  | Bounces to 3 other enemies. |
 |  :::  |  :::  |  **Explosive Shot**  | Explodes in a 3X3 circle, dealing damage. | |  :::  |  :::  |  **Explosive Shot**  | Explodes in a 3X3 circle, dealing damage. |
 |  :::  |  :::  |  **Hunter's Mark**  | The mark lasts for 10 seconds. | |  :::  |  :::  |  **Hunter's Mark**  | The mark lasts for 10 seconds. |
-|  Skyfall  | Increases attack speed by 5% for 5 seconds. |  **Eagle Shot**  | Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles. |+|  {{skyfall.png}}\\ Skyfall  | Increases attack speed by 5% for 5 seconds. |  **Eagle Shot**  | Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles. |
 |  :::  |  :::  |  **Arrow Rain**  | Arrows will follow the caster for 2 seconds, dealing damage to enemies. | |  :::  |  :::  |  **Arrow Rain**  | Arrows will follow the caster for 2 seconds, dealing damage to enemies. |
 |  :::  |  :::  |  **Spinning Arrows**  | Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies. | |  :::  |  :::  |  **Spinning Arrows**  | Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies. |
  
 ==== Basic Spells ==== ==== Basic Spells ====
-^  Spell name   Type   Level  ^  Cooldown  ^  Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description 
-|  {{conjure_food.png}}\\  Conjure Food    |  Food  |  8  |  2s/2s  | Creates a random piece of food. | +|  {{conjure_food.png}}\\ Conjure Food  |  8  |  2s/2s  | Creates a random piece of food. | 
-|  {{find.png}}\\ Find "Name   Find   8  |  2s/2s  | Searches for the target player. | +|  {{find.png}}\\ Find "Name  |  8  |  2s/0.1s  | Searches for the target player. | 
-|  {{glow.png}}\\ Glow   Light   8  |  2s/2s  | Emits a light source around the caster. | +|  {{glow.png}}\\ Glow  |  8  |  2s/0.1s  | Emits a light source around the caster. | 
-|  {{jump.png}}\\ Jump "up/down   Levitate   8  |  2s/2s  Levitate. | +|  {{jump.png}}\\ Jump "up/down  |  8  |  2s/0.1s  Can levitate the caster up or down a ledge. | 
-|  {{magic_rope.png}}\\ Magic Rope  |  Rope  |  8  |  2s/2s  It'magical rope. | +|  {{magic_rope.png}}\\ Magic Rope  |  8  |  2s/0.1s  Ropes the caster up a rope spot. | 
-|  {{sprint.png}}\\ Sprint   Speed  |  8  |  2s/2s  | Gives speed to the caster. | +|  {{sprint.png}}\\ Sprint   |  8  |  2s/0.1s  | Gives speed to the caster. | 
-|  {{cure_poison.png}}\\ Cure Poison   Removal   10  |  6s/1s  | Cures the Poison effect. | +|  {{cure_poison.png}}\\ Cure Poison  |  10  |  6s/1s  | Cures the Poison effect. | 
-|  {{cure_burning.png}}\\ Cure Burning   Removal   20  |  6s/1s  | Cures the Burning effect. | +|  {{cure_burning.png}}\\ Cure Burning  |  20  |  6s/1s  | Cures the Burning effect. | 
-|  {{cure_electrification.png}}\\ Cure Electrification   Removal   20  |  6s/1s  | Cures the Electrified effect. |+|  {{cure_electrification.png}}\\ Cure Electrification  |  20  |  6s/1s  | Cures the Electrified effect. |
  
 +===== Artifacts =====
 +The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
  
 +{{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
 +|  {{:pasted:20231208-010103.png}}\\ <color #b176db>**Enchanted**</color> \\ <color #b687d7>**T1**</color>  | Enchantments have +25% more chance to proc (based on their base chance)..|\\
 +|  {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color>  | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\
 +|  {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color>  | Strong Ethereal Shot disarms the target for 1 second.|\\
 +|  {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T3**</color>  | Strong Ethereal Shot disarms the target for 1 second.|\\
 +|  {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T3**</color>  | Skyfall cooldown decreased by 3 seconds.|\\
 +
 +{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
 +|  {{:pasted:20231208-010335.png}}\\ <color #b176db>**Might**</color> \\ <color #b687d7>**T1**</color>  | Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35.|\\
 +|  {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color>  | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\
 +|  {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color>  |   Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\
 +|  {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color>  | THigh Velocity Shot deals 25% more damage if the distance between the caster and the target is 3 or more tiles.|\\
 +|  {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color>  | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\
 +
 +===== Builds =====
 \\ \\

archer.1647001453.txt.gz · Last modified: 2022/03/11 12:24 by jiren