Berserker

The Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2-handed weapons to deal massive amounts of damage using AoE spells and powerful weapon skill buffs.

- Berserker can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping.
- Berserker Attack Speed cap is 6.
- Berserker's Base Weapon Damage is 26.
- Berserker' Spells and Auto-Attacks scales with Strength.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Assault
Assault is a skilled single target fighter able to stave off attacks with his defensive capabilities.
The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching.

Rage
Rage is so filled with Rage that he is able to do massive area of effect damage with their new spells.
The Raging Berserker excels in area of effect damage and cares less about single-target damage than the Assault Berserker.

Soul Rune

Berserker Soul Rune
Deals AoE damage and paralyze enemies hit in a small area.

Forgotten Soul Rune

Guaranteed Effect Onslaught Spree Carnage
Forgotten Soul Rune no longer makes the player immortal, it will now apply a shield for 20% of their maximum health and reduce damage received by 30% for 5 seconds upon receiving a fatal hit. Investing points inscreases the duration. Investing points into this Soul Rune increases the duration by 0.2 second per point. Upon receiving a fatal hit, increases overall damage by +20% for 5 seconds. Upon receiving a fatal hit, increases movement speed by +50% 5 seconds. The health shield received upon getting a fatal hit is increased by +20% flat.

Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Whirlwind Throw
18 1.5s/2s 81 Throws the caster's weapon at the target, dealing damage and taunting the target.

Brutal Strike
30 5s/1.6s 89 Hits the target for a hefty amount of damage.

Stomp
35 2s/1.6s 77 Does AoE damage to all squares around yourself.

Spinning Blades
45 10s/1.6s 50 Deals strong damage in a area around yourself and causes enemies to bleed.

Brutal Stomp
90 6s/1.6s 135 Stronger than Stomp, does damage to all squares around yourself.

Annihilation
110 10s/2.5s 97 Deals strong single target damage in melee range.

Strong Spinning Blades
175 12s/1.6s 64 Stronger version of Spinning Blades.

Final Showdown
650 12s/1.6s 175 Deals strong damage in a small area near yourself and causes enemies to bleed.

Smash
1000 20s/2s 325 Deals damage in a 4×4 circle area around the caster..

Relentless Rage
1500 18s/1.6s 99 Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%.

Thunderclap
1500 12s/1.6s 95 Deals damage in a 2×2 circle area, which grow into a 4×4 circle area, stunning enemies hit for 1 second.

High Velocity Throw
1500 8s/2s 137 Throws your weapon at the target.

Precision Slice
1500 12s/1.6s 155 Deals strong damage to a singular target, which increases your resistance by 10%.

Precision Throw
1500 5s/2s 129 Throws your weapon at the target causing a bleed for 27% of the original damage for 3 seconds. Taunts the target and heals yourself.

Berserk
1500 90s/2s Receives 35% Movement Speed, 20% Critical Chance, 15% Attack Speed and 10% Damage, but decreases your Resistance by 15%. Lasts for 10 seconds. Obtainable from Cooking Up A Storm.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Heal Wounds
8 1s/1s 26 Heals the health of the caster. This value is increased by 1.5% of the caster's maximum health.

Savagery
1500 20s/1s Heals 3% of the player's health every second for 3 seconds.

Standoff
1500 30s/1s Heals 5% of the player's health every second for 5 seconds.

Support Spells

Spell name Level Cooldown Base Damage Spell Description

Charge
25 8s/0.1s Increases Movement Speed.

Life Steal
50 60s/0.1s Allows the caster to steal life when an Auto Attack hits.

Rage Haste
60 2s/0.1s Increases caster's Movement Speed by 30% and Attack Power by +20 flat for 33 seconds.

Heavy Swing
125 15s/2s Paralyzes the target.

Enrage
1000 9s/0.1s Increases caster's overall damage by 15%.

Demand An Opponent
1500 7s/1s 113 A large AoE that taunts monsters.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer. Swing Hit enemies in a U shape around you.
Base Hit enemies in a wave shape.
Slide Hit enemies in a straight line.

Soul Rune
Area increased. Avalanche Ice and rocks keep falling from the sky, +20% dealing damage.
Rock Rain Stones raise up to the sky looking for enemies within the range to fall over.
Break Leg Deals +50% damage to paralyzed enemies.

Berserk
Increases duration by 2 seconds. Killing Spree Deals +20% more damage to targets bleeding.
Berserker Doubles the effectiveness, cuts the duration in half.
Brace Yourself No longer reduces resistance.

Demand An Opponent
Area increased. Force of Attraction Enemies taunted will be pulled towards you.
Tactical Advantage Enemies taunted will be pushed away.
Hold Tight Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.

Final Showdown
Area Increased. Inspire Allies hit receive +10% critical attack chance for 10 seconds.
Provoke Taunt enemies hit.
Isolation Deals +100% damage if only one enemy is hit.

Heavy Swing
Now deals damage. Dash Charges to the enemy.
Earth Shake Deals damage in a beam shape.
Throw Weapon Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.

High Velocity Throw
Bounces to 2 other enemies. Accuracy The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
Execute Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
Bloodlust Heals based on damage caused.

Precision Slice
Heal 5% of the caster's maximum health. Taunt Also taunts the creature.
Patiently Deals +50% damage and receives +5% resistance if the target is paralyzed.
Deep Cut Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.

Relentless Rage
Adds an extra turn. Blades Tornado Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
Blood Addict Deals +20% damage to enemies paralyzed or stunned.
Blade Throw When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.

Smash
Apply an extra wave of damage for 40% of the spell's base damage. The wave is casted 500ms after the original cast.. Flare of Nourishment Deals +20% damage. If a target is outside of the spell area but within a 8×8 circle area, stones will be thrown at them, dealing +10% damage.
Stone Rain Increases the area to a 6×6 circle area, making stones fall from the sky towards enemies, dealing damage in a 1×1 square area around each enemy hit.
Bloodthirster Hitting an enemy that's bleeding heals 0.25% of the caster's maximum health.

Spinning Blades
Adds an extra spin. Strong Wideness Radius increased, it now affects 3 sqms.
Whirlwind Swing Spins extra blades in the opposite direction, dealing 65% damage.
Execute Deals more damage based on how much HP the creature has left. Less HP left, higher damage.

Strong Spinning Blades
Adds an extra spin. Wideness Radius increased, it now affects 2 sqms.
Skilled Spins extra blades in the opposite direction, dealing 65% damage.
Bloodlust If the enemy is paralyzed, deal +50% damage.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Swing
T2
Spinning Blades spins an additional time.

Medicine
T2
Heal Wounds increased maximum health bonus from 1.5% to 3%.

Sharpness
T2
Increases Life Steal effectiveness by 50%..

Fury
T2
Precision Slice is casted again after 1 second, triggering Awakening Effects, if any.

Hatred
T2
Increases Relentless Rage rounds by 1.

Hell Artifact


Whirl
T2
Increases Spinning Blades spell damage by 50%.

Adrenaline
T2
Heal Wounds will grant a +5% auto attack damage bonus for 3 seconds.

Laceration
T2
Life Steal applies a bleed for 2% of the user’s maximum health. It lasts for 3 seconds..

Tremor
T3
Precision Slice hits enemies in a 1×1 square area around the caster.

Knock Out
T3
Increases Relentless Rage resistance break from 10% to 15%.

Builds



berserker.txt · Last modified: 2024/09/09 09:57 by rodrak