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druid [2025/05/01 14:00] – [Attack Spells] rodrakdruid [2026/05/14 15:46] (current) rodrak
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 {{druid_shaman.png?48}} <color #00BFFF>**Shaman**</color> \\ {{druid_shaman.png?48}} <color #00BFFF>**Shaman**</color> \\
 The **Shaman** is a skilled caster version of the druid. He primarily favors the ice element, using it to deal more damage and ignore healing. The **Shaman** is a skilled caster version of the druid. He primarily favors the ice element, using it to deal more damage and ignore healing.
 +
 +===== Traits =====
 +^ Category ^ Trait ^ Effect ^
 +| Base Vocation | Lone Nature | While solo: Damage increased by 20%. |
 +| Shaman | Elemental Force | Overall damage increased by 10%. |
 +| Shaman | Extended Control | Crowd Control duration towards enemies lasts twice as long. |
 +| Shaman | Frozen Impact | Breaking freeze damage increased by 20%. |
 +| Ancient Druid (Shaman) | Ancient Power | Overall damage increased by 15%. |
 +| Ancient Druid (Shaman) | Natural Recovery | Mana Regeneration increased by 10%. |
 +| Tree Spirit | Regeneration Aura | While in party: Nearby allies regenerate 1.5% health and mana per second. |
 +| Tree Spirit | Nature Healing | Healing increased by 10%. |
 +| Tree Spirit | Sacrificed Damage | Overall damage reduced by 15%. |
 +| Tree Spirit | Threat Reduction | Against bosses: Reduces threat meter for 1% on auto attack. |
 +| Ancient Druid (Tree Spirit) | Greater Regeneration | Nearby allies regenerate 2% health and mana per second. |
 +| Ancient Druid (Tree Spirit) | Healing Amplification | Allies healed receive 10% more healing from all sources for 10 seconds. |
 +| Conditional Modifier | Quest Weakness | Inside Quests: Damage received increased by 100%. |
 +| Conditional Modifier | Controlled Damage | Crowd Controlled enemies receive 15% more damage. |
 +| Conditional Modifier | Boss Debuff | Bosses receive 3% more damage for 2 seconds when damaged by a Druid. |
  
 ===== Soul Rune ===== ===== Soul Rune =====
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 |  {{azur_wave.png}}\\ Azur Wave  |  18  |  4s/1.5s  |  95  | Shoots out a wave of ice, dealing ice damage. | |  {{azur_wave.png}}\\ Azur Wave  |  18  |  4s/1.5s  |  95  | Shoots out a wave of ice, dealing ice damage. |
 |  {{vine_wave.png}}\\ Vine Wave  |  38  |  3s/1.5s  |  101  | Shoots out a wave of earth, dealing earth damage. | |  {{vine_wave.png}}\\ Vine Wave  |  38  |  3s/1.5s  |  101  | Shoots out a wave of earth, dealing earth damage. |
-|  {{azur_wave.png}}\\ Strong Azur Wave  |  40  |  12s/1.5s  |  191 | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. |+|  {{azur_wave.png}}\\ Strong Azur Wave  |  40  |  12s/1.5s  |  191  | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. |
 |  {{wrath_of_nature.png}} {{awakening_icon.png}}\\ Wrath of Nature  |  55  |  8s/1.5s  |  205  | Earth damage erupts in an AoE around the caster. | |  {{wrath_of_nature.png}} {{awakening_icon.png}}\\ Wrath of Nature  |  55  |  8s/1.5s  |  205  | Earth damage erupts in an AoE around the caster. |
 |  {{eternal_winter.png}} {{awakening_icon.png}}\\ Eternal Winter  |  60  |  8s/1.5s  |  205  | Ice damage erupts in an AoE around the caster. | |  {{eternal_winter.png}} {{awakening_icon.png}}\\ Eternal Winter  |  60  |  8s/1.5s  |  205  | Ice damage erupts in an AoE around the caster. |

druid.1746108007.txt.gz · Last modified: 2025/05/01 14:00 by rodrak