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berserker [2024/06/03 01:17] – [Attack Spells] rodrakberserker [2026/05/14 15:43] (current) rodrak
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 - Berserker's **Base Weapon Damage** is 26. \\ - Berserker's **Base Weapon Damage** is 26. \\
 - Berserker' **Spells** and **Auto-Attacks** scales with **Strength**. \\ - Berserker' **Spells** and **Auto-Attacks** scales with **Strength**. \\
 +
 +===== Traits =====
 +
 +^ Category ^ Trait ^ Effect ^
 +| Base Vocation | Blood Frenzy | Damage increased by 20% while below 40% health. |
 +| Base Vocation | Reckless Recovery | Healing received reduced by 20%. |
 +| Base Vocation | Savage Lifesteal | While Solo: Lifesteal increased by 30%. |
 +| Assault | Executioner | Single-target damage increased by 15%. |
 +| Assault | Deep Wounds | Bleed damage increased by 50%. |
 +| Assault | Reduced AoE | Area damage reduced by 25%. |
 +| Fierce Berserker (Assault) | Enhanced Bleed | Bleed damage increased by an additional 25%. |
 +| Fierce Berserker (Assault) | Boss Slayer | Boss Enemies: Overall damage increased by 20%. |
 +| Fierce Berserker (Assault) | Survival Instinct | While below 30% health: Damage taken decreased by 15%. |
 +| Rage | Rampage | Area damage increased by 15%. |
 +| Rage | Missing Health Scaling | Damage increases by 0.1% per 1% of missing health. |
 +| Rage | Reckless Defense | Damage taken increased by 20%. |
 +| Fierce Berserker (Rage) | Extra Scaling | Additional damage increase by 0.05% per 1% of missing health. |
 +| Fierce Berserker (Rage) | Blood Hunter | Deal 10% more damage towards bleeding targets. |
 +| Fierce Berserker (Rage) | Emergency Healing | While below 40% health: Healing received increased by 50%. |
 +| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 80%. |
 +| Conditional Modifier | Boss Bleed | Boss Enemies: Bleeding damage increased by 50%. |
  
 ===== Specializations ===== ===== Specializations =====
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 {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ {{berserker_soul_rune.png}} **Berserker Soul Rune** \\
 Deals AoE damage and paralyze enemies hit in a small area. \\ Deals AoE damage and paralyze enemies hit in a small area. \\
 +
 +===== Forgotten Soul Rune =====
 +^ Guaranteed Effect ^ Onslaught ^ Spree ^ Carnage ^
 +| Forgotten Soul Rune no longer makes the player immortal, it will now apply a shield for 20% of their maximum health and reduce damage received by 30% for 5 seconds upon receiving a fatal hit. Investing points inscreases the duration. Investing points into this Soul Rune increases the duration by 0.2 second per point. | Upon receiving a fatal hit, increases overall damage by +20% for 5 seconds. | Upon receiving a fatal hit, increases movement speed by +50% 5 seconds. | The health shield received upon getting a fatal hit is increased by +20% flat. |
 +
 Soul Runes scales with **Runemastery**. Soul Runes scales with **Runemastery**.
  
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 |  {{brutal_strike.png}}\\ Brutal Strike  |  30  |  5s/1.6s  |  89  | Hits the target for a hefty amount of damage. | |  {{brutal_strike.png}}\\ Brutal Strike  |  30  |  5s/1.6s  |  89  | Hits the target for a hefty amount of damage. |
 |  {{stomp.png}}\\ Stomp  |  35  |  2s/1.6s  |  77  | Does AoE damage to all squares around yourself. | |  {{stomp.png}}\\ Stomp  |  35  |  2s/1.6s  |  77  | Does AoE damage to all squares around yourself. |
-|  {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades  |  45  |  4s/1.6s  |  50  | Deals strong damage in a area around yourself and causes enemies to bleed. |+|  {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades  |  45  |  8s/1.6s  |  50  | Deals strong damage in a area around yourself and causes enemies to bleed. |
 |  {{brutal_stomp.png}}\\ Brutal Stomp  |  90  |  6s/1.6s  |  135  | Stronger than Stomp, does damage to all squares around yourself. | |  {{brutal_stomp.png}}\\ Brutal Stomp  |  90  |  6s/1.6s  |  135  | Stronger than Stomp, does damage to all squares around yourself. |
 |  {{annihilation.png}}\\ Annihilation  |  110  |  10s/2.5s  |  97  | Deals strong single target damage in melee range. | |  {{annihilation.png}}\\ Annihilation  |  110  |  10s/2.5s  |  97  | Deals strong single target damage in melee range. |
-|  {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades  |  175  |  12s/1.6s  |  64  | Stronger version of Spinning Blades. |+|  {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades  |  175  |  10s/1.6s  |  64  | Stronger version of Spinning Blades. |
 |  {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown  |  650  |  12s/1.6s  |  175  | Deals strong damage in a small area near yourself and causes enemies to bleed. | |  {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown  |  650  |  12s/1.6s  |  175  | Deals strong damage in a small area near yourself and causes enemies to bleed. |
 |  {{smash.png}} {{awakening_icon.png}}\\ Smash  |  1000  |  20s/2s  |  325  | Deals damage in a 4x4 circle area around the caster.. | |  {{smash.png}} {{awakening_icon.png}}\\ Smash  |  1000  |  20s/2s  |  325  | Deals damage in a 4x4 circle area around the caster.. |
-|  {{relentless_rage.png}} {{awakening_icon.png}}\\ <color #de0002>Relentless Rage</color>  |  1500  |  10s/1.6s  |  90  | Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%.  |+|  {{relentless_rage.png}} {{awakening_icon.png}}\\ <color #de0002>Relentless Rage</color>  |  1500  |  18s/1.6s  |  99  | Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%.  | 
 +|  {{holy_shock.png}}\\ <color #de0002>Thunderclap</color>  |  1500  |  16s/1.6s  |  95  | Deals damage in a 2x2 circle area, which grow into a 4x4 circle area, stunning enemies hit for 1 second.  |
 |  {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color #de0002>High Velocity Throw</color>  |  1500  |  8s/2s  |  137  | Throws your weapon at the target.  | |  {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color #de0002>High Velocity Throw</color>  |  1500  |  8s/2s  |  137  | Throws your weapon at the target.  |
 |  {{precision_slice.png}} {{awakening_icon.png}}\\ <color #d1f8ff>Precision Slice</color>  |  1500  |  12s/1.6s  |  155  | Deals strong damage to a singular target, which increases your resistance by 10%.  | |  {{precision_slice.png}} {{awakening_icon.png}}\\ <color #d1f8ff>Precision Slice</color>  |  1500  |  12s/1.6s  |  155  | Deals strong damage to a singular target, which increases your resistance by 10%.  |
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 |  :::  |  :::  |  **Execute**  | Deals more damage based on how much HP the creature has left. Less HP left, higher damage. | |  :::  |  :::  |  **Execute**  | Deals more damage based on how much HP the creature has left. Less HP left, higher damage. |
 |  :::  |  :::  |  **Bloodlust**  | Heals based on damage caused. | |  :::  |  :::  |  **Bloodlust**  | Heals based on damage caused. |
-|  {{precision_slice.png}}\\ Precision Slice  | The resistance gain is increased by an additional 5%. |  **Taunt**  | Also taunts the creature. |+|  {{precision_slice.png}}\\ Precision Slice  | Heal 5% of the caster's maximum health. |  **Taunt**  | Also taunts the creature. |
 |  :::  |  :::  |  **Patiently**  | Deals +50% damage and receives +5% resistance if the target is paralyzed. | |  :::  |  :::  |  **Patiently**  | Deals +50% damage and receives +5% resistance if the target is paralyzed. |
 |  :::  |  :::  |  **Deep Cut**  | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | |  :::  |  :::  |  **Deep Cut**  | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. |
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 |  :::  |  :::  |  **Blood Addict**  | Deals +20% damage to enemies paralyzed or stunned. | |  :::  |  :::  |  **Blood Addict**  | Deals +20% damage to enemies paralyzed or stunned. |
 |  :::  |  :::  |  **Blade Throw**  | When the animation ends, throw your blade in front of you, dealing +100% damage in a short area. | |  :::  |  :::  |  **Blade Throw**  | When the animation ends, throw your blade in front of you, dealing +100% damage in a short area. |
-|  {{smash.png}}\\ Smash  | Stuns enemies for 2 seconds. |  **Flare of Nourishment**  | Deals +20% damage. If a target is outside of the spell area but within a 8x8 circle area, stones will be thrown at them, dealing +10% damage. |+|  {{smash.png}}\\ Smash  | Apply an extra wave of damage for 40% of the spell's base damage. The wave is casted 500ms after the original cast.. |  **Flare of Nourishment**  | Deals +20% damage. If a target is outside of the spell area but within a 8x8 circle area, stones will be thrown at them, dealing +10% damage. |
 |  :::  |  :::  |  **Stone Rain**  | Increases the area to a 6x6 circle area, making stones fall from the sky towards enemies, dealing damage in a 1x1 square area around each enemy hit. | |  :::  |  :::  |  **Stone Rain**  | Increases the area to a 6x6 circle area, making stones fall from the sky towards enemies, dealing damage in a 1x1 square area around each enemy hit. |
 |  :::  |  :::  |  **Bloodthirster**  | Hitting an enemy that's bleeding heals 0.25% of the caster's maximum health. | |  :::  |  :::  |  **Bloodthirster**  | Hitting an enemy that's bleeding heals 0.25% of the caster's maximum health. |

berserker.1717377444.txt.gz · Last modified: 2024/06/03 01:17 by rodrak