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death_knight [2022/03/12 02:38] rhyxusdeath_knight [2023/12/20 02:45] (current) – [Attack Spells] vapore
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 - Death Knights can use the following **[[Enchantments]]**: Enraging, Hemorage, Lifebloom, Lifeleech or Grasping. \\ - Death Knights can use the following **[[Enchantments]]**: Enraging, Hemorage, Lifebloom, Lifeleech or Grasping. \\
-- Death Knight **Attack Speed** cap is 6. \\+- Death Knight'**Attack Speed** cap is 6. \\ 
 +- Death Knight's **Base Weapon Damage** is 26. \\ 
 +- Death Knight' **Spells** and **Auto-Attacks** scales with **Strength**. \\
  
 ===== Specializations ===== ===== Specializations =====
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 ===== Soul Rune ===== ===== Soul Rune =====
 {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\
-Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds.+Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ 
 +Soul Runes scales with **Runemastery**.
  
 ===== Spells ===== ===== Spells =====
 ==== Attack Spells ==== ==== Attack Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  {{mortal_strike.png}}\\ Mortal Strike   Instant   8  |  2s/2s  | Deals damage to the target that also scales by 0.33% of each Strenght point. Consumes 1% of your maximum health to cast. | +|  {{mortal_strike.png}}\\ Mortal Strike  |  8  |  2s/2s   65  | Deals damage to the target that also scales by 0.33% of each Strenght point. Consumes 1% of your maximum health to cast. | 
-|  {{death_echo.png}}\\ Death Echo   Instant   80  |  6s/2s  | Sends a Death Echo towards the target, bouncing to 2 other enemies. Deals damage and haunts enemies hit, paralyzing them for 20% for 2 seconds. Consumes 2% of your maximum health to cast. | +|  {{death_echo.png}}\\ Death Echo  |  80  |  6s/2s   105  | Sends a Death Echo towards the target, bouncing to 2 other enemies. Deals damage and haunts enemies hit, paralyzing them for 20% for 2 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{festering_wounds.png}} {{awakening_icon.png}}\\ Festering Wounds   Instant   250  |  8s/2s  | Makes enemies within 5x5 diamond shape area bleed, paralyzing them by 40% for 5 seconds. Consumes 2% of your maximum health to cast. | +|  {{festering_wounds.png}} {{awakening_icon.png}}\\ Festering Wounds  |  250  |  8s/2s   65  | Makes enemies within 5x5 diamond shape area bleed, paralyzing them by 40% for 5 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{death_lasso.png}} {{awakening_icon.png}}\\ Death Lasso   Instant   500  |  15s/2s  | Pulls the target to the tile in front of the caster, dealing damage and applying taunt. Against players, the range is limited to 2. Doesn't work against bosses. The caster may not move while the targer is being pulled. Consumes 2% of your maximum health to cast. | +|  {{death_lasso.png}} {{awakening_icon.png}}\\ Death Lasso  |  500  |  15s/2s   172  | Pulls the target to the tile in front of the caster, dealing damage and applying taunt. Against players, the range is limited to 2. Doesn't work against bosses. The caster may not move while the targer is being pulled. Consumes 2% of your maximum health to cast. | 
-|  {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats   Instant   750  |  18s/2s  | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | +|  {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats  |  750  |  18s/2s   105  | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | 
-|  {{twisted_souls.png}}\\ Twisted Souls   Instant   1250  |  18s/2s  | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | +|  {{twisted_souls.png}}\\ Twisted Souls  |  1250  |  18s/2s   77  | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | 
-|  {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color>   Instant   1500  |  90s/1.5s  | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 10% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast.\\ This spell can only be used after completing the [[Cooking up a Storm]] Quest. | +|  {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color>  |  1500  |  12s/2s  |  75  | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color>  |  Instant  |  1500  |  12s/2s  | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | +|  {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color>  |  1500  |  18s/2s  |  80  | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color>  |  Instant  |  1500  |  18s/2s  | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. |+|  {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color>  |  1500  |  90s/1.5s  |    | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 3% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from [[Cooking Up A Storm]] quest. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing   Spell Description 
-|  {{life_feast.png}}\\ Life Feast   Instant   8  |  1s/1s  | Heals for a small amount of HP. | +|  {{life_feast.png}}\\ Life Feast  |  8  |  1s/1s   43  | Heals for a small amount of HP. | 
-|  {{bloody_feast.png}}\\ Bloody Feast     Instant   100  |  14s/1s  | Heals for a large amount of HP. |+|  {{bloody_feast.png}}\\ Bloody Feast  |  100  |  14s/1s   114  | Heals for a large amount of HP. |
  
 ==== Support Spells ==== ==== Support Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  {{taunt.png}}\\ Taunt   Instant   20  |  5s/2s  | Commands monsters to attack the caster. | +|  {{taunt.png}}\\ Taunt  |  20  |  5s/2s  |    | Commands monsters to attack the caster. | 
-|  {{death_threat.png}} {{awakening_icon.png}}\\ Death Threat   Instant   100  |  10s/2s  | Deals damage in a 2x2 circle area, taunting enemies hit. Lowers boss enrage by 10%. Consumes 1% of your maximum health to cast. | +|  {{death_threat.png}} {{awakening_icon.png}}\\ Death Threat  |  100  |  10s/2s   72  | Deals damage in a 2x2 circle area, taunting enemies hit. Lowers boss enrage by 10%. Consumes 1% of your maximum health to cast. | 
-|  {{shield_of_darkness.png}}\\ Shield of Darkness   Instant   1000  |  45s/2s  | Instantly consume 50% of your maximum health to create a shield for 200% of that amount. Lasts for 6 seconds. | +|  {{shield_of_darkness.png}}\\ Shield of Darkness  |  1000  |  45s/0.1s  |    | Instantly consume 50% of your maximum health to create a shield for 200% of that amount. Lasts for 6 seconds. | 
-|  {{shadow_state.png}}\\ Shadow State   Instant   1000  |  30s/2s  | Increases overall damage by 20% for 5 seconds. Consumes 8% of your maximum health to cast. | +|  {{shadow_state.png}}\\ Shadow State  |  1000  |  30s/0.1s  |    | Increases overall damage by 20% for 5 seconds. Consumes 8% of your maximum health to cast. | 
-|  {{blood_harvest.png}} {{awakening_icon.png}}\\ Blood Harvest   Instant   1000  |  18s/2s  | Drains blood from enemies within a 5 tile range, up to 4 enemies, dealing damage and taunting them while healing the caster. Lasts for 2 seconds. | +|  {{blood_harvest.png}} {{awakening_icon.png}}\\ Blood Harvest  |  1000  |  18s/2s   49  | Drains blood from enemies within a 5 tile range, up to 4 enemies, dealing damage and taunting them while healing the caster. Lasts for 2 seconds. | 
-|  {{reapers_pact.png}}\\ Reaper's Pact   Instant   1250  |  30s/2s  | Creates a shield that absorbs 50% of the damage received for 8 seconds. Damage received is then dealt to the Death Knight over 5 seconds as a DoT. Consumes 2% of your maximum health to cast. | +|  {{reapers_pact.png}}\\ Reaper's Pact  |  1250  |  30s/0.1s  |    | Creates a shield that absorbs 50% of the damage received for 8 seconds. Damage received is then dealt to the Death Knight over 5 seconds as a DoT. Consumes 2% of your maximum health to cast. | 
-|  {{blood_banquet.png}}\\ <color #DC143C>Blood Banquet</color>   Instant   1500  |  45s/2s  | Increases the Vitality stat of allies within 12 tiles away from the caster by 15 for 30 seconds. Consumes 5% of your maximum health to cast. | +|  {{blood_banquet.png}}\\ <color #DC143C>Blood Banquet</color>  |  1500  |  45s/0.1s  |    | Increases the Vitality stat of allies within 12 tiles away from the caster by 15 for 30 seconds. Consumes 5% of your maximum health to cast. | 
-|  {{blood_rush.png}} {{awakening_icon.png}}\\ <color #DC143C>Blood Rush</color>   Instant   1500  |  30s/2s  | Becomes unstoppable. Any source of healing will heal 25% more. 50% of every damage received (including self-inflicted) while in Blood Rush will be directly converted to healing over 5 seconds after the duration. Lasts for 5 seconds. Consumes 8% of your maximum health to cast. | +|  {{blood_rush.png}} {{awakening_icon.png}}\\ <color #DC143C>Blood Rush</color>  |  1500  |  30s/2s  |    | Becomes unstoppable. Any source of healing will heal 25% more. 50% of every damage received (including self-inflicted) while in Blood Rush will be directly converted to healing over 5 seconds after the duration. Lasts for 5 seconds. Consumes 8% of your maximum health to cast. | 
-|  {{blood_worm.png}} {{awakening_icon.png}}\\ <color #DC143C>Blood Worm</color>   Instant   1500  |  35s/2s  | Consumes 10% of your maximum health to summon a Blood Worm. After 2 seconds, it explodes, healing you for 30% of your maximum health. | +|  {{blood_worm.png}} {{awakening_icon.png}}\\ <color #DC143C>Blood Worm</color>  |  1500  |  35s/2s  |    | Consumes 10% of your maximum health to summon a Blood Worm. After 2 seconds, it explodes, healing you for 30% of your maximum health. | 
-|  {{living_nightmare.png}}\\ <color #9370D8>Living Nightmare</color>   Instant   1500  |  30s/2s  | Increases your Strength by 20% for 15 seconds. Consumes 2% of your maximum health to cast. |+|  {{living_nightmare.png}}\\ <color #9370D8>Living Nightmare</color>  |  1500  |  30s/0.1s  |    | Increases your Strength by 20% for 15 seconds. Consumes 2% of your maximum health to cast. |
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
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 ==== Basic Spells ==== ==== Basic Spells ====
-^  Spell name   Type   Level  ^  Cooldown  ^  Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description 
-|  {{conjure_food.png}}\\  Conjure Food    |  Food  |  8  |  2s/2s  | Creates a random piece of food. | +|  {{conjure_food.png}}\\ Conjure Food  |  8  |  2s/2s  | Creates a random piece of food. | 
-|  {{find.png}}\\ Find "Name   Find   8  |  2s/2s  | Searches for the target player. | +|  {{find.png}}\\ Find "Name  |  8  |  2s/0.1s  | Searches for the target player. | 
-|  {{glow.png}}\\ Glow   Light   8  |  2s/2s  | Emits a light source around the caster. | +|  {{glow.png}}\\ Glow  |  8  |  2s/0.1s  | Emits a light source around the caster. | 
-|  {{jump.png}}\\ Jump "up/down   Levitate   8  |  2s/2s  Levitate. | +|  {{jump.png}}\\ Jump "up/down  |  8  |  2s/0.1s  Can levitate the caster up or down a ledge. | 
-|  {{magic_rope.png}}\\ Magic Rope  |  Rope  |  8  |  2s/2s  It'magical rope. | +|  {{magic_rope.png}}\\ Magic Rope  |  8  |  2s/0.1s  Ropes the caster up a rope spot. | 
-|  {{sprint.png}}\\ Sprint   Speed  |  8  |  2s/2s  | Gives speed to the caster. | +|  {{sprint.png}}\\ Sprint   |  8  |  2s/0.1s  | Gives speed to the caster. | 
-|  {{cure_poison.png}}\\ Cure Poison   Removal   10  |  6s/1s  | Cures the Poison effect. | +|  {{cure_poison.png}}\\ Cure Poison  |  10  |  6s/1s  | Cures the Poison effect. | 
-|  {{cure_burning.png}}\\ Cure Burning   Removal   20  |  6s/1s  | Cures the Burning effect. | +|  {{cure_burning.png}}\\ Cure Burning  |  20  |  6s/1s  | Cures the Burning effect. | 
-|  {{cure_electrification.png}}\\ Cure Electrification   Removal   20  |  6s/1s  | Cures the Electrified effect. |+|  {{cure_electrification.png}}\\ Cure Electrification  |  20  |  6s/1s  | Cures the Electrified effect. |
  
 ===== Artifacts ===== ===== Artifacts =====
 +The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
 +
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-**Shield of Darkness** will remove 52of the DoT applied by **Reaper'Pact**.+|  {{:pasted:20231208-002005.png}}\\ <color #b176db>**Warning**</color> \\ <color #b687d7>**T2**</color>  | Death Threat's cooldown decreased by 2 seconds.|\\ 
 +|  {{:pasted:20231208-002032.png}}\\ <color #b176db>**Heart Beat**</color> \\ <color #b687d7>**T2**</color>  | Health Consumption to cast spells will reduce by 50%.|\\ 
 +|  {{:pasted:20231208-002107.png}}\\ <color #b176db>**Plasma**</color> \\ <color #b687d7>**T2**</color>  | Maximum health increased by 10%|\\ 
 +|  {{:pasted:20231208-002139.png}}\\ <color #b176db>**Blood Charge**</color> \\ <color #b687d7>**T2**</color>  | Blood Rush’cooldown is affected by all sources of Cooldown Reduction.|\\ 
 +|  {{:pasted:20231208-002207.png}}\\ <color #b176db>**Deprivation**</color> \\ <color #b687d7>**T2**</color>  | Increases Expose Nightmares' healing reduction from 10% to 15%.|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
-Your **Death Echo** marks enemies hit for 2 seconds. Auto attacking an enemy marked generates an explosion, dealing +2% damageIf the explosion hits another marked enemythey also generate their own explosion.+|  {{:pasted:20231208-002237.png}}\\ <color #b176db>**Menace**</color> \\ <color #b687d7>**T2**</color> Death Threat boss threat reduction increased by 2%|\\ 
 +|  {{:pasted:20231208-002316.png}}\\ <color #b176db>**Wicked**</color> \\ <color #b687d7>**T2**</color>  | Increases Twisted Souls damage by 50%.|\\ 
 +|  {{:pasted:20231208-002343.png}}\\ <color #b176db>**Reverberation**</color> \\ <color #b687d7>**T2**</color>  | Death Echo bounces increased by 2.|\\ 
 +|  {{:pasted:20231208-002418.png}}\\ <color #b176db>**Blood Flow**</color> \\ <color #b687d7>**T3**</color>  | Increases Blood Rush duration by 7 seconds.|\\ 
 +|  {{:pasted:20231208-002447.png}}\\ <color #b176db>**Night Terror**</color> \\ <color #b687d7>**T3**</color>  | Increases Expose Nightmares duration and turns by 50%rounded up..|\\
  
 ===== Builds ===== ===== Builds =====
 \\ \\

death_knight.1647052705.txt.gz · Last modified: 2022/03/12 02:38 by rhyxus