Guild Siege

  • Guild Siege entrance is no longer through the depot, it needs to be built to be accessed. More information about it down below under “Guild Siege Revamp”.

How to access?

  • After the 5th day from launch, players will be able to enter the Guild Siege through the plot. Its access is now allowed all day long, it’s no longer an event that only happens on Saturdays. The 5 days limitation was added so all Guilds have a breathing room to build the Guild Siege plot, since entering it alone would result in great advantage.
  • The Guild Siege area will now be an area of dominance, where Guilds have to claim the statues to themselves, granting a unique bonus. Once a Guild has claimed a statue, it may not be claimed by another Guild for 12 hours. After this period, any Guild can claim the statue for themselves.
  • Once the statue has been claimed, the Guild who had their statue “stolen” have 15 minutes to claim back their statue before the 12 hour timer starts for the Claiming Guild. To claim the statue, simply use it, no need to attack it anymore. The Defending Guild may only claim back their statue if no member of the Stealing Guild is within a set amount of tiles, which is displayed on the ground.
  • Each statue grants a unique bonus. There are 13 statues. Statues with the same bonus do stack.
  • Dying inside the Siege area teleports the player to a random graveyard, on which they may not exit for 5 minutes. A totem was added to graveyards, using it allow the player to select a graveyard to teleport to. This way, they can gather up with their team.
  • Wings are now awarded according to how many statues a Guild owns.
  • Monster spawns have been removed.
  • Players no longer receive Defenses passively while inside (fences, kegs and ballistas). The Siege Defenses from Woodworking are now purely decorative.
  • After 24 hours of owning a Siege Statue, it will be released and blocked from the former owner guild to claim it for 12 hours.

Bonuses

Siege Token (2 statues have this bonus)

  • Every 12 hours, every member of the guild receives a Siege Token.

Darkness Shard Chance

  • Receives +10% chance to drop a Darkness Shard.

Additional Dungeon/Quest Box Chance

  • Receives +10% chance to receive an extra Dungeon/Quest Box.

Zaqor's Tower Attempts

  • Every 12 hours, every member receives 2 free attempts at Zaqor's Tower.

Energy Reduction

  • Reduces the amount of energy spent by 10%.

Gathering Profession Experience

  • Receives +10% Gathering Profession Experience.

Crafting Profession Experience

  • Receives +10% Crafting Profession Experience.

Experience

  • Receives +10% Experience.

Monster Essence Chance

  • Receives +10% Monster Essence Chance.

Loot Chance

  • Receives +10% Loot Chance.

Gold Drop

  • Receives +10% Gold Drop.

Reduced Death Penalty

  • Death Penalty is reduced by 25%.

Defenses

Physical Defenses

  • Using a special item near the Siege Entrance (inside the Siege Plot), players with the necessary permission are able to purchase defenses. These players will also receive a Siege Defense Manager Token to manage defenses.
  • Here's a list of the Physical Defenses to be purchased.

Ballista

  • Place a Ballista that will deal a base damage of 100000 every second to enemies within 10 tiles of distance. This defense's damage and health gets higher with higher Siege Plot tiers.

Caltrops

  • This trap is only visible to Guild Members. If an enemy steps on it, they will receive 20% base of their maximum resources as true damage. This trap's damage gets higher with higher Siege Plot tiers.

Spike Trap

  • This trap is only visible to Guild Members. If an enemy steps on it, they will receive 50% base of their maximum resources as true damage. This trap's damage gets higher with higher Siege Plot tiers.

Fire Trap

  • This trap is only visible to Guild Members. If an enemy steps on it, a random amount (up to 5) barrels will spawn. They explode after 3 seconds, dealing 400000 base damage. The big barrel deals double damage. This trap's damage gets higher with higher Siege Plot tiers.

Ice Trap

  • This trap is only visible to Guild Members. If an enemy steps on it, all enemies within a 2×2 circle area will be frozen for a starting duration of 2 seconds. This trap's duration is increased with higher Siege Plot tiers.

Binding Trap

  • This trap is only visible to Guild Members. If an enemy steps on it, it will not be able to move for a base duration of 2 seconds. This trap's duration is increased with higher Siege Plot tiers.

Fence

  • Place a fence that has a base of 1000000 health, blocking enemies' path. This defense's health gets higher with higher Siege Plot tiers.

Statue Defensive Spells

  • Using a statue without any bonus, a member with the required permission can purchase or apply a defensive spell to the statue.
  • Here's a list of the possible Statue Defensive Spells to be purchased:

Paralyze

  • Apply 20% paralyze to enemies within 5 tiles of distance from the statue.

Reduce Attack Speed

  • Reduce the attack speed by 12% from enemies within 5 tiles of distance from the statue.

Cooldown Increase

  • Increase cooldown by 12% from enemies within 5 tiles of distance from the statue.

Reduce Auto Attack Damage

  • Reduce the auto attack damage by 5% from enemies within 5 tiles of distance from the statue.

Reduce Spell Damage

  • Reduce the spell damage by 5% from enemies within 5 tiles of distance from the statue.

Overtime Damage

  • Deals 60000 true damage every 3 seconds to enemies within 5 tiles of distance from the statue.

Overtime Healing

  • Heals 45000 every 3 seconds to allies within 5 tiles of distance from the statue.

Reflect

  • Reflect 5% of the damage received from allies back to the player who caused it if both players are within 5 tiles of distance from the statue.

Area Damage

  • Deals 120000 true damage every 5 seconds in a 2×2 circle area.

UI Changes

  • A new tab called Siege has been added to the Guild Window. The Statues tab shows all statues information: their name, the owning guild (if any), the bonus and their location (through a minimap inserted on the Guild Window). Members also have the option to only display the statues their Guild owns, for better visualization. If the statue’s bonus is timed, the timer for how long it’s going to take for the bonus to be triggered will be displayed on this tab.
  • The Defenses tab shows all of the possible defenses, as well as your Guild’s current defenses, their position, the available amount on the Guild’s Inventory and how many can be placed.

guild_siege.txt · Last modified: 2023/09/23 15:13 by fluffydrakoz