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gunslinger [2022/03/12 02:42] rhyxusgunslinger [2023/12/20 18:09] (current) – [Gunslinger] vapore
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 The **Gunslinger** is a ranged damage dealer that dual wield **Pistols**. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use. The **Gunslinger** is a ranged damage dealer that dual wield **Pistols**. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use.
  
-- Gunslingers can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ +- Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\ 
-Gunslingers **Attack Speed** cap is 8. \\+Gunslinger'**Attack Speed** cap is 6. \\ 
 +- Gunslinger' **Base Weapon Damage** is 17. \\ 
 +- Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\
  
 ===== Specializations ===== ===== Specializations =====
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 ===== Soul Rune ===== ===== Soul Rune =====
 {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\
-Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows.+Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ 
 +Soul Runes scales with **Runemastery**.
  
 ===== Spells ===== ===== Spells =====
 ==== Attack Spells ==== ==== Attack Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  {{combo_shot.png}} {{awakening_icon.png}}\\ Combo Shot   Instant   8  |  2s/2s  | Fires four shots at once at the target. | +|  {{combo_shot.png}} {{awakening_icon.png}}\\ Combo Shot  |  8  |  2s/2s   49  | Fires four shots at once at the target. | 
-|  {{phantom_apparition.png}} {{awakening_icon.png}}\\ Phantom Apparition   Instant   50  |  7s/2s  | Create a copy of self that aid the caster in battle. | +|  {{phantom_apparition.png}} {{awakening_icon.png}}\\ Phantom Apparition  |  50  |  7s/2s  |    | Create a copy of self that aid the caster in battle. | 
-|  {{concussive_shot.png}} {{awakening_icon.png}}\\ Concussive Shot   Instant   100  |  8s/2s  | Deal damage to a target while applying a slow. | +|  {{concussive_shot.png}} {{awakening_icon.png}}\\ Concussive Shot  |  100  |  8s/2s   93  | Deal damage to a target while applying a slow. | 
-|  {{disengage.png}} {{awakening_icon.png}}\\ <color #87CEFA>Disengage</color>   Instant   1500  |  8s/2s  | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. | +|  {{disengage.png}} {{awakening_icon.png}}\\ <color #87CEFA>Disengage</color>  |  1500  |  8s/2s   93  | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. | 
-|  {{phantom_expertise.png}} {{awakening_icon.png}}\\ <color #87CEFA>Phantom Expertise</color>   Instant   1500  |  14s/3s  | Creates two copies of self that aid the caster in battle. | +|  {{phantom_expertise.png}} {{awakening_icon.png}}\\ <color #87CEFA>Phantom Expertise</color>  |  1500  |  14s/3s  |    | Creates two copies of self that aid the caster in battle. | 
-|  {{phantom_proficiency.png}} {{awakening_icon.png}}\\ <color #FFA500>Phantom Proficiency</color>   Instant   1500  |  90s/4s  | Creates five copies of self that aid the caster in battle.\\ Obtainable from [[Cooking Up A Storm]] quest. |+|  {{phantom_proficiency.png}} {{awakening_icon.png}}\\ <color #FFA500>Phantom Proficiency</color>  |  1500  |  90s/4s  |    | Creates five copies of selfthat shoots for 25% of the attacker's damage.\\ Obtainable from [[Cooking Up A Storm]] quest. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing   Spell Description 
-|  {{shadows_blessing.png}}\\ Shadows Blessing   Instant   8  |  1s/1s  | A simple healing spell. | +|  {{shadows_blessing.png}}\\ Shadows Blessing  |  8  |  1s/1s  |  67  | Heals the health. This value is increased by 0.7% of your maximum health. | 
-|  {{shadows_invocation.png}}\\ Shadows Invocation   Instant   100  |  14s/1s Bigger heal with bigger cooldown. |+|  {{shadow_invocation.png}}\\ Shadows Invocation  |  100  |  14s/1s  68  | Heals the health. This value is increased by 7.5% of your maximum health. |
  
 ==== Support Spells ==== ==== Support Spells ====
 ^  Spell name  ^  Type  ^  Level  ^  Cooldown  ^  Spell Description  ^ ^  Spell name  ^  Type  ^  Level  ^  Cooldown  ^  Spell Description  ^
-|  {{splitter_rounds.png}}\\ Splitter Rounds   Ammunition   75  |  10s/2s  | The attacks trigger a DoT on the target (Cast once to toggle on, again for off). | +|  {{splitter_rounds.png}}\\ Splitter Rounds  |  75  |  10s/0.1s  | The attacks trigger a DoT on the target.\\ Cast once to toggle on, again for off. | 
-|  {{one_with_the_gun.png}} {{awakening_icon.png}}\\ One With The Gun   Boost   1500  |  30s/2s  | Increases the damage of the caster by 10% for 15 seconds. | +|  {{one_with_the_gun.png}} {{awakening_icon.png}}\\ One With The Gun  |  1500  |  30s/0.1s  | Increases the damage of the caster by 10% for 15 seconds. | 
-|  {{unload_the_chamber.png}} {{awakening_icon.png}}\\ Unload the Chamber   Ammunition   150  |  7s/2s  | Increase the attack speed of the caster by 30% for 3 seconds or untill the caster moves (Cast once to toggle on, again for off). | +|  {{unload_the_chamber.png}} {{awakening_icon.png}}\\ Unload the Chamber  |  150  |  7s/0.1s  | Increase the attack speed of the caster by 30% for 3 seconds or untill the caster moves.\\ Cast once to toggle on, again for off. | 
-|  {{explosive_rounds.png}}\\ Explosive Rounds   Ammunition   200  |  10s/2s  | Bullets now explode on impact in a 3x3 AoE (Cast once to toggle on, again for off). | +|  {{explosive_rounds.png}}\\ Explosive Rounds  |  200  |  10s/0.1s  | Bullets now explode on impact in a 3x3 AoE.\\ Cast once to toggle on, again for off. | 
-|  {{piercing_rounds.png}}\\ Piercing Rounds   Ammunition   750  |  10s/2s  Attacks deal higher overall damage (Cast once to toggle on, again for off). | +|  {{piercing_rounds.png}}\\ Piercing Rounds  |  750  |  10s/0.1s  Increases the caster's gun damage output by 25% (40% if Outlaw specialization).\\ Cast once to toggle on, again for off. | 
-|  {{clear_shot.png}}\\ <color #87CEFA>Clear Shot</color>   Boost   1500  |  90s/1s  | Increases your and your teammates damage by 5% for one minute. | +|  {{clear_shot.png}}\\ <color #87CEFA>Clear Shot</color>  |  1500  |  90s/0.1s  | Increases your and your teammates damage by 5% for one minute. | 
-|  {{splitter_rounds.png}} {{awakening_icon.png}}\\ <color #FF6347>Splitter Rounds</color>   Boost   1500  |  10s/2s  | Stronger version of Splitter Rounds. | +|  {{splitter_rounds.png}} {{awakening_icon.png}}\\ <color #FF6347>Splitter Rounds</color>  |  1500  |  10s/0.1s  | Stronger version of Splitter Rounds. | 
-|  {{explosive_rounds.png}} {{awakening_icon.png}}\\ <color #FF6347>Explosive Rounds</color>   Boost   1500  |  10s/2s  | Stronger version of Explosive Rounds. | +|  {{explosive_rounds.png}} {{awakening_icon.png}}\\ <color #FF6347>Explosive Rounds</color>  |  1500  |  10s/0.1s  | Stronger version of Explosive Rounds. | 
-|  {{piercing_rounds.png}}\\ <color #FF6347>Piercing Rounds</color>   Boost   1500  |  10s/2s  | Stronger version of Piercing Rounds. |+|  {{piercing_rounds.png}}\\ <color #FF6347>Piercing Rounds</color>  |  1500  |  10s/0.1s  | Stronger version of Piercing Rounds. |
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
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 |  :::  |  :::  |  **Armed and Ready!**  | Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage. | |  :::  |  :::  |  **Armed and Ready!**  | Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage. |
 |  :::  |  :::  |  **Fan of Bullets**  | Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage. | |  :::  |  :::  |  **Fan of Bullets**  | Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage. |
 +|  {{splitter_rounds.png}}\\ <color #FF6347>Outlaw Ammo</color>  | Ammo swapping will now have 2s cooldown. |  **Piercing Rounds**  | Increases Piercing Rounds damage by +1% per point added. |
 +|  :::  |  :::  |  **Explosive Rounds**  | Increases Explosive Rounds damage by +2% per point added. |
 +|  :::  |  :::  |  **Splitter Rounds**  | Increases Splitter Rounds damage by +2% per point added. |
 |  {{combo_shot.png}}\\ Combo Shot  | Now bounces to 2 near targets. |  **Quicker**  | Shoots twice. | |  {{combo_shot.png}}\\ Combo Shot  | Now bounces to 2 near targets. |  **Quicker**  | Shoots twice. |
 |  :::  |  :::  |  **Side Effect**  | Deals AoE in wave shape respective to the caster's position against the target. | |  :::  |  :::  |  **Side Effect**  | Deals AoE in wave shape respective to the caster's position against the target. |
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 |  :::  |  :::  |  **Pyromaniac**  | Hitting enemies burning slightly paralyzes them for 2 seconds. | |  :::  |  :::  |  **Pyromaniac**  | Hitting enemies burning slightly paralyzes them for 2 seconds. |
 |  {{one_with_the_gun.png}}\\ One With The Gun  | Cooldown reduced by half. |  **No Threats**  | If shooting isolated (2X2 square area), the damage is doubled. | |  {{one_with_the_gun.png}}\\ One With The Gun  | Cooldown reduced by half. |  **No Threats**  | If shooting isolated (2X2 square area), the damage is doubled. |
-|  :::  |  :::  |  **Open-Eyed**  | No longer yields damage boost, instead, gives +10% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. |+|  :::  |  :::  |  **Open-Eyed**  | No longer yields damage boost, instead, gives +2.5% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. |
 |  :::  |  :::  |  **Retaliation**  | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. | |  :::  |  :::  |  **Retaliation**  | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. |
 |  {{phantom_apparition.png}}\\ Phantom Apparition  | Creates an extra clone. |  **Safe Spot**  | Heals 3% of your health. | |  {{phantom_apparition.png}}\\ Phantom Apparition  | Creates an extra clone. |  **Safe Spot**  | Heals 3% of your health. |
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 |  {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color>  | No longer remove older summons. |  **Revenge**  | For 7 seconds, your auto attacks will hit nearby targets. | |  {{phantom_proficiency.png}}\\ <color #FFA500>Phantom Proficiency</color>  | No longer remove older summons. |  **Revenge**  | For 7 seconds, your auto attacks will hit nearby targets. |
 |  :::  |  :::  |  **Life Steal**  | Any damage caused will make you heal 10% of it. | |  :::  |  :::  |  **Life Steal**  | Any damage caused will make you heal 10% of it. |
-|  :::  |  :::  |  **Protection**  | Receives +20% resistance for 7 seconds. | +|  :::  |  :::  |  **Protection**  | Receives +5% resistance for 7 seconds. |
-|  {{splitter_rounds.png}}\\ <color #FF6347>Splitter Rounds</color>  | Slightly paralyzes targets. |  **Thought Through**  | Targets hit heal -20% less for 3 seconds. | +
-|  :::  |  :::  |  **Artery Shot**  | Deals damage based on how much HP the target has left. Less HP, more damage. | +
-|  :::  |  :::  |  **Poisonous Shot**  | If the target is already poisoned by Splitter Rounds, it gets snared for 2 seconds. |+
 |  {{unload_the_chamber.png}}\\ Unload the Chamber  | The attack speed buff remains for 2 seconds after walking. |  **Distracted Target**  | If your target hasn't moved for more than 3 seconds, damage increased in +10%. | |  {{unload_the_chamber.png}}\\ Unload the Chamber  | The attack speed buff remains for 2 seconds after walking. |  **Distracted Target**  | If your target hasn't moved for more than 3 seconds, damage increased in +10%. |
 |  :::  |  :::  |  **Holding Ground**  | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. | |  :::  |  :::  |  **Holding Ground**  | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. |
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 ==== Basic Spells ==== ==== Basic Spells ====
-^  Spell name   Type   Level  ^  Cooldown  ^  Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description 
-|  {{conjure_food.png}}\\  Conjure Food    |  Food  |  8  |  2s/2s  | Creates a random piece of food. | +|  {{conjure_food.png}}\\ Conjure Food  |  8  |  2s/2s  | Creates a random piece of food. | 
-|  {{find.png}}\\ Find "Name   Find   8  |  2s/2s  | Searches for the target player. | +|  {{find.png}}\\ Find "Name  |  8  |  2s/0.1s  | Searches for the target player. | 
-|  {{glow.png}}\\ Glow   Light   8  |  2s/2s  | Emits a light source around the caster. | +|  {{glow.png}}\\ Glow  |  8  |  2s/0.1s  | Emits a light source around the caster. | 
-|  {{jump.png}}\\ Jump "up/down   Levitate   8  |  2s/2s  Levitate. | +|  {{jump.png}}\\ Jump "up/down  |  8  |  2s/0.1s  Can levitate the caster up or down a ledge. | 
-|  {{magic_rope.png}}\\ Magic Rope  |  Rope  |  8  |  2s/2s  It'magical rope. | +|  {{magic_rope.png}}\\ Magic Rope  |  8  |  2s/0.1s  Ropes the caster up a rope spot. | 
-|  {{sprint.png}}\\ Sprint   Speed  |  8  |  2s/2s  | Gives speed to the caster. | +|  {{sprint.png}}\\ Sprint   |  8  |  2s/0.1s  | Gives speed to the caster. | 
-|  {{cure_poison.png}}\\ Cure Poison   Removal   10  |  6s/1s  | Cures the Poison effect. | +|  {{cure_poison.png}}\\ Cure Poison  |  10  |  6s/1s  | Cures the Poison effect. | 
-|  {{cure_burning.png}}\\ Cure Burning   Removal   20  |  6s/1s  | Cures the Burning effect. | +|  {{cure_burning.png}}\\ Cure Burning  |  20  |  6s/1s  | Cures the Burning effect. | 
-|  {{cure_electrification.png}}\\ Cure Electrification   Removal   20  |  6s/1s  | Cures the Electrified effect. |+|  {{cure_electrification.png}}\\ Cure Electrification  |  20  |  6s/1s  | Cures the Electrified effect. |
  
 ===== Artifacts ===== ===== Artifacts =====
 +The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
 +
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-After casting **Phantom Apparition** you gain increased Attack Speed for 3 seconds.+|  {{:pasted:20231114-182139.png}}\\ <color #b176db>**Strong Shot**</color> \\ <color #b687d7>**T2**</color>  | Combo Shot will also scale with Strength.|\\ 
 +|  {{:pasted:20231114-182217.png}}\\ <color #b176db>**Protective Apparition**</color> \\ <color #b687d7>**T2**</color> Phantom Apparition grants a 5% maximum health shield for 3 seconds.|\\ 
 +|  {{:pasted:20231114-182250.png}}\\ <color #b176db>**Shadow Protection**</color> \\ <color #b687d7>**T2**</color>  | Shadows Invocation yields a shield for 5% of the caster’s maximum health for 3 seconds.|\\ 
 +|  {{:pasted:20231114-182823.png}}\\ <color #b176db>**Phantom Master**</color> \\ <color #b687d7>**T3**</color>  | Reduces Phantom Expertise cooldown by 2 seconds..|\\ 
 +|  {{:pasted:20231114-182353.png}}\\ <color #b176db>**Evasive**</color> \\ <color #b687d7>**T3**</color>  | Upon a successful Evasion dodge, heal for 3% of your maximum health.|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
-**Concussive Shot** increases the slow on the target+|  {{:pasted:20231114-182421.png}}\\ <color #b687d7>**Wombo**</color> \\ <color #b687d7>**T1**</color>  | Combo Shot is casted again after 1 second, triggering Awakening Effects, if any.|\\ 
 +|  {{:pasted:20231114-182459.png}}\\ <color #b176db>**Skilled Clones**</color> \\ <color #b687d7>**T3**</color>  | Clones will deal +5% damage.|\\ 
 +|  {{:pasted:20231114-182529.png}}\\ <color #b176db>**Shadow Healing**</color> \\ <color #b687d7>**T2**</color>  | Shadow Invocation maximum health bonus from 7.5% to 10%.|\\ 
 +|  {{:pasted:20231114-182605.png}}\\ <color #b176db>**Phantom Lord**</color> \\ <color #b687d7>**T3**</color>  | Phantom Expertise summons 1 extra clone.|\\ 
 +|  {{:pasted:20231114-182934.png}}}\\ <color #b176db>**Focused Evasion**</color> \\ <color #b687d7>**T3**</color>  | Increases Evasion duration by 3 seconds.|\\
 ===== Builds ===== ===== Builds =====
 \\ \\

gunslinger.1647052945.txt.gz · Last modified: 2022/03/12 02:42 by rhyxus