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guild_siege [2022/03/31 22:38] – created fluffydrakozguild_siege [2023/09/23 15:13] (current) fluffydrakoz
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-(WIP)+====== Guild Siege ======
  
-Siege Wars is a new, weekly event here on Archlight. Each Sunday, Guilds have 24 hours to bid to enter the Siege War, the top 6 highest bidding guilds will receive a position in the Siege. Once the bid has closed at midnight PST, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 1500 and combined power of 10000. +{{:pasted:20230923-114842.png}}
-Siege Wars will take place on a 6 guild war sized map, with 13 Captures points, 4 Graveyards, 4 Small Creature Camps, 2 Large Creature Camps and what many different Viewpoints and Changing World Styles. +
-Each Guild will have 60 seconds to build their defense for their Capture Point, after which time the event will begin. +
-Guilds receive 10 Capture Points every 30 seconds that they control a point, increasing for each Capture Point they control. To take over a Capture Point from another guild players must attack, and/or use siege weapons to destroy the holding statue, by destroying it, theirs will replace it and can now be defended to earn the guild Control Points.+
  
-**Guilds** will receive their share of 150 Siege Tokens based on their placement in the Siege Wars. +{{:pasted:20230923-115006.png}}
-1st Place 50 Siege Tokens+
  
-2nd Place 30 Siege Tokens+{{:pasted:20230923-114856.png}}
  
-3rd Place - 25 Siege Tokens+  * Guild Siege entrance is no longer through the depot, it needs to be built to be accessed. More information about it down below under “Guild Siege Revamp”.
  
-4th Place - 20 Siege Tokens+===== How to access? =====
  
-5th Place - 15 Siege Tokens+  * After the 5th day from launch, players will be able to enter the Guild Siege through the plot. Its access is now allowed all day long, it’s no longer an event that only happens on Saturdays. The 5 days limitation was added so all Guilds have a breathing room to build the Guild Siege plot, since entering it alone would result in great advantage.
  
-6th Place - 10 Siege Tokens+  * The Guild Siege area will now be an area of dominance, where Guilds have to claim the statues to themselves, granting a unique bonus. Once a Guild has claimed a statue, it may not be claimed by another Guild for 12 hours. After this period, any Guild can claim the statue for themselves.
  
-**Siege Tokens** can be spent at a shop containing the rarest of rares on **Archlight** - Including Regrade KeysEnchantment ScrollsLegendary Archlight KeysAwakening Stones and more. +  Once the statue has been claimedthe Guild who had their statue "stolen" have 15 minutes to claim back their statue before the 12 hour timer starts for the Claiming Guild. To claim the statuesimply use itno need to attack it anymoreThe Defending Guild may only claim back their statue if no member of the Stealing Guild is within set amount of tileswhich is displayed on the ground.
-Every Participant of a Guild Siege will also receive their own Siege Tokens +
-As well, for every Siege Token player receivesthey will also receive a Minor Cosmetic Token, that can be used to buy any Store Outfit Ingame!+
  
-**Date & Time:** Guild Sieges will take place at 19:00EST every Saturday!+  Each statue grants a unique bonus. There are 13 statues. Statues with the same bonus do stack.
  
-list of all siege weapons and defensive structures can be viewed below+  * Dying inside the Siege area teleports the player to a random graveyard, on which they may not exit for 5 minutes. totem was added to graveyards, using it allow the player to select a graveyard to teleport to. This way, they can gather up with their team
-Siege Structures & Weapons + 
-Over dozen Siege Structures & Weapons have been added into ArchlightFull list of Siege Structures and there purposes shown below (These can only be used in Siege Events).+  * Wings are now awarded according to how many statues Guild owns. 
 + 
 +  * Monster spawns have been removed. 
 + 
 +  * Players no longer receive Defenses passively while inside (fences, kegs and ballistas). The Siege Defenses from Woodworking are now purely decorative. 
 + 
 +  * After 24 hours of owning a Siege Statue, it will be released and blocked from the former owner guild to claim it for 12 hours.
  
  
 ---- ----
  
-===== Siege Defenses/Structures ===== 
  
 +===== Bonuses =====
  
-===== Siege Weapons =====+**Siege Token (2 statues have this bonus)** 
 + 
 +  * Every 12 hours, every member of the guild receives a Siege Token. 
 + 
 + 
 +**Darkness Shard Chance** 
 + 
 +  * Receives +10% chance to drop a Darkness Shard. 
 + 
 +  
 +**Additional Dungeon/Quest Box Chance** 
 + 
 +  * Receives +10% chance to receive an extra Dungeon/Quest Box. 
 + 
 +  
 +**Zaqor's Tower Attempts** 
 + 
 +  * Every 12 hours, every member receives 2 free attempts at Zaqor's Tower. 
 + 
 +  
 +**Energy Reduction** 
 + 
 +  * Reduces the amount of energy spent by 10%. 
 + 
 +  
 +**Gathering Profession Experience** 
 + 
 +  * Receives +10% Gathering Profession Experience. 
 + 
 +  
 +**Crafting Profession Experience** 
 + 
 +  * Receives +10% Crafting Profession Experience. 
 + 
 +  
 +**Experience** 
 + 
 +  * Receives +10% Experience. 
 + 
 +  
 +**Monster Essence Chance** 
 + 
 +  * Receives +10% Monster Essence Chance. 
 + 
 +  
 +**Loot Chance** 
 + 
 +  * Receives +10% Loot Chance. 
 + 
 + 
 +**Gold Drop** 
 + 
 +  * Receives +10% Gold Drop. 
 + 
 +  
 +**Reduced Death Penalty** 
 + 
 +  * Death Penalty is reduced by 25%. 
 + 
 + 
 +---- 
 + 
 + 
 +===== Defenses ===== 
 + 
 + 
 +Physical Defenses 
 +  * Using a special item near the Siege Entrance (inside the Siege Plot), players with the necessary permission are able to purchase defenses. These players will also receive a Siege Defense Manager Token to manage defenses. 
 + 
 +  * Here's a list of the Physical Defenses to be purchased. 
 +{{:pasted:20230923-115425.png}} 
 +  
 + 
 +**Ballista** 
 + 
 +  * Place a Ballista that will deal a base damage of 100000 every second to enemies within 10 tiles of distance. This defense's damage and health gets higher with higher Siege Plot tiers. 
 + 
 +  
 + 
 +**Caltrops** 
 + 
 +  * This trap is only visible to Guild Members. If an enemy steps on it, they will receive 20% base of their maximum resources as true damage. This trap's damage gets higher with higher Siege Plot tiers. 
 + 
 +  
 + 
 +**Spike Trap** 
 + 
 +  * This trap is only visible to Guild Members. If an enemy steps on it, they will receive 50% base of their maximum resources as true damage. This trap's damage gets higher with higher Siege Plot tiers. 
 + 
 +  
 + 
 +**Fire Trap** 
 + 
 +  * This trap is only visible to Guild Members. If an enemy steps on it, a random amount (up to 5) barrels will spawn. They explode after 3 seconds, dealing 400000 base damage. The big barrel deals double damage. This trap's damage gets higher with higher Siege Plot tiers. 
 + 
 +  
 + 
 +**Ice Trap 
 +** 
 +  * This trap is only visible to Guild Members. If an enemy steps on it, all enemies within a 2x2 circle area will be frozen for a starting duration of 2 seconds. This trap's duration is increased with higher Siege Plot tiers. 
 +  *  
 +  
 + 
 +**Binding Trap 
 +** 
 +  * This trap is only visible to Guild Members. If an enemy steps on it, it will not be able to move for a base duration of 2 seconds. This trap's duration is increased with higher Siege Plot tiers. 
 +  *  
 +  
 + 
 +**Fence** 
 + 
 +  * Place a fence that has a base of 1000000 health, blocking enemies' path. This defense's health gets higher with higher Siege Plot tiers. 
 + 
 + 
 +---- 
 + 
 + 
 +===== Statue Defensive Spells ===== 
 + 
 +  * Using a statue without any bonus, a member with the required permission can purchase or apply a defensive spell to the statue. 
 + 
 +  * Here's a list of the possible Statue Defensive Spells to be purchased: 
 + 
 +  
 + 
 +**Paralyze** 
 + 
 +  * Apply 20% paralyze to enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Reduce Attack Speed 
 +** 
 +  * Reduce the attack speed by 12% from enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Cooldown Increase 
 +** 
 +  * Increase cooldown by 12% from enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Reduce Auto Attack Damage 
 +** 
 +  * Reduce the auto attack damage by 5% from enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Reduce Spell Damage 
 +** 
 +  * Reduce the spell damage by 5% from enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Overtime Damage 
 +** 
 +  * Deals 60000 true damage every 3 seconds to enemies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Overtime Healing 
 +** 
 +  * Heals 45000 every 3 seconds to allies within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Reflect** 
 + 
 +  * Reflect 5% of the damage received from allies back to the player who caused it if both players are within 5 tiles of distance from the statue. 
 + 
 +  
 + 
 +**Area Damage 
 +** 
 +  * Deals 120000 true damage every 5 seconds in a 2x2 circle area. 
 + 
 + 
 + 
 +----
  
 +===== UI Changes =====
  
-===== Misc Structure ===== 
  
 +  * A new tab called Siege has been added to the Guild Window. The Statues tab shows all statues information: their name, the owning guild (if any), the bonus and their location (through a minimap inserted on the Guild Window). Members also have the option to only display the statues their Guild owns, for better visualization. If the statue’s bonus is timed, the timer for how long it’s going to take for the bonus to be triggered will be displayed on this tab.
  
 +  * The Defenses tab shows all of the possible defenses, as well as your Guild’s current defenses, their position, the available amount on the Guild’s Inventory and how many can be placed.

guild_siege.1648766292.txt.gz · Last modified: 2022/03/31 22:38 by fluffydrakoz