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guardian [2022/03/12 17:15] rhyxusguardian [2023/12/20 03:19] (current) – [Attack Spells] vapore
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 - Guardian can use the following **[[Enchantments]]**: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping. \\ - Guardian can use the following **[[Enchantments]]**: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping. \\
-- Guardian **Attack Speed** cap is 5. \\+- Guardian'**Attack Speed** cap is 5. \\ 
 +- Guardian's **Base Weapon Damage** is 16. \\ 
 +- Guardian' **Spells** and **Auto-Attacks** scales with **Strength**. \\
  
 ===== Specializations ===== ===== Specializations =====
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 ===== Soul Rune ===== ===== Soul Rune =====
 {{guardian_soul_rune.png}} **Guardian Soul Rune** \\ {{guardian_soul_rune.png}} **Guardian Soul Rune** \\
-Stuns the target and heals the guardian for a percentage of their max health (the heal does scale with Runemastery).+Stuns the target and heals the guardian for a percentage of their max health (the heal does scale with Runemastery). \\ 
 +Soul Runes scales with **Runemastery**.
  
 ===== Spells ===== ===== Spells =====
 ==== Attack Spells ==== ==== Attack Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  {{shield_bash.png}} {{awakening_icon.png}}\\ Shield Bash   Instant   18  |  4s/2s  | A wave of holy damage erupts in front of the caster. | +|  {{shield_bash.png}} {{awakening_icon.png}}\\ Shield Bash  |  18  |  4s/2s   265  | A wave of holy damage erupts in front of the caster. | 
-|  {{sunfire_missile.png}} {{awakening_icon.png}}\\ Sunfire Missile   Instant   20  |  4s/2s  | Shoots a holy missile at your target. | +|  {{sunfire_missile.png}} {{awakening_icon.png}}\\ Sunfire Missile  |  20  |  4s/2s   250  | Shoots a holy missile at your target. | 
-|  {{sunfire.png}} {{awakening_icon.png}}\\ Sunfire   Instant   70  |  6s/2s  | Does holy damage in a area around the caster. | +|  {{sunfire.png}} {{awakening_icon.png}}\\ Sunfire  |  70  |  6s/2s   128  | Does holy damage in a area around the caster. | 
-|  {{retribution.png}} {{awakening_icon.png}}\\ Retribution   Instant   275  |  10s/2s  | Paralyzes the target. | +|  {{retribution.png}} {{awakening_icon.png}}\\ Retribution  |  275  |  10s/2s   74  | Paralyzes the target. | 
-|  {{burst_of_light.png}}\\ Burst of Light  |  Instant  |  500  |  4s/2s  | Does holy damage in a area around the caster. | +|  {{burst_of_light.png}}\\ Burst of Light  |  500  |  8s/2s  |  213  | Does holy damage in a area around the caster. | 
-|  {{burning_weapon.png}}\\ Burning Weapon   Instant   650  |  7s/2s  | Imbues the caster's weapon with fire, dealing damage and sets the target on fire. | +|  {{burning_weapon.png}}\\ Burning Weapon  |  650  |  7s/2s   111  | Imbues the caster's weapon with fire, dealing damage and sets the target on fire. | 
-|  {{shield_slam.png}} {{awakening_icon.png}}\\ <color #6495ED>Shield Slam</color>   Instant   1500  |  13s/2s  | Deals a singular target based on the caster's melee skill. | +|  {{shield_slam.png}} {{awakening_icon.png}}\\ <color #6495ED>Shield Slam</color>  |  1500  |  13s/2s   257  | Deals a singular target based on the caster's melee skill. | 
-|  {{command_attention.png}}\\ <color #6495ED>Command Attention</color>   Instant   1500  |  30s/2s  | Deals damage and commands monsters to attack the caster. | +|  {{command_attention.png}}\\ <color #6495ED>Command Attention</color>  |  1500  |  15s/2s   500  | Deals damage and commands monsters to attack the caster. | 
-|  {{blazing_light.png}}\\ Blazing Light   Instant   1500  |  15s/2s  | Throws your weapon at the enemy dealing holy damage and applying a holy damage over time. | +|  {{blazing_light.png}}\\ Blazing Light  |  1500  |  15s/2s   116  | Throws your weapon at the enemy dealing holy damage and applying a holy damage over time. | 
-|  {{holy_shock.png}} {{awakening_icon.png}}\\ <color #FFFF00>Holy Shock</color>   Instant   1500  |  12s/2s  | Deals damage to the target and make it take holy damage over time. | +|  {{holy_shock.png}} {{awakening_icon.png}}\\ <color #FFFF00>Holy Shock</color>  |  1500  |  12s/2s   116  | Deals damage to the target and make it take holy damage over time. | 
-|  {{holy_retribution.png}} {{awakening_icon.png}}\\ <color #FFFF00>Holy Retribution</color>   Instant   1500  |  11s/2s  | Calls down a large holy nova around the caster. | +|  {{holy_retribution.png}} {{awakening_icon.png}}\\ <color #FFFF00>Holy Retribution</color>  |  1500  |  11s/2s   159  | Calls down a large holy nova around the caster. | 
-|  {{holy_spirit.png}} {{awakening_icon.png}}\\ <color #FFA500>Holy Spirit</color>   Summon   1500  |  90s/2s  | Summons a Holy Spirit that heals the caster every few seconds.\\ Obtainable from [[Cooking Up A Storm]] quest. |+|  {{holy_spirit.png}} {{awakening_icon.png}}\\ <color #FFA500>Holy Spirit</color>  |  1500  |  90s/2s  |    | Summons a Holy Spirit that heals the caster every few seconds.\\ Obtainable from [[Cooking Up A Storm]] quest. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Healing   Spell Description 
-|  {{Flash heal.png}}\\ Flash Heal   Instant   8  |  1s/1s  | Heal for a small amount of HP. | +|  {{flash_heal.png}}\\ Flash Heal  |  8  |  1s/1s   41  | Heal for a small amount of HP. | 
-|  {{Holy flash.png}}\\ Holy Flash   Instant   20  |  20s/1s  | Heal for a moderate amount of HP. | +|  {{holy_flash.png}}\\ Holy Flash  |  20  |  20s/1s   132  | Heal for a moderate amount of HP. | 
-|  {{Divine light.png}}\\ <color #FFFF00>Divine Light</color>   Instant   1500  |  6s/2s  | A large heal in a small window of time. | +|  {{divine_light.png}}\\ <color #FFFF00>Divine Light</color>  |  1500  |  6s/2s   67  | A large heal in a small window of time. | 
-|  {{Divine light.png}}\\ Divine Intervention   Instant   1500  |  90s/2s  | Heals the caster for a set amount of a short period of time. |+|  {{divine_intervention.png}}\\ Divine Intervention  |  1500  |  90s/2s   275  | Heals the caster for a set amount of a short period of time. |
  
 ==== Support Spells ==== ==== Support Spells ====
-^  Spell name  ^  Type  ^  Level  ^  Cooldown   Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage   Spell Description 
-|  {{Taunt.png}}\\ Taunt   Instant   20  |  5s/2s  | Command monsters to attack the caster. | +|  {{taunt.png}}\\ Taunt  |  20  |  5s/2s  |    | Command monsters to attack the caster.\\ Available in the **Quick Button** menu. | 
-|  {{Ultimate challenge.png}} {{awakening_icon.png}}\\ Ultimate Challenge   Instant   40  |  12s/1s  | Deals melee damage and command monsters to attack the caster. +|  {{ultimate_challenge.png}} {{awakening_icon.png}}\\ Ultimate Challenge  |  40  |  12s/1s   178  | Deals melee damage and command monsters to attack the caster.\\ Available in the **Quick Button** menu. | 
-|  {{Shield haste.png}}\\ Shield Haste  |  Instant  |  60  |  2s/2s  | Increases caster's Speed by 35% and Melee Skill by 70%. | +|  {{shield_wall.png}}\\ <color #6495ED>Shield Wall</color>  |  1500  |  40s/0.1s  |    | Increases the caster's Resistance by 10% for 10 seconds.\\ Available in the **Quick Button** menu. | 
-|  {{Heavy shield.png}}\\ Heavy Shield  |  Instant  |  60  |  10s/0.5s  | Increases the caster's Resistance for several hours. | +|  {{raise_shields.png}} {{awakening_icon.png}}\\ <color #6495ED>Raise Shields</color>  |  1500  |  20s/0.1s  |    | Increases the caster's Resistance for 5% for 8 seconds.\\ Available in the **Quick Button** menu. |
-|  {{Shield wall.png}}\\ <color #6495ED>Shield Wall</color>   Instant   1500  |  40s/0.5s  | Increases the caster's Resistance for short period of time. | +
-|  {{Raise shields.png}} {{awakening_icon.png}}\\ <color #6495ED>Raise Shields</color>   Instant   1500  |  20s/2s  | Increases the caster's Resistance for short period of time. |+
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
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 ^  Spell name  ^  Guaranteed Effect  ^  Choose Between  ^  Description  ^ ^  Spell name  ^  Guaranteed Effect  ^  Choose Between  ^  Description  ^
-|  {{auto_attack.png}}\\ Auto Attack  | Has 50% chance to taunt your target. |  **Helping Weapon**  | Has 40% chance to deal damage to enemies around you. |+|  {{auto_attack.png}}\\ Auto Attack  | Has 50% chance to taunt your target. |  **Helping Weapon**  | Has 60% chance to deal damage to enemies around you. |
 |  :::  |  :::  |  **Healing Weapon**  | Has 30% chance to heal 2% of your HP. | |  :::  |  :::  |  **Healing Weapon**  | Has 30% chance to heal 2% of your HP. |
-|  :::  |  :::  |  **Protective Weapon**  | Has 30% chance to yield 5% resistance for 2 seconds. |+|  :::  |  :::  |  **Protective Weapon**  | Has 30% chance to yield 1.25% resistance for 2 seconds. |
 |  {{soul_rune.png}}\\ Soul Rune  | Now deals damage. |  **Execute**  | Deal damage based on how much HP the target has lost. Less lost HP, more damage. | |  {{soul_rune.png}}\\ Soul Rune  | Now deals damage. |  **Execute**  | Deal damage based on how much HP the target has lost. Less lost HP, more damage. |
 |  :::  |  :::  |  **Instigate**  | Reduces 8% threat and taunts target. | |  :::  |  :::  |  **Instigate**  | Reduces 8% threat and taunts target. |
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 |  :::  |  :::  |  **Healing Shock**  | The projectile gets back at you healing 10% of your maximum health. | |  :::  |  :::  |  **Healing Shock**  | The projectile gets back at you healing 10% of your maximum health. |
 |  :::  |  :::  |  **Provocative Shock**  | Taunts enemies hit. | |  :::  |  :::  |  **Provocative Shock**  | Taunts enemies hit. |
-|  {{holy_retribution.png}}\\ <color #FFFF00>Holy Retribution</color>  | Area increased. |  **Consecration**  | Consecrate the soil, healing allies and damaging enemies over time. |+|  {{holy_retribution.png}}\\ <color #FFFF00>Holy Retribution</color>  | Area increased. |  **Consecration**  | Consecrate the soil following the Guardian, healing allies and damaging enemies over time. |
 |  :::  |  :::  |  **Faith**  | Greatly heal health and mana from allies hit, but doesn't deal damage anymore. | |  :::  |  :::  |  **Faith**  | Greatly heal health and mana from allies hit, but doesn't deal damage anymore. |
 |  :::  |  :::  |  **Extinguish**  | Enemies hit heal -50% for 2 seconds. | |  :::  |  :::  |  **Extinguish**  | Enemies hit heal -50% for 2 seconds. |
 |  {{Raise shields.png}}\\ <color #6495ED>Raise Shields</color>  | Duration extended to 12 seconds. |  **Thorns**  | For 10 seconds, reflects 20% of damage received. | |  {{Raise shields.png}}\\ <color #6495ED>Raise Shields</color>  | Duration extended to 12 seconds. |  **Thorns**  | For 10 seconds, reflects 20% of damage received. |
 |  :::  |  :::  |  **Sturdy**  | Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control. | |  :::  |  :::  |  **Sturdy**  | Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control. |
-|  :::  |  :::  |  **Tough Skin**  | Gains +1% resistance for every 2% of HP missing, up to +30% resistance. |+|  :::  |  :::  |  **Tough Skin**  | Gains +0.5% resistance for every 5% of HP missing, up to +5% resistance. |
 |  {{retribution.png}}\\ Retribution  | Any holy damage received by the target will be increased by 15% for 3 seconds. |  **Quiet**  | Silence enemies hit for 2 seconds. | |  {{retribution.png}}\\ Retribution  | Any holy damage received by the target will be increased by 15% for 3 seconds. |  **Quiet**  | Silence enemies hit for 2 seconds. |
 |  :::  |  :::  |  **Provoke**  | Taunt enemies hit. | |  :::  |  :::  |  **Provoke**  | Taunt enemies hit. |
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 |  {{shield_slam.png}}\\ <color #6495ED>Shield Slam</color>  | Taunts enemy hit. |  **Focused Slam**  | Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second. | |  {{shield_slam.png}}\\ <color #6495ED>Shield Slam</color>  | Taunts enemy hit. |  **Focused Slam**  | Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second. |
 |  :::  |  :::  |  **Drop Weapon**  | Disarms enemies hit for 2 seconds. | |  :::  |  :::  |  **Drop Weapon**  | Disarms enemies hit for 2 seconds. |
-|  :::  |  :::  |  **Shield Protection**  | Receives 10% resistance for 5 seconds. |+|  :::  |  :::  |  **Shield Protection**  | Receives 2.5% resistance for 5 seconds. |
 |  {{sunfire.png}}\\ Sunfire  | Area heavily increased. |  **Holy Power**  | Blind enemies hit for 2 seconds. | |  {{sunfire.png}}\\ Sunfire  | Area heavily increased. |  **Holy Power**  | Blind enemies hit for 2 seconds. |
 |  :::  |  :::  |  **Faith**  | Sunfire will also heal you and allies in the area. | |  :::  |  :::  |  **Faith**  | Sunfire will also heal you and allies in the area. |
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 |  :::  |  :::  |  **Provoke**  | Taunt enemies hit. | |  :::  |  :::  |  **Provoke**  | Taunt enemies hit. |
 |  :::  |  :::  |  **Sunfire Explosion**  | Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds. | |  :::  |  :::  |  **Sunfire Explosion**  | Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds. |
-|  {{Ultimate challenge.png}}\\ Ultimate Challenge  | Area heavily increased. |  **Hold Tight**  | Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the +20% resistance. |+|  {{Ultimate challenge.png}}\\ Ultimate Challenge  | Area heavily increased. |  **Hold Tight**  | Receives +.75% resistance for each enemy hit, up to 7.5%, for 4s. If a boss is hit, receives the +5% resistance. |
 |  :::  |  :::  |  **Provoked**  | For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source. | |  :::  |  :::  |  **Provoked**  | For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source. |
 |  :::  |  :::  |  **Audacity**  | Heavily slow down enemies hit. | |  :::  |  :::  |  **Audacity**  | Heavily slow down enemies hit. |
  
 ==== Basic Spells ==== ==== Basic Spells ====
-^  Spell name   Type   Level  ^  Cooldown  ^  Spell Description +^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description 
-|  {{conjure_food.png}}\\  Conjure Food    |  Food  |  8  |  2s/2s  | Creates a random piece of food. | +|  {{conjure_food.png}}\\ Conjure Food  |  8  |  2s/2s  | Creates a random piece of food. | 
-|  {{find.png}}\\ Find "Name   Find   8  |  2s/2s  | Searches for the target player. | +|  {{find.png}}\\ Find "Name  |  8  |  2s/0.1s  | Searches for the target player. | 
-|  {{glow.png}}\\ Glow   Light   8  |  2s/2s  | Emits a light source around the caster. | +|  {{glow.png}}\\ Glow  |  8  |  2s/0.1s  | Emits a light source around the caster. | 
-|  {{jump.png}}\\ Jump "up/down   Levitate   8  |  2s/2s  Levitate. | +|  {{jump.png}}\\ Jump "up/down  |  8  |  2s/0.1s  Can levitate the caster up or down a ledge. | 
-|  {{magic_rope.png}}\\ Magic Rope  |  Rope  |  8  |  2s/2s  It'magical rope. | +|  {{magic_rope.png}}\\ Magic Rope  |  8  |  2s/0.1s  Ropes the caster up a rope spot. | 
-|  {{sprint.png}}\\ Sprint   Speed  |  8  |  2s/2s  | Gives speed to the caster. | +|  {{sprint.png}}\\ Sprint   |  8  |  2s/0.1s  | Gives speed to the caster. | 
-|  {{cure_poison.png}}\\ Cure Poison   Removal   10  |  6s/1s  | Cures the Poison effect. | +|  {{cure_poison.png}}\\ Cure Poison  |  10  |  6s/1s  | Cures the Poison effect. | 
-|  {{cure_burning.png}}\\ Cure Burning   Removal   20  |  6s/1s  | Cures the Burning effect. | +|  {{cure_burning.png}}\\ Cure Burning  |  20  |  6s/1s  | Cures the Burning effect. | 
-|  {{cure_electrification.png}}\\ Cure Electrification   Removal   20  |  6s/1s  | Cures the Electrified effect. |+|  {{cure_electrification.png}}\\ Cure Electrification  |  20  |  6s/1s  | Cures the Electrified effect. |
  
 ===== Artifacts ===== ===== Artifacts =====
 +The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
 +
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-**Raise Shield** heals the user every 1 second for 5 seconds.+|  {{:pasted:20231207-235703.png}}\\ <color #b176db>**Sun Blast**</color> \\ <color #b687d7>**T1**</color>  | Sunfire Missile damage increased by 20%..|\\ 
 +|  {{:pasted:20231207-235741.png}}\\ <color #b176db>**Burning Light**</color> \\ <color #b687d7>**T2**</color>  | Increases Burst of Light damage-over-time turns by 2..|\\ 
 +|  {{:pasted:20231207-235819.png}}\\ <color #b176db>**Holy Protection**</color> \\ <color #b687d7>**T2**</color>  | Holy Flash yields a shield for 5% of the caster’s maximum health for 3 seconds..|\\ 
 +|  {{:pasted:20231208-000438.png}}\\ <color #b176db>**Bouncy Shock**</color> \\ <color #b687d7>**T3**</color>  | Holy Shock bounces to extra enemy..|\\ 
 +|  {{:pasted:20231207-235925.png}}\\ <color #b176db>**Healing Break**</color> \\ <color #b687d7>**T3**</color>  | Raise Shields heals for 1.5% of the caster’s maximum health per second for 5 seconds..|\\
  
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
-**Sunfire Missile** bounces to an additional target (third if it's awakened).+|  {{:pasted:20231208-000009.png}}\\ <color #b687d7>**Glare**</color> \\ <color #b687d7>**T1**</color>  | Increases the number of bounces from Sunfire Missile by 1.|\\ 
 +|  {{:pasted:20231208-000043.png}}\\ <color #b176db>**Sunburn**</color> \\ <color #b687d7>**T2**</color>  | Increases Burst of Light damage-over-time from 70% to 100% of the original damage.|\\ 
 +|  {{:pasted:20231208-000140.png}}\\ <color #b176db>**Faith**</color> \\ <color #b687d7>**T2**</color>  | Increases Holy Flash maximum health bonus from 7.5% to 10%.|\\ 
 +|  {{:pasted:20231208-000212.png}}\\ <color #b176db>**Holy Explosion**</color> \\ <color #b687d7>**T3**</color>  | Holy Shock hits in 2x2 circle area around each enemy hit.|\\ 
 +|  {{:pasted:20231208-000252.png}}\\ <color #b176db>**Determination**</color> \\ <color #b687d7>**T3**</color>  | IIncreases Raise Shields duration by 4 seconds.|\\
  
 ===== Builds ===== ===== Builds =====
 \\ \\

guardian.1647105332.txt.gz · Last modified: 2022/03/12 17:15 by rhyxus