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monk [2022/05/16 16:29] rhyxusmonk [2023/12/20 02:17] (current) – [Monk] vapore
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 The **Monk** uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him. The **Monk** uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him.
  
-- Monk can use the following **[[Enchantments]]**: Enraging, Hemorage, Life Bloom, Life Leech or Grasping. \\ +- Monk can use the following **[[Enchantments]]**: Enraging, Hemorage, Life Bloom,Ricochet , Life Leech or Grasping. \\ 
-- Monk's **Attack Speed** cap is 8. \\ +- Monk's **Attack Speed** cap is 7. \\ 
-- Monk's **Base Weapon Damage** is 21. \\ +- Monk's **Base Weapon Damage** is 23\\ 
-- Monk' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\+- Monk' **Main Stat** is **Strength** \\ 
 +- Monk' **Spells** scales with **Strength** while **Auto-attacks** scales with **Strength**. \\
  
 ===== Specializations ===== ===== Specializations =====
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 ==== Attack Spells ==== ==== Attack Spells ====
 ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^
-|  {{death_kick.png}}\\ Death Kick  |  8  |  1.25s/1.25s  |  107  | Deals death damage in a area around the caster. | +|  {{death_kick.png}}\\ Death Kick  |  8  |  1.25s/1.25s  |  134  | Deals death damage in a area around the caster. | 
-|  {{fire_kick.png}}\\ Fire Kick  |  8  |  1.25s/1.25s  |  107  | Deals fire damage in a area around the caster. | +|  {{fire_kick.png}}\\ Fire Kick  |  8  |  1.25s/1.25s  |  134  | Deals fire damage in a area around the caster. | 
-|  {{ice_kick.png}}\\ Ice Kick  |  8  |  1.25s/1.25s  |  107  | Deals ice damage in a area around the caster. | +|  {{ice_kick.png}}\\ Ice Kick  |  8  |  1.25s/1.25s  |  134  | Deals ice damage in a area around the caster. | 
-|  {{energy_kick.png}}\\ Energy Kick  |  8  |  1.25s/1.25s  |  107  | Deals energy damage in a area around the caster. | +|  {{energy_kick.png}}\\ Energy Kick  |  8  |  1.25s/1.25s  |  134  | Deals energy damage in a area around the caster. | 
-|  {{earth_kick.png}} {{awakening_icon.png}}\\ Earth Kick  |  8  |  6s/1.25s  |  107  | Deals earth damage in a area around the caster. | +|  {{earth_kick.png}} {{awakening_icon.png}}\\ Earth Kick  |  8  |  6s/1.25s  |  134  | Deals earth damage in a area around the caster. | 
-|  {{min_flurry_of_punches.png}}\\ Min Flurry of Punches  |  8  |  1s/1.25s  |  38  | A stream of punches with a low cooldown. | +|  {{min_flurry_of_punches.png}}\\ Min Flurry of Punches  |  8  |  1s/1.25s  |  48  | A stream of punches with a low cooldown. | 
-|  {{flurry_of_punches.png}}\\ Flurry of Punches  |  80  |  6s/1.25s  |  43  | A stream of punches with a moderate cooldown. | +|  {{flurry_of_punches.png}}\\ Flurry of Punches  |  80  |  6s/1.25s  |  54  | A stream of punches with a moderate cooldown. | 
-|  {{strong_flurry_of_punches.png}} {{awakening_icon.png}}\\ Strong Flurry of Punches  |  250  |  6s/1.25s  |  61  | A stream of punches with a long cooldown. | +|  {{strong_flurry_of_punches.png}} {{awakening_icon.png}}\\ Strong Flurry of Punches  |  250  |  6s/1.25s  |  76  | A stream of punches with a long cooldown. | 
-|  {{knockout_punch.png}} {{awakening_icon.png}}\\ Knockout Punch  |  650  |  8s/1.25s  |  227  | Deals damage to a single target. | +|  {{knockout_punch.png}} {{awakening_icon.png}}\\ Knockout Punch  |  650  |  8s/1.25s  |  284  | Deals damage to a single target. | 
-|  {{1000_fists.png}} {{awakening_icon.png}}\\ <color #E36363>1000 Fists</color>  |  1500  |  8s/1.25s  |  66  | A stream of punches that deals significantly more damage. | +|  {{1000_fists.png}} {{awakening_icon.png}}\\ <color #E36363>1000 Fists</color>  |  1500  |  8s/1.25s  |  83  | A stream of punches that deals significantly more damage. | 
-|  {{death_back_kick.png}}\\ <color #A8E089>Death Back Kick</color>  |  1500  |  3s/1.25s  |  240  | Deals death damage in a area around the caster. | +|  {{death_back_kick.png}}\\ <color #A8E089>Death Back Kick</color>  |  1500  |  3s/1.25s  |  300  | Deals death damage in a area around the caster. | 
-|  {{electric_back_kick.png}} {{awakening_icon.png}}\\ <color #A8E089>Electric Back Kick</color>  |  1500  |  6s/1.25s  |  227  | Deals energy damage in a area around the caster. | +|  {{electric_back_kick.png}} {{awakening_icon.png}}\\ <color #A8E089>Electric Back Kick</color>  |  1500  |  6s/1.25s  |  313  | Deals energy damage in a area around the caster. | 
-|  {{nature_back_kick.png}}\\ <color #A8E089>Nature Back Kick</color>  |  1500  |  3s/1.25s  |  240  | Deals earth damage in a area around the caster | +|  {{nature_back_kick.png}}\\ <color #A8E089>Nature Back Kick</color>  |  1500  |  3s/1.25s  |  300  | Deals earth damage in a area around the caster | 
-|  {{flaming_back_kick.png}} {{awakening_icon.png}}\\ <color #A8E089>Flaming Back Kick</color>  |  1500  |  6s/1.25s  |  227  | Deals fire damage in a area around the caster. | +|  {{flaming_back_kick.png}} {{awakening_icon.png}}\\ <color #A8E089>Flaming Back Kick</color>  |  1500  |  6s/1.25s  |  313  | Deals fire damage in a area around the caster. | 
-|  {{frozen_back_kick.png}}\\ <color #A8E089>Frozen Back Kick</color>  |  1500  |  3s/1.25s  |  263  | Deals ice damage in a area around the caster. | +|  {{frozen_back_kick.png}}\\ <color #A8E089>Frozen Back Kick</color>  |  1500  |  3s/1.25s  |  329  | Deals ice damage in a area around the caster. | 
-|  {{kamakazi punch.png}} {{awakening_icon.png}}\\ <color #E36363>Kamakazi Punch</color>  |  1500  |  8s/1.25s  |  263  | A strong punch that deals damage to a single target. |+|  {{kamakazi punch.png}} {{awakening_icon.png}}\\ <color #E36363>Kamakazi Punch</color>  |  1500  |  8s/1.25s  |  329  | A strong punch that deals damage to a single target. |
 |  {{absorb_the_elements.png}} {{awakening_icon.png}}\\ <color #FFA500>Absorb The Elements</color>  |  1500  |  90s/0.1s  |    | Absorb the power and strength of all four elements, enhancing your attack speed, resistance and giving you a elemental attack. Lasts for 15 seconds. Obtainable from [[Cooking Up A Storm]]. | |  {{absorb_the_elements.png}} {{awakening_icon.png}}\\ <color #FFA500>Absorb The Elements</color>  |  1500  |  90s/0.1s  |    | Absorb the power and strength of all four elements, enhancing your attack speed, resistance and giving you a elemental attack. Lasts for 15 seconds. Obtainable from [[Cooking Up A Storm]]. |
  
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 ^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing  ^  Spell Description  ^
 |  {{quick_prayer.png}}\\ Quick Prayer  |  8  |  1s/1s  |  33  | Heals the health of caster. This value is increased by 0.7% of the caster's maximum health. | |  {{quick_prayer.png}}\\ Quick Prayer  |  8  |  1s/1s  |  33  | Heals the health of caster. This value is increased by 0.7% of the caster's maximum health. |
-|  {{healing_spring.png}}\\ Healing Spring  |  20  |  8s/0.1s  |  107  | Heals the caster's health by 0.35% of its maximum health every 1 second for 10 seconds. |+|  {{healing_spring.png}}\\ Healing Spring  |  20  |  10s/0.1s  |  107  | Heals the caster's health by 0.35% of its maximum health every 1 second for 10 seconds. |
 |  {{prayer.png}}\\ Prayer  |  90  |  30s/1s  |  68  | Heals the health of the caster. This value is increased by 7.5% of the caster's maximum health. | |  {{prayer.png}}\\ Prayer  |  90  |  30s/1s  |  68  | Heals the health of the caster. This value is increased by 7.5% of the caster's maximum health. |
 |  {{spirit_spring.png}}\\ <color #A8E089>Spirit Spring</color>  |  1500  |  15s/0.1s  |    | Heals the caster's health by 0.65% of its maximum health every 1 second for 10 seconds. | |  {{spirit_spring.png}}\\ <color #A8E089>Spirit Spring</color>  |  1500  |  15s/0.1s  |    | Heals the caster's health by 0.65% of its maximum health every 1 second for 10 seconds. |
-|  {{fighting_prayer.png}}\\ <color #E36363>Fighting Prayer</color>  |    1s/1s  |  33  | Heals the health of the caster. This value is increased by 1.1% of the caster's maximum health. |+|  {{fighting_prayer.png}}\\ <color #E36363>Fighting Prayer</color>  |  1500   1s/1s  |  33  | Heals the health of the caster. This value is increased by 1.1% of the caster's maximum health. |
  
 ==== Support Spells ==== ==== Support Spells ====
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 |  {{remove_summon.png}}\\ Remove Summon  |  50  |  1s/1s  | //spura remove//\\ Releases any current elemental summon. | |  {{remove_summon.png}}\\ Remove Summon  |  50  |  1s/1s  | //spura remove//\\ Releases any current elemental summon. |
 |  {{swift.png}}\\ Swift  |  55  |  2s/2s  | Increases speed of the caster. | |  {{swift.png}}\\ Swift  |  55  |  2s/2s  | Increases speed of the caster. |
-|  {{focused_art.png}} {{awakening_icon.png}}\\ Focused Art  |  60  |  10s/1s  | Buffs the caster'movement speed by 30% and attack power by 15% for 33 seconds.\\ Available in the **Quick Button** menu. |+|  {{focused_art.png}} {{awakening_icon.png}}\\ Focused Art  |  60  |  10s/1s  | Buffs the caster's attack power by 10% for 33 seconds.\\ Available in the **Quick Button** menu. |
 |  {{summon_elemental_spirit.png}}\\ Summon "Novice //Elemental// Spirit  |  150  |  2s/2s  | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. | |  {{summon_elemental_spirit.png}}\\ Summon "Novice //Elemental// Spirit  |  150  |  2s/2s  | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. |
 |  {{summon_elemental_spirit.png}}\\ Summon "Loyal //Elemental// Spirit  |  400  |  2s/2s  | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. | |  {{summon_elemental_spirit.png}}\\ Summon "Loyal //Elemental// Spirit  |  400  |  2s/2s  | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. |
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 |  {{auto_attack.png}}\\ Auto Attack  | After 4 auto attacks, your next one will discharge the spirit's wrath, dealing +50% damage. |  **Elemental Fist**  | Has 10% chance to receive both Fire/Energy buff, simulating Absorb Summon's. | |  {{auto_attack.png}}\\ Auto Attack  | After 4 auto attacks, your next one will discharge the spirit's wrath, dealing +50% damage. |  **Elemental Fist**  | Has 10% chance to receive both Fire/Energy buff, simulating Absorb Summon's. |
 |  :::  |  :::  |  **Vital Point**  | Has 5% chance to stun the target for 1 second. | |  :::  |  :::  |  **Vital Point**  | Has 5% chance to stun the target for 1 second. |
-|  :::  |  :::  |  **Call Upon**  | After 4 auto attacks, your next one will hit enemies in a shape around you, dealing 60% of the original damage. |+|  :::  |  :::  |  **Call Upon**  | After 4 auto attacks, your next one will hit enemies in a Square shape around you, dealing 60% of the original damage. |
 |  {{soul_rune.png}}\\ Soul Rune  | Receives +10% attack speed for 5 seconds. |  **Guard Spirit**  | No longer deals damage, instead, makes the player hit unstoppable for 8 seconds. | |  {{soul_rune.png}}\\ Soul Rune  | Receives +10% attack speed for 5 seconds. |  **Guard Spirit**  | No longer deals damage, instead, makes the player hit unstoppable for 8 seconds. |
 |  :::  |  :::  |  **Spiritual Hand**  | For 8 seconds, any spell casted will receive +10% cooldown reduction. | |  :::  |  :::  |  **Spiritual Hand**  | For 8 seconds, any spell casted will receive +10% cooldown reduction. |
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 |  :::  |  :::  |  **Stretch**  | Range increased. | |  :::  |  :::  |  **Stretch**  | Range increased. |
 |  :::  |  :::  |  **Fire Cyclone**  | Pushes enemies away (doesn't work against players). | |  :::  |  :::  |  **Fire Cyclone**  | Pushes enemies away (doesn't work against players). |
-|  {{focused_art.png}}\\ Focused Art  | Increases your attack power by +15%. |  **Trained**  | Yields +5% Resistance. |+|  {{focused_art.png}}\\ Focused Art  | Increases your attack power by +10%. |  **Trained**  | Yields +5% Resistance. |
 |  :::  |  :::  |  **Light Fist**  | Attack Speed increased by 10%. | |  :::  |  :::  |  **Light Fist**  | Attack Speed increased by 10%. |
 |  :::  |  :::  |  **Daily Training**  | +70% movement speed. | |  :::  |  :::  |  **Daily Training**  | +70% movement speed. |
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 ===== Artifacts ===== ===== Artifacts =====
 +The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
 +
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-**Strong Flurry Of Punches** slows down the target by 11(up to 14% at level 15) for seconds+|  {{:pasted:20231114-174625.png}}\\ <color #b176db>**Practice**</color> \\ <color #b687d7>**T1**</color>  | Channel Spirit grants +5overall damage for 30 seconds.|\\ 
 +|  {{:pasted:20231114-174719.png}}\\ <color #b176db>**Channeling**</color> \\ <color #b687d7>**T2**</color>  | Kick spells deal 10% more damage.|\\ 
 +|  {{:pasted:20231114-174815.png}}\\ <color #b176db>**Spring**</color> \\ <color #b687d7>**T2**</color>  | Increases Healing Spring turns by +2.|\\ 
 +|  {{:pasted:20231114-174853.png}}\\ <color #b176db>**Static**</color> \\ <color #b687d7>**T3**</color>  | Electric Back Kick area of effect range increased by 1.|\\ 
 +|  {{:pasted:20231114-181835.png}}\\ <color #b176db>**Caught Up**</color> \\ <color #b687d7>**T3**</color>  | 1000 Fists hits +2 times.|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
-**Absorb Summon** increases the potency of absorptions by 10(up to 150at level 15)+|  {{:pasted:20231114-175033.png}}\\ <color #b687d7>**Inspiration**</color> \\ <color #b687d7>**T1**</color>  | Channel Spirit grants +10% Critical Damage to all allies affected. |\\ 
 +|  {{:pasted:20231114-175115.png}}\\ <color #b176db>**Secret Art**</color> \\ <color #b687d7>**T2**</color>  | Extend the “kick” abilities area by +1 tile of distance|\\ 
 +|  {{:pasted:20231114-175157.png}}\\ <color #b176db>**Weaver**</color> \\ <color #b687d7>**T2**</color>  | Increases Healing Spring maximum health bonus from 0.35% to 1%.|\\ 
 +|  {{:pasted:20231114-175242.png}}\\ <color #b176db>**Energy Flow**</color> \\ <color #b687d7>**T3**</color>  | Electric Back Kick snares enemies hit for 1 second.|\\ 
 +|  {{:pasted:20231114-175317.png}}\\ <color #b176db>**Weak Point**</color> \\ <color #b687d7>**T3**</color>  | Enemies hit by 1000 Fists receive 5% more damage for 5 seconds.|\\
 ===== Builds ===== ===== Builds =====
 \\ \\
  
  

monk.1652718562.txt.gz · Last modified: 2022/05/16 16:29 by rhyxus