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Archer

The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.

- Archer can use the following Enchantments: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping.
- Archers Attack Speed cap is 7.

Soul Rune

Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds.

Artifacts

Heaven Artifact
Provide Auto Attack buff from using any spell, It will cap out at +12.5% (Artifact level 15).

Hell Artifact
Have a 10% chance for your attacks to slow the target for up to 37.5% for 2 seconds (Artifact level 15).

Builds

DAMAGE OVER SUSTAIN

  1. Haste.
  2. Strength.
  3. Arcane.
  4. Precision.
  5. Runemastery.

SUSTAIN OVER DAMAGE

  1. Vitality.
  2. Restoration.
  3. Haste.
  4. Strength.
  5. Arcane.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Longshot
Longshot is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.

Flurry
Flurry is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AOE focused version of the Archer.

Attack Spells

Spell name Type Level Cooldown Spell Description
Ethereal Shot Instant 23 2s/2s Fires a spear at the target.
Exploding Spear AoE 45 2s/2s Fires a projectile at the target which explodes on impact.
Strong Ethereal Shot Instant 90 5s/2s Fires a spear at the target.
Mega Exploding Spear AoE 135 6s/2s Fires a projectile at the target which explodes on impact.
Flame Arrow Spray AoE 150 2s/2s Fires a fire AoE at the size of 2sqm away from the caster.
Energy Arrow Spray AoE 150 2s/2s Fires a energy AoE at the size of 2sqm away from the caster.
Focused Shot Instant 180 8s/2s Fires a spear at the target.
Snaring Shot Instant 300 12s/2s Fires a spear at the target and paralyzes it.
Pinpoint Shot Instant 1500 8s/2s Fires a spear at the target and paralyzes it.
High Velocity Shot Instant 1500 4s/2s Shoot the target dealing a large amount of damage
Perfect Shot Instant 1500 8s/2s Fires a spear at the target.
Skyfall AoE 1500 8s/2s Massive AoE.
Quad Shot Instant 1500 4s/2s Fires 4 arrows at the target.
Arrow Volley AoE 1500 10s/2s Fires 3 rounds of AoE arrows at the target.

Healing Spells

Spell name Type Level Cooldown Spell Description
Holy Blessing Instant 35 1s/1s Heals the caster for the portion of his max health (scales with vitality).
Archers Grace Instant 250 14s/1s Heals the caster for the portion of his max health (scales with vitality).

Support Spells

Spell name Type Level Cooldown Spell Description
Swift Speed 55 2s/2s Gives speed to the caster.
Aim Boost 200 9s/2s Gives a significant distance boost to the caster.
Focused Mind Boost 1500 90s/2s Gives a significant damage boost however the caster cant move during the duration. This spell can only be used after completing the Cooking Up A Storm Quest.

Awakening Spells

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Enchantments have +50% more chance to proc (based on their base chance). Multiple Shot Has a 30% chance to double hit.
Splitted Arrow Your auto attack will split to 2 other targets. Your main target will receive 80% damage, the side ones will receive 40% each, Does not work on pvp
Burst Your auto attack has a 25% chance to burst dealing 40% of the original damage dealt to the main target in a 1×1 area.

Soul Rune
Increases +50% of movement speed instead of +20%. Fan of Arrows Shoots arrows against enemies within 4 SQM range. Can only cast on self.
Unload Quiver Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%.
Freezing Arrows Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds.
Aim Distance skill buff increased. Light Foot Yields +70% movement speed for 4 seconds.
Focus +10% overall damage for 4 seconds.
Hurry +15% attack speed for 4 seconds.
Arrow Volley Hits 5 times instead of 3. Powerful Volley Casts on both caster and target position.
Powerful Impact The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance.
Proper Volley Casts towards every target within a 3×3 SQM range, dealing -50% damage.
Energy Arrow Spray Area slightly increased. Chain Reaction After 2 seconds, nearby creatures will form a chain of electrical damage among themselves.
Arrow Surge If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions.
Arrow Manipulation After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range.
Flame Arrow Spray Area slightly increased. Full Quiver Casts again after 0.5 seconds.
Flame Arrow Rain Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles.
Arrow Manipulation After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds
Focused Mind Increases duration by 2 seconds. Limitless No longer locks your movement, instead, it paralyzes you in 80%.
Arrow Support Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage.
Plan It Out Receives +15% resistance for 5 seconds.
Focused Shot Applies bleed. Breaking Bones Has a chance to explode the target's bones, dealing +100% AoE damage. The chance is based on your critical damage chance.
Blood Splash Deals damage in a wave shape against the target's position.
Explosive Arrow Deals damage in a small area around the target, dealing -50% damage.
High Velocity Shot Cooldown reduced in half. Velocity Damage increases based on your attack speed.
Angulation Damage increased based on the distance between you and your target. Higher the distance, higher the damage.
Easy Shot Deals +50% damage to targets that hasn't moved for the last 2 seconds.
Mega Exploding Spear Area of explosion increased and cooldown is now 10 seconds. Explosive Trail On hit, explodes tiles between the player and the target.
Time Bomb After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage.
Bouncing Bombs Bounces to 3 other enemies.
Pinpoint Shot Marks targets, dealing +10% damage against them. Lasts 5 seconds. Splitter Bounces to 3 other enemies.
Explosive Shot Explodes in a 3×3 circle, dealing damage.
Hunter's Mark The mark lasts for 10 seconds.
Skyfall Increases attack speed by 5% for 5 seconds. Eagle Shot Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles.
Arrow Rain Arrows will follow the caster for 2 seconds, dealing damage to enemies.
Spinning Arrows Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies.

Basic Spells

Spell name Type Level Cooldown Spell Description

Conjure Food
Food 8 2s/2s Creates a random piece of food.

Find “Name
Find 8 2s/2s Searches for the target player.

Glow
Light 8 2s/2s Emits a light source around the caster.

Jump “up/down
Levitate 8 2s/2s Levitate.

Magic Rope
Rope 8 2s/2s It's a magical rope.

Sprint
Speed 8 2s/2s Gives speed to the caster.

Cure Poison
Removal 10 6s/1s Cures the Poison effect.

Cure Burning
Removal 20 6s/1s Cures the Burning effect.

Cure Electrification
Removal 20 6s/1s Cures the Electrified effect.



archer.1647001453.txt.gz · Last modified: 2022/03/11 12:24 by jiren