Table of Contents
Guardian
The Guardian is a powerful, high defense and high health warrior who uses a Shield as a primary weapon.
- Guardian can use the following Enchantments: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping.
- Guardian's Attack Speed cap is 5.
- Guardian's Base Weapon Damage is 16.
- Guardian' Spells and Auto-Attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Holy
The Holy guardian has followed his true path in the light. He is able to better self heal and do extra offensive skills, allowing him to output more damage and heal himself more with the sacrifice of the protection and resistance.
Protector
The Protector is essentially a shield wall. He is a guardian who has taken it upon himself to trust his healers and focus completely on protecting his teammates.
Traits
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Elite Protection | Damage taken from Elite and Boss enemies reduced by 50%. |
| Base Vocation | Defensive Aura | Party gains +5% monster damage reduction. |
| Base Vocation | Tank Presence | Threat generation increased by 50%. |
| Base Vocation | Melee Fortress | Damage taken reduced by 20% when the enemy is at melee range. |
| Base Vocation | Resistance Aura | While in a party, allies resistance increased by 5%. |
| Base Vocation | Solo Strength | While solo, damage increased by +20%. |
| Holy | Sacred Power | Overall damage increased by 30%. |
| Holy | Fragile Faith | Resistance decreased by 15%. |
| Relentless Guardian (Holy) | Quest Power | Inside Quests: Damage increased by 20%, damage received increased by 50%. |
| Relentless Guardian (Holy) | Holy Mark | Holy Shock and Holy Retribution mark enemies for 5 seconds. Next hit deals 10% more damage. |
| Relentless Guardian (Holy) | Counter Stun | Critical hits against the Guardian have a 5% chance to stun enemies for 2 seconds. |
| Protection | Healing Suppression Aura | Nearby enemies have healing reduced by 10% every second. |
| Protection | Enhanced Mark | Next hit against marked enemies deals 15% more damage. |
| Protection | Threat Reduction | Against bosses: Reduces threat meter for 1% on auto attack. |
| Protection | Taunt Attacks | Auto attacking enemies taunts them. |
| Relentless Guardian (Protection) | Quest Defense | Inside Quests: Damage received decreased by 20%. |
| Relentless Guardian (Protection) | Boss Tanking | Boss Enemies: Damage reduced by 50%. |
| Conditional Modifier | Quest Resistance | Quest Enemies: Damage taken reduced by 30%. |
| Conditional Modifier | Damage Reflection | Boss Enemies: 5% chance to reflect incoming damage. |
Soul Rune
Guardian Soul Rune
Stuns the target and heals the guardian for a percentage of their max health (the heal does scale with Runemastery).
Forgotten Soul Rune
| Guaranteed Effect | Sanctified Ground | Sacred Fire | Blessed Shield |
|---|---|---|---|
| Reduces rune cooldown by 25%. Investing points increases the Soul Rune’s damage. | Replicates the spell damage in a 3×3 circle area 1 second after casting. | Damage is increased by 50%, but the area of effect is decreased from a 5×5 circle area to a 3×3 circle area. | Increases resistance by 10% and a shield for 10% of your maximum health for 5 seconds. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
| Spell name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
Shield Bash | 18 | 4s/2s | 265 | A wave of holy damage erupts in front of the caster. |
Sunfire Missile | 20 | 4s/2s | 250 | Shoots a holy missile at your target. |
Sunfire | 70 | 6s/2s | 270 | Does holy damage in a area around the caster. |
Retribution | 275 | 10s/2s | 330 | Paralyzes the target. |
![]() Burst of Light | 500 | 8s/2s | 277 | Does holy damage in a area 3×3 from the caster. |
![]() Burning Weapon | 650 | 7s/2s | 111 | Imbues the caster's weapon with fire, dealing damage and sets the target on fire. |
![]() Sunlight Storm | 900 | 15s/2s | 280 | It deals damage in random tiles within a 4×4 circle area, hitting 3 times. |
Shield Slam | 1500 | 13s/2s | 421 | Deals a singular target based on the caster's melee skill. |
![]() Command Attention | 1500 | 15s/2s | 575 | Deals damage and commands monsters to attack the caster. |
![]() Blazing Light | 1500 | 15s/2s | 116 | Throws your weapon at the enemy dealing holy damage and applying a holy damage over time. |
Holy Shock | 1500 | 12s/2s | 260 | Deals damage to the target and make it take holy damage over time. |
Holy Retribution | 1500 | 11s/2s | 260 | Calls down a large holy nova around the caster. |
Holy Spirit | 1500 | 90s/2s | 190 | Summons a Holy Spirit that heals the caster every few seconds. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds











































