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olympus_equipments [2023/10/27 20:13] – [Amulet and Ring] vaporeolympus_equipments [2023/11/13 16:09] (current) fluffydrakoz
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 {{ :07q6i4q.png?400 |}} {{ :07q6i4q.png?400 |}}
  
-====== How they will work ======+====== Olympus Equipment ======
  
-  * Along with the Hydra, new end-game weapons have been added.. +  * New weapons have been added to the game, and they are about 15% stronger than Forgemaster. 
-  * They are stronger than Forgemaster, since there's no room for a new weapon in between Reforged Mastercrafted and Forgemaster.+
   * The chance of getting the weapon increases according to the amount of tries, so unlucky players are not left behind or are pure RNG.   * The chance of getting the weapon increases according to the amount of tries, so unlucky players are not left behind or are pure RNG.
   * You must use the Olympus' weapon in their respective Forgemaster Weapon, so you can't skip content.   * You must use the Olympus' weapon in their respective Forgemaster Weapon, so you can't skip content.
   * Players will only be able to drop one soulbound weapon of their vocation.   * Players will only be able to drop one soulbound weapon of their vocation.
   * This means that if their vocation change, they will have to farm the other weapon, not being able to exchange them.   * This means that if their vocation change, they will have to farm the other weapon, not being able to exchange them.
-  * Players can remove the Olympus' weapon from the Forgemaster weapon using Soul Splitter (Available at Token Exchanger Npc), so players can then exchange the Forgemaster weapon and then add the Olympus weapon they want by “combining” the weapon through god. +  * You can only farm and drop 1 soul bound weapon of their vocation, this means that if you vocation change you will have to farm out the other weapon.  
-  * They are about 15% stronger than Forgemaster, attack-wise.+  * Players can split there Olympus and Forgemaster weapon using Soul Splitter (Available at Token Exchanger NPC
  
 ===== How to obtain Olympus Weapons ===== ===== How to obtain Olympus Weapons =====
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   * Until the task is complete, the weapon may not be regraded, upgraded, enchanted or hold an ashen dust.   * Until the task is complete, the weapon may not be regraded, upgraded, enchanted or hold an ashen dust.
   * You must wear the weapon to proceed with the task.   * You must wear the weapon to proceed with the task.
 +
 +
 ==== Chronos (Monk and Guardian) ==== ==== Chronos (Monk and Guardian) ====
  
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   * Chronos will tell the player that the weapons must be charged up by killing 1000 Olympus monsters.   * Chronos will tell the player that the weapons must be charged up by killing 1000 Olympus monsters.
   * After that, return to Chronos so it can be unlocked for use.   * After that, return to Chronos so it can be unlocked for use.
 +
  
 ==== Charon the Ferryman (Grip Wielders) ==== ==== Charon the Ferryman (Grip Wielders) ====
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   * Return to Charon the Ferryman, which will tell you that the weapon must be out of power and you must charge it up, by killing 1000 Olympus monsters.   * Return to Charon the Ferryman, which will tell you that the weapon must be out of power and you must charge it up, by killing 1000 Olympus monsters.
   * After that, return to Charon the Ferryman, to unlock the weapon for use.   * After that, return to Charon the Ferryman, to unlock the weapon for use.
 +
  
 ==== Zeus (Berserker and Death Knight) ==== ==== Zeus (Berserker and Death Knight) ====
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   * You must bring it to Zeus so he can allow a mortal to use his brother's weapons. For that, you must kill 1000 Hades' Citadel creatures with the weapon.   * You must bring it to Zeus so he can allow a mortal to use his brother's weapons. For that, you must kill 1000 Hades' Citadel creatures with the weapon.
  
-<color #ed1c24>Note:</color> Players must equip the forgemaster weapon(sword , axe or club) to qualify for drops. if the player is not, it won't be considered, on top of that, if it is actually trying to drop the weapon, a message will be prompted which will aid in evaluating players that aren't equipping the items correctly and due to that are not dropping the weapon. + 
 +<color #ed1c24>Note:</color> Players must equip the forgemaster weapon(sword, axe or club) to qualify for drops. if the player is not, it won't be considered, on top of that, if it is actually trying to drop the weapon, a message will be prompted which will aid in evaluating players that aren't equipping the items correctly and due to that are not dropping the weapon.  
  
 ==== Hermes (Archer and Tamer) ==== ==== Hermes (Archer and Tamer) ====
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   * Loot chance doesn't increase the chance of dropping the special items.   * Loot chance doesn't increase the chance of dropping the special items.
   * Bring these items to Hermes and he will give you a bow  that can be used right away.   * Bring these items to Hermes and he will give you a bow  that can be used right away.
 +
  
 ==== Hephaestus (Corsair and Rogue) ==== ==== Hephaestus (Corsair and Rogue) ====
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   * He says that this dagger is designed to feed off enemies. You must slain powerful creatures, the more powerful they are, more charges they give. You must fill it up with 2000 charges.   * He says that this dagger is designed to feed off enemies. You must slain powerful creatures, the more powerful they are, more charges they give. You must fill it up with 2000 charges.
   * Otherworld creatures give 1 charge each, Rhutum give 3 charges each and Hellflayers give 10 charges each.   * Otherworld creatures give 1 charge each, Rhutum give 3 charges each and Hellflayers give 10 charges each.
 +
  
 ==== Ares (Corsair and Gunslinger) ==== ==== Ares (Corsair and Gunslinger) ====
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   * Ares will request you to wage war against the Archangel and Bialzhar.   * Ares will request you to wage war against the Archangel and Bialzhar.
   * Upon killing the Archangel and Bialzhar, return to Ares, which will enhance your weapon and unlock it for use.   * Upon killing the Archangel and Bialzhar, return to Ares, which will enhance your weapon and unlock it for use.
 +
  
 ==== Apollo (Bard, Druid, Necromancer and Sorcerer) ==== ==== Apollo (Bard, Druid, Necromancer and Sorcerer) ====
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   * Then asks to have it used in the corpse of 200 Hellflayers, which have torture and killed innocents.   * Then asks to have it used in the corpse of 200 Hellflayers, which have torture and killed innocents.
   * After that, return to Apollo, which will unlock the wand for use.   * After that, return to Apollo, which will unlock the wand for use.
 +
  
 ==== Poseidon (Samurai) ==== ==== Poseidon (Samurai) ====
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   * No other player may be found in the damage map of the slain creature.   * No other player may be found in the damage map of the slain creature.
   * Upon powering it up with all the corpses requested, return to Sensei Kitsune, which will unlock the katana for use.   * Upon powering it up with all the corpses requested, return to Sensei Kitsune, which will unlock the katana for use.
 +
  
 ==== Amulet and Ring ==== ==== Amulet and Ring ====
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   *   Awakening Level 500 to equip.   *   Awakening Level 500 to equip.
   *   The Olympus ring/amulet tier its equal to the prestige requirement   *   The Olympus ring/amulet tier its equal to the prestige requirement
-  *   These will be able to be dropped by any player, they will also be able to be enhanced upon killing the Hydra boss. +  *   These drop in Olympus Hunting spawns are able to be enhanced upon killing the Hydra boss. 
-  *   These items are extremely rare, they will be able to be dropped by any monster in Olympus, with a absurdly low drop chance. This is due to the loot chance bonus impacting it. **(Legacy has a higher drop chance than Abaldar)**+  *   These items are extremely rare, they will be able to be dropped by any monster in Olympus, with a absurdly low drop chance. This is due to the loot chance bonus not impacting it. **(Legacy has a higher drop chance than Abaldar)**
   *  To upgrade your ring/amulet stage players should use them on each other to unlock more charges and thus more enhancement there is no limit of upgrades each ring or amulet could reach   *  To upgrade your ring/amulet stage players should use them on each other to unlock more charges and thus more enhancement there is no limit of upgrades each ring or amulet could reach
-  *   By stage 10 player would have total 3 Olympus charges available. Players can keep upgrading it for stats though.+  *   By stage 10 player would have total 3 Olympus charges available. (3 bonuses you can added to the Ammy/Ring.) Players can keep upgrading it for stats though.
   *  Olympus luck, bounty, dark dimension, dimensional Olympus, order gems... All these factors supposedly affect the drop chance. Players should have stamina too   *  Olympus luck, bounty, dark dimension, dimensional Olympus, order gems... All these factors supposedly affect the drop chance. Players should have stamina too
   *  To upgrade your ring/amulet stage players should use them on each other to unlock more charges and thus more enhancement there is no limit of upgrades each ring or amulet could reach    *  To upgrade your ring/amulet stage players should use them on each other to unlock more charges and thus more enhancement there is no limit of upgrades each ring or amulet could reach 
 +
 +//**Ares' Altar**: The fragments are pieces of the Olympus Amulet and Olympus Ring. They are used to craft the amulet and ring. I can assemble the fragments for you, for price: 500 Olympus Jewelry Fragment, 50 Poseidon's Mark, 50 Zeus' Mark, 50 Hermes' Mark, 50 Apollo's Mark, 50 Ares' Mark, 50 Hephaestus' Mark, 100kk Gold, 2500 Archlight Tokens. So, what is it going to be, mortal? Would you like to craft Olympus Amulet or craft Olympus Ring?// 
    
  
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 Once you kill Hydra, you can unlock a new enhancement for your equipment. This is done through your God and costs marks, gold and archlight tokens. Once you kill Hydra, you can unlock a new enhancement for your equipment. This is done through your God and costs marks, gold and archlight tokens.
 +
 +
  
 === Club === === Club ===
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   * **Shattering Strike**: On auto attacking or casting a spell has a 10% chance to increase the final damage by 25%.   * **Shattering Strike**: On auto attacking or casting a spell has a 10% chance to increase the final damage by 25%.
   * **Grounding Strike**: All of your auto attacks will crush the area beneath your target creating an impact in a 3x3 circle but dealing 30% less damage.   * **Grounding Strike**: All of your auto attacks will crush the area beneath your target creating an impact in a 3x3 circle but dealing 30% less damage.
 +
  
 === Sword === === Sword ===
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   * **Firm Grip**: Doubles the auto attack damage.   * **Firm Grip**: Doubles the auto attack damage.
   * **Parry**: Has a 5% chance to block damage received. Upon successfully blocking damage, has a 10% chance to reflect the damage blocked.   * **Parry**: Has a 5% chance to block damage received. Upon successfully blocking damage, has a 10% chance to reflect the damage blocked.
 +
  
 === Axe === === Axe ===
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   * **Harrowing Gash**: On auto attack, has a 5% chance to cause a large gash to your enemy, reducing their total resistance by 30% and causing a bleeding effect hitting every second for 3 rounds for 5% of their maximum health or mana. Only works against players.   * **Harrowing Gash**: On auto attack, has a 5% chance to cause a large gash to your enemy, reducing their total resistance by 30% and causing a bleeding effect hitting every second for 3 rounds for 5% of their maximum health or mana. Only works against players.
   * **Massacre**: While wielding the weapon, the player receives a 10% dexterity bonus, 5% critical chance bonus and their attacks have a 10% chance to make them unstoppable against all crowd control effects for 2 seconds.   * **Massacre**: While wielding the weapon, the player receives a 10% dexterity bonus, 5% critical chance bonus and their attacks have a 10% chance to make them unstoppable against all crowd control effects for 2 seconds.
 +
  
 === Dagger === === Dagger ===
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   * **Proficiency**: While yielding the weapon increases the attack speed by +10%   * **Proficiency**: While yielding the weapon increases the attack speed by +10%
   * **Critical Case**: Every third auto attack, the next one is guaranteed to deal critical damage. Lasts for 5 seconds   * **Critical Case**: Every third auto attack, the next one is guaranteed to deal critical damage. Lasts for 5 seconds
 +
  
 === Pistol === === Pistol ===
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   * **Perfect Aim**: Hitting paralyzed enemies increase auto attack damage by 10%.   * **Perfect Aim**: Hitting paralyzed enemies increase auto attack damage by 10%.
   * **Explosive Injection**: Enemies hit that die within 5 seconds explode on death, dealing damage equal to 10% of their maximum health to enemies within melee range. Doesn't work on bosses.   * **Explosive Injection**: Enemies hit that die within 5 seconds explode on death, dealing damage equal to 10% of their maximum health to enemies within melee range. Doesn't work on bosses.
 +
  
 === Staff == === Staff ==
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   * **Magic Shield**: Every 10 seconds, creates a shield that absorbs up to 10% of the player's maximum mana.   * **Magic Shield**: Every 10 seconds, creates a shield that absorbs up to 10% of the player's maximum mana.
   * **Light Warmth**: On auto attack, has a 15% chance to cast a light explosion in the target's position, dealing damage to enemies within melee range.   * **Light Warmth**: On auto attack, has a 15% chance to cast a light explosion in the target's position, dealing damage to enemies within melee range.
 +
  
 === Grip === === Grip ===
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   * **Strike Back**: Has a 2% chance to strike back 25% of the damage received.   * **Strike Back**: Has a 2% chance to strike back 25% of the damage received.
   * **Enchanter**: Unlocks an enchantment slot, which will have a 5% base chance of action.   * **Enchanter**: Unlocks an enchantment slot, which will have a 5% base chance of action.
 +
  
 === Claw === === Claw ===
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   * **Earth Combo**: On auto attack, has a 5% chance to cast Earth Kick, which doesn't interfere with its cooldown.   * **Earth Combo**: On auto attack, has a 5% chance to cast Earth Kick, which doesn't interfere with its cooldown.
   * **Adrenaline**: Every third auto attack, the next one is guaranteed to deal critical damage. Lasts for 5 seconds.   * **Adrenaline**: Every third auto attack, the next one is guaranteed to deal critical damage. Lasts for 5 seconds.
 +
  
 === Katana === === Katana ===
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   * **Fatality**: On auto attack, has a 5% chance to disarm the enemy for 2 seconds.   * **Fatality**: On auto attack, has a 5% chance to disarm the enemy for 2 seconds.
   * **Shuriken Combo**: On auto attack, has a 5% chance to cast Hira Shuriken, which doesn't interfere with its cooldown.   * **Shuriken Combo**: On auto attack, has a 5% chance to cast Hira Shuriken, which doesn't interfere with its cooldown.
 +
  
 === Shield === === Shield ===
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   * **Reinforced Shield**: While yielding the weapon increases your damage by +8%.   * **Reinforced Shield**: While yielding the weapon increases your damage by +8%.
   * **Underestimate**: Upon receiving damage higher than 15% of your maximum health, receive 25% resistance for 5 seconds.   * **Underestimate**: Upon receiving damage higher than 15% of your maximum health, receive 25% resistance for 5 seconds.
 +
  
 === Bow === === Bow ===
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   * **Deep Wound**: Has a 5% chance to apply bleed damage equal to 50% of the auto attack that caused it for 5 seconds.   * **Deep Wound**: Has a 5% chance to apply bleed damage equal to 50% of the auto attack that caused it for 5 seconds.
   * **Taking Chances**: Auto attacking from a distance higher than 6 tiles away has a 5% chance to miss and deal no damage, but increase critical damage by 20%.   * **Taking Chances**: Auto attacking from a distance higher than 6 tiles away has a 5% chance to miss and deal no damage, but increase critical damage by 20%.
 +
  
 === Amulet === === Amulet ===
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   * **Olympus' Vigor**: While equipped, yield +10% maximum health and +10% maximum mana.   * **Olympus' Vigor**: While equipped, yield +10% maximum health and +10% maximum mana.
   * **God's Aid**: Pick a second God Spell that will be taken in consideration as if it was reputation level 5.   * **God's Aid**: Pick a second God Spell that will be taken in consideration as if it was reputation level 5.
 +
  
 === Ring === === Ring ===
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   * **Olympus' Luck**: Increases your Monster Essence and Loot Find chance from Olympus' monsters by an additional 100%.   * **Olympus' Luck**: Increases your Monster Essence and Loot Find chance from Olympus' monsters by an additional 100%.
   * **Olympus' Regeneration**: While equipped, grant 2.5% health regeneration and 2.5% mana regeneration, which is triggered every second.   * **Olympus' Regeneration**: While equipped, grant 2.5% health regeneration and 2.5% mana regeneration, which is triggered every second.
 +
  
 === Any Weapon/Jewellery === === Any Weapon/Jewellery ===
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 ---- ----
- 
- 
-====== Darkness Olympus New Content ====== 
- 
- 
- 
-  * New Darkness Set and Darkness Weapons. These have an upgrade cap of 50, instead of the previous equipment which were 40. 
- 
-{{ :new_equipments.png?400 |}} 
- 
-  * The 5 Olympus bosses will each have its Darkness version. 
- 
-  * Dark Euryale unlocks at Prestige 11. 
-  * Dark Stheno unlocks  at Prestige 12. 
-  * Dark Medusa unlocks  at Prestige 13. 
-  * Dark Hades unlocks  at Prestige 14. 
-  * Dark Hydra unlocks  at Prestige 15. 
- 
-(Dark Euryale) 
- 
-{{ :jfcxlwy.gif?400 |}} 
- 
-{{ :1qtnq8m.png?400 |}} 
- 
-{{ :ohubgkk.png?400 |}} 
- 
-{{ :lv1kkvt.png?400 |}} 
- 
-(Dark Hydra) 
- 
- 
-{{ :mka9wpz.png?400 |}} 
- 
- 
-(Dark Medusa) 
- 
-{{ :9croqeb.png?400 |}} 
----- 
- 
- 
-  * Each island has a darkness hunt which is unlocked upon killing the Darkness boss. There's also a second darkness hunt inside of it, which is unlocked upon killing the Hydra. One of the rewards of killing the Hydra is a task of killing monsters inside the second darkness hunt, which unlocks the next island. Completing all islands tasks will grant the player a special reward. (Players can find the other dimension by using "Dimensional Finder" spell obtained Via OW Quest) 
- 
- 
-  * Players will only have 10 attempts per day on each boss fight. 
-  * Minimum 4 players and maximum 10 players per instance. 
-    
-  * There will be debuffs upon entering Darkness Olympus (both boss fight and hunts) if the player is missing equipment. 
-  * Each missing Surging Gem increases damage taken by 10%. They must have a total of 48 Surging Gems to not take any extra damage. 
-  * Each missing Darkness Weapon increases damage taken by 300%. 
-  * Each missing Darkness Set increases damage taken by 100%. 
- 
-  * Darkness Shards can be found while defeating Darkness creatures and are useful to craft special items on Aaron. These are the items which will corrupt your weapon, armor and jewellery into their Darkness version. 
- 
-  * Darkness Olympus Weapons and Darkness Set Pieces can be upgraded up until level 50. Each upgrade level past level 40 grants more bonuses than the previous levels. The Dark Stone, which is required to upgrade past level 40, can be crafted with Aaron. 
- 
-  * Darkness Olympus Amulet and Darkness Olympus Ring unlock one bonus every 2 stages, up to 5 bonuses.( 2 4 6 8 10) 
- 
-  * Defeating a Darkness Olympus boss grant a Dark Gem, which bonus is random, but tier is related to the boss defeated. Lower the tier, higher the bonus, being the strongest Tier 1 and weakest Tier 5. 
- 
-{{ :9ad940c97fe0e2bca56d1bf9b07969be.gif?400 |}} 
- 
-  * 3 Dark Gems of the same tier and bonus can be fused into one of one tier higher. 
-  * 3 Dark Gems of the same tier and different bonuses can be fused into one of a different bonus. 
-  * Dark Gems bonuses are only triggered on PvP and have no use on PvE. 
- 
-  * Darkness Bonuses (the bonuses granted by Dark Gems) can be mimicked off. 
- 
-  * Only Darkness Weapons and Darkness Set Pieces can hold a Darkness Bonus. 
- 
-  * Darkness Olympus Amulet and Darkness Olympus Ring can each hold one bonus. 
- 
-  * To unlock a Dark Gem slot on your equipment, players must use a Dark Key on it. It has a 100% chance to succeed and may be crafted by Aaron. 
  

olympus_equipments.1698437582.txt.gz · Last modified: 2023/10/27 20:13 by vapore