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Guardian

The Guardian is a powerful, high defense and high health warrior who uses a Shield as a primary weapon.

- Guardian can use the following Enchantments: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping.
- Guardian Attack Speed cap is 5.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Holy
The Holy guardian has followed his true path in the light. He is able to better self heal and do extra offensive skills, allowing him to output more damage and heal himself more with the sacrifice of the protection and resistance.

Protector
The Protector is essentially a shield wall. He is a guardian who has taken it upon himself to trust his healers and focus completely on protecting his teammates.

Soul Rune

Guardian Soul Rune
Stuns the target and heals the guardian for a percentage of their max health (the heal does scale with Runemastery).

Spells

Attack Spells

Spell name Type Level Cooldown Spell Description

Shield Bash
Instant 18 4s/2s A wave of holy damage erupts in front of the caster.

Sunfire Missile
Instant 20 4s/2s Shoots a holy missile at your target.

Sunfire
Instant 70 6s/2s Does holy damage in a area around the caster.

Retribution
Instant 275 10s/2s Paralyzes the target.

Burst of Light
Instant 500 4s/2s Does holy damage in a area around the caster.

Burning Weapon
Instant 650 7s/2s Imbues the caster's weapon with fire, dealing damage and sets the target on fire.

Shield Slam
Instant 1500 13s/2s Deals a singular target based on the caster's melee skill.

Command Attention
Instant 1500 30s/2s Deals damage and commands monsters to attack the caster.

Blazing Light
Instant 1500 15s/2s Throws your weapon at the enemy dealing holy damage and applying a holy damage over time.

Holy Shock
Instant 1500 12s/2s Deals damage to the target and make it take holy damage over time.

Holy Retribution
Instant 1500 11s/2s Calls down a large holy nova around the caster.

Holy Spirit
Summon 1500 90s/2s Summons a Holy Spirit that heals the caster every few seconds.
Obtainable from Cooking Up A Storm quest.

Healing Spells

Spell name Type Level Cooldown Spell Description

Flash Heal
Instant 8 1s/1s Heal for a small amount of HP.

Holy Flash
Instant 20 20s/1s Heal for a moderate amount of HP.

Divine Light
Instant 1500 6s/2s A large heal in a small window of time.

Divine Intervention
Instant 1500 90s/2s Heals the caster for a set amount of a short period of time.

Support Spells

Spell name Type Level Cooldown Spell Description

Taunt
Instant 20 5s/2s Command monsters to attack the caster.

Ultimate Challenge
Instant 40 12s/1s Deals melee damage and command monsters to attack the caster.

Shield Haste
Instant 60 2s/2s Increases caster's Speed by 35% and Melee Skill by 70%.

Heavy Shield
Instant 60 10s/0.5s Increases the caster's Resistance for several hours.

Shield Wall
Instant 1500 40s/0.5s Increases the caster's Resistance for short period of time.

Raise Shields
Instant 1500 20s/2s Increases the caster's Resistance for short period of time.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Has 50% chance to taunt your target. Helping Weapon Has 40% chance to deal damage to enemies around you.
Healing Weapon Has 30% chance to heal 2% of your HP.
Protective Weapon Has 30% chance to yield 5% resistance for 2 seconds.

Soul Rune
Now deals damage. Execute Deal damage based on how much HP the target has lost. Less lost HP, more damage.
Instigate Reduces 8% threat and taunts target.
Heaven's Light Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds.

Holy Spirit
Now heal allies as well. Cleansing Heal Allies healed will now be cleansed.
Extra Protection Allies healed will receive 10% resistance for 15 seconds.
Shadow Spirit Every 2 second, deal high damage in an AoE area against the target.

Holy Shock
Bounces to 3 enemies. Purify Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage.
Healing Shock The projectile gets back at you healing 10% of your maximum health.
Provocative Shock Taunts enemies hit.

Holy Retribution
Area increased. Consecration Consecrate the soil, healing allies and damaging enemies over time.
Faith Greatly heal health and mana from allies hit, but doesn't deal damage anymore.
Extinguish Enemies hit heal -50% for 2 seconds.

Raise Shields
Duration extended to 12 seconds. Thorns For 10 seconds, reflects 20% of damage received.
Sturdy Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control.
Tough Skin Gains +1% resistance for every 2% of HP missing, up to +30% resistance.

Retribution
Any holy damage received by the target will be increased by 15% for 3 seconds. Quiet Silence enemies hit for 2 seconds.
Provoke Taunt enemies hit.
Fragment Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies.

Shield Bash
Deals damage to all directions. Cooldown doubled. Challenge Every enemy hit besides your target is pushed away. 1 SQM range.
Shield Dash Charges towards the enemy stunning targets hit. 8 SQM range.
March Deals +100% damage to enemies stunned.

Shield Slam
Taunts enemy hit. Focused Slam Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second.
Drop Weapon Disarms enemies hit for 2 seconds.
Shield Protection Receives 10% resistance for 5 seconds.

Sunfire
Area heavily increased. Holy Power Blind enemies hit for 2 seconds.
Faith Sunfire will also heal you and allies in the area.
Constant Praying The effect will follow you for 3 seconds, dealing damage to enemies.

Sunfire Missile
Bounces to an extra enemy. In Between If the target is isolated, it will bounce between the caster and the target.
Provoke Taunt enemies hit.
Sunfire Explosion Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds.

Ultimate Challenge
Area heavily increased. Hold Tight Receives +5% resistance for each enemy hit, up to 40%, for 4s. If a boss is hit, receives the +20% resistance.
Provoked For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source.
Audacity Heavily slow down enemies hit.

Basic Spells

Spell name Type Level Cooldown Spell Description

Conjure Food
Food 8 2s/2s Creates a random piece of food.

Find “Name
Find 8 2s/2s Searches for the target player.

Glow
Light 8 2s/2s Emits a light source around the caster.

Jump “up/down
Levitate 8 2s/2s Levitate.

Magic Rope
Rope 8 2s/2s It's a magical rope.

Sprint
Speed 8 2s/2s Gives speed to the caster.

Cure Poison
Removal 10 6s/1s Cures the Poison effect.

Cure Burning
Removal 20 6s/1s Cures the Burning effect.

Cure Electrification
Removal 20 6s/1s Cures the Electrified effect.

Artifacts

Heaven Artifact
Raise Shield heals the user every 1 second for 5 seconds.

Hell Artifact
Sunfire Missile bounces to an additional target (a third if it's awakened).

Builds



guardian.1647105332.txt.gz · Last modified: 2022/03/12 17:15 by rhyxus