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wargates [2023/04/10 00:27] – vapore | wargates [2024/01/08 23:19] (current) – fluffydrakoz | ||
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- | - Players | + | == Wargate Info == |
+ | * You must be level 500 to have access | ||
+ | * Killing a monster holds a chance to drop a Wargate portal on the monster' | ||
+ | * When a player enters a portal, the instance scales off their power bracket. The scaling system is similar to dungeon system, but with bounty creatures bracket. \\ | ||
+ | * A player anywhere on the map can drop a portal that connects to an active Wargate. In this case, the second player becomes the challenger. \\ | ||
+ | * Inside a Wargate, players can attack others without getting skulled. \\ | ||
+ | * A challenger can only join a Wargate of the same power bracket. \\ | ||
+ | * Once a challenger joins or the boss spawns, no more players can join that instance. (Max of 2 players per gate) \\ | ||
+ | * Monsters will drop great experience but no loot or monster essence. They do not scale with experience boosts. \\ | ||
+ | * You must kill all monsters in order to summon a boss, which on death will drop a teleport that will lead back to your previous location and reward you. \\ | ||
+ | * Only one player can claim the reward and any player can enter this teleport without a cooldown/ | ||
- | - Killing a monster holds a chance to drop a Wargate portal on the monster' | + | == Power Brackets == |
- | - When a player enters a portal, the instance scales off their power bracket. The scaling system is similar | + | * **There are 9 **power brackets**: |
+ | | ||
+ | * min = 1001, max = 2000 | ||
+ | * min = 2001, max = 3000 | ||
+ | * min = 3001, max = 4000 | ||
+ | * min = 4001, max = 5000 | ||
+ | * min = 5001, max = 6000 | ||
+ | * min = 6001, max = 7000 | ||
+ | * min = 7001, max = 9000 | ||
+ | * min = 9001, max = 99900 \\ | ||
+ | * Killing | ||
+ | * Dying inside of a Wargate has no loss and will teleport you back to your previous location. \\ | ||
- | - A player anywhere on the map can drop a portal that connects to an active Wargate. In this case, the second player becomes the challenger. Inside a Wargate, players can attack others without getting skulled. | + | == Chances == |
- | - A challenger can only join a Wargate of the same power bracket. | + | * The chance to drop a Wargate |
+ | * Every minute that a Wargate of your power bracket | ||
+ | * Any player of the same power bracket than you will have +2000% of dropping a Wargate portal. That was made to avoid players joining Wargates without challengers. \\ | ||
- | - Once a challenger joins or the boss spawns, no more players can join that instance. (Max of 2 players per gate) | + | == Power Ups == |
- | - Monsters will drop great experience but no loot or monster essence. (Experience drops will scale with all the various boost elements in Archlight including daily experience) You must kill all monsters in order to summon a boss, which on death will drop a teleport that will lead back to your previous location and reward you. | + | Killing a creature has a chance to drop a Power Up. The player |
- | - Only one player can claim the reward and any player can enter this teleport without | + | * Your spells will have 10% less cooldown. \\ |
+ | * Attack Speed | ||
+ | * Your auto attacks will be 10% faster. \\ | ||
+ | * Damage | ||
+ | * You will deal 10% more damage. \\ | ||
+ | * Resistance | ||
+ | * You will receive 10% resistance. \\ | ||
+ | * Healing | ||
+ | * You will heal 10% more. \\ | ||
+ | * Paralyze | ||
+ | * Any source of damage will paralyze | ||
+ | * Bleed | ||
+ | * Any source of damage will inflict | ||
+ | * Healing Reduction | ||
+ | * Any source of damage | ||
+ | * Damage Reduction | ||
+ | * Any source of damage will reduce the opponent' | ||
+ | == Traps/ | ||
- | - There are 9 power brackets: | + | Some values below are actually weaker in certain circumstances |
- | - min = 501, max = 1000 | + | Current ones: \\ |
- | - min = 1001, max = 2000 | + | |
- | - min = 2001, max = 3000 | + | |
- | - min = 3001, max = 4000 | + | |
- | - min = 4001, max = 5000 | + | |
- | - min = 5001, max = 6000 | + | |
- | - min = 6001, max = 7000 | + | |
- | - min = 7001, max = 9000 | + | |
- | - min = 9001, max = 99900 | + | |
- | - Killing | + | |
- | - Dying inside of a Wargate has no loss and will teleport you back to your previous location. | + | |
- | == Chances == | + | * Chests that might contain 1-10 Wargates Currency, summon |
- | - The chance to drop a Wargate portal from a creature of your power bracket is 0.2%. If the creature is below your power bracket, the chance will be lower, depending on how much lower the power bracket is. The same happens for higher power brackets, increasing the chance | + | * Obstacles in random places that " |
+ | * Parts of the map dealing damage every 12 seconds. \\ | ||
+ | * Reducing players hp/mp in +1% every 5 seconds (after 5s, it'd reduce in 2%, then 3%, then 4%... and so on, until they die) \\ | ||
+ | * Monsters will explode on death \\ | ||
+ | * A swarm of creatures will spawn on a monster' | ||
+ | * Monsters have 20% more health and 15% more damage \\ | ||
+ | * Bosses have 40% more health and 10% more damage \\ | ||
+ | * Monsters will empower their nearby allies on death \\ | ||
- | - Every minute that a Wargate of your power bracket is active without a challenger, you will have an extra +500% chance per minute passed since the portal opened. That is, if it's been 4 minutes since the portal opened, | + | == Currency == |
- | -any player of the same power bracket than you will have +2000% of dropping | + | Upon winning |
- | == Power Ups == | + | Champions Beak - 500 WGC 50% cool down reduction. \\ |
+ | {{:: | ||
+ | Champion' | ||
+ | {{:: | ||
- | -Killing a creature has a chance to drop a Power Up. The player must stand on top of it for a second to absorb it. They remain on the map for the duration of the instance but as an active buff for 1 minute once absorbed. Current Power Ups: | ||
- | |||
- | - CDR | ||
- | - Your spells will have 10% less cooldown. | ||
- | - Attack Speed | ||
- | - Your auto attacks will be 10% faster. | ||
- | - Damage | ||
- | - You will deal 10% more damage. | ||
- | - Resistance | ||
- | - You will receive 10% resistance. | ||
- | - Healing | ||
- | - You will heal 10% more. | ||
- | - Paralyze | ||
- | - Any source of damage will paralyze the opponent in 30% for 3 seconds. | ||
- | - Bleed | ||
- | - Any source of damage will inflict a bleed of 10% of the damage caused for 3 seconds. | ||
- | - Healing Reduction | ||
- | - Any source of damage will reduce 10% of the opponent' | ||
- | - Damage Reduction | ||
- | - Any source of damage will reduce the opponent' | ||
- | |||
- | == Traps == | ||
- | |||
- | Booby Traps and Affixes Some values below are actually weaker in certain circumstances --They have a random chance to spawn once the instance is created. | ||
- | Current ones: | ||
- | - Chests that might contain 1-10 Wargates Currency, summon a powerful creature (unkillable) or severely poison you dealing a % of your total hp/mp. | ||
- | - Obstacles in random places that " | ||
- | - Parts of the map dealing damage every 12 seconds. | ||
- | - Reducing players hp/mp in +1% every 5 seconds (after 5s, it'd reduce in 2%, then 3%, then 4%... and so on, until they die) | ||
- | - Monsters will explode on death | ||
- | - A swarm of creatures will spawn on a monster' | ||
- | - Monsters have 20% more health and 15% more damage | ||
- | - Bosses have 40% more health and 10% more damage | ||
- | - Monsters will empower their nearby allies on death | ||
- | |||
- | == Currency == | ||
- | Upon winning a Wargate you are rewarded with 15 Wargates Currency. You also receive 3 additional for killing your opponent. You can spend this currency upstairs with Gustavo, +1 Depot. This allows you to unlock the Warcry Spell Unlocker and the Awakening Spell Slot Unlock (6 spells instead of 5) |