Both sides previous revisionPrevious revisionNext revision | Previous revision |
death_knight [2024/06/03 01:22] – [Support Spells] rodrak | death_knight [2024/09/08 23:39] (current) – [Awakening Spells] rodrak |
---|
{{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ | {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ |
Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ | Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ |
| |
| ===== Forgotten Soul Rune ===== |
| ^ Guaranteed Effect ^ Dark Age ^ Trance ^ Pact ^ |
| | Deals 280 base damage in a 5x5 square area. No longer becomes unable to move or attack. Investing points increases the healing. | Enemies hit take 8% more damage for 5 seconds. | Taunts enemies hit. | Increases the duration by 2 seconds. | |
| |
Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
| |
| {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats | 750 | 18s/2s | 155 | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | | | {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats | 750 | 18s/2s | 155 | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | |
| {{twisted_souls.png}}\\ Twisted Souls | 1250 | 18s/2s | 155 | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | | | {{twisted_souls.png}}\\ Twisted Souls | 1250 | 18s/2s | 155 | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | |
| {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color> | 1500 | 12s/2s | 75 | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | | | {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color> | 1500 | 12s/2s | 122 | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | |
| {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color> | 1500 | 18s/2s | 80 | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. | | | {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color> | 1500 | 18s/2s | 110 | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. | |
| {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color> | 1500 | 90s/1.5s | | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 3% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from [[Cooking Up A Storm]] quest. | | | {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color> | 1500 | 90s/1.5s | | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 3% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from [[Cooking Up A Storm]] quest. | |
| |
| ::: | ::: | **Scourge** | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. | | | ::: | ::: | **Scourge** | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. | |
| ::: | ::: | **Rotten** | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. | | | ::: | ::: | **Rotten** | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. | |
| {{death_threat.png}}\\ Death Threat | Area increased to a 3x3 circle. Has a 40% chance to dodge attacks from enemies hit for 2 seconds. | **Arousement** | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. | | | {{death_threat.png}}\\ Death Threat | Area increased to a 3x3 circle. Has a 15% chance to dodge attacks from enemies hit for 2 seconds. | **Arousement** | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. | |
| ::: | ::: | **Decay** | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. | | | ::: | ::: | **Decay** | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. | |
| ::: | ::: | **Rile** | Pull enemies hit towards the caster's direction. | | | ::: | ::: | **Rile** | Pull enemies hit towards the caster's direction. | |