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| hexblade [2025/10/23 02:19] – created rodrak | hexblade [2025/10/25 01:18] (current) – [Specializations] rodrak |
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| **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. | **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. |
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| {{?48}} <color #9500ff>**Doomcaller**</color> \\ | {{doomcaller.jpg?48}} <color #9500ff>**Doomcaller**</color> \\ |
| Doomcallers are known for a ton of AoE damage. | Doomcallers are known for a ton of AoE damage. |
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| {{?48}} <color #ff8c00>**Bladebound**</color> \\ | {{bladehound_2.jpg?48}} <color #ff8c00>**Bladebound**</color> \\ |
| Bladebounds are known for high single target damage, with a lot of sustain. | Bladebounds are known for high single target damage, with a lot of sustain. |
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| ==== Attack Spells ==== | ==== Attack Spells ==== |
| ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ |
| | Arcane Strike | 8 | 2s | 85 | Deal 85 base damage towards the target. Receive one Hex Mark. | | | {{arcane_strike.jpg}}\\ Arcane Strike | 8 | 2s | 85 | Deal 85 base damage towards the target. Receive one Hex Mark. | |
| | Binding Sigil | 80 | 6s | - | Deals damage on the target, on a 3x3 area. Every creature hit will grant you 1 Hex Mark. | | | {{binding_sigil.png}}\\ Binding Sigil | 80 | 6s | - | Deals damage on the target, on a 3x3 area. Every creature hit will grant you 1 Hex Mark. | |
| | Hex Lash | 250 | 8s | 90 | Slash enemies in a cone, dealing 90 base damage. Gain 1 Hex Mark per hit. | | | {{hex_lash.png}}\\ Hex Lash | 250 | 8s | 90 | Slash enemies in a cone, dealing 90 base damage. Gain 1 Hex Mark per hit. | |
| | Hex Grasp | 250 | 10s | - | Pull all enemies in a 5x5 circle area towards the caster, slowing them by 40% for 3 seconds. Gain 1 Hex Mark per enemy pulled. | | | {{hex_grasp.jpg}}\\ Hex Grasp | 250 | 10s | - | Pull all enemies in a 5x5 circle area towards the caster, slowing them by 40% for 3 seconds. Gain 1 Hex Mark per enemy pulled. | |
| | Shadow Leech | 500 | 10s | 130 | Deals 130 base damage and heals you for 20% of the damage dealt. Consumes Hex Marks to increase base damage by +1 per mark. | | | {{shadow_leech.png}}\\ Shadow Leech | 500 | 10s | 130 | Deals 130 base damage and heals you for 20% of the damage dealt. Consumes Hex Marks to increase base damage by +1 per mark. | |
| | Hextouch | 1000 | 10s | 250 | Curses enemies on a 3x3 area, dealing 250 base damage. Enemies hit grant you 1 Hex Mark. | | | {{hextouch.png}}\\ Hextouch | 1000 | 10s | 250 | Curses enemies on a 3x3 area, dealing 250 base damage. Enemies hit grant you 1 Hex Mark. | |
| | Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. | | | {{void_strike.png}}\\ Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. | |
| | Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4x4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. | | | {{spectral_barrage.png}}\\ Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4x4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. | |
| | Hex Spread | 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. | | | {{hex_spread.png}}\\ <color #9500ff> Hex Spread </color>| 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. | |
| | Hex Nova | 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3x3 explosion around the caster. Each Hex Mark increases damage by 2%. | | | {{hex_nova.png}}\\ <color #9500ff> Hex Nova </color>| 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3x3 explosion around the caster. Each Hex Mark increases damage by 2%. | |
| | Hex Storm | 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5x5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. | | | {{hex_storm.png}}\\ <color #9500ff> Hex Storm </color>| 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5x5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. | |
| | Hex Execution | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. | | | {{hex_execution.png}}\\ <color #ff8c00> Hex Execution</color> | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. | |
| | Soul Rend | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. | | | {{soul_rend.jpg}}\\ <color #ff8c00> Soul Rend </color> | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. | |
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| ==== Support Spells ==== | ==== Support Spells ==== |
| ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ |
| | Cursed Focus | 500 | 18s | - | You take 20% less damage for 4 seconds and each time you're hit, gain 1 Hex Mark. | | | {{cursed_focus.jpg}}\\ Cursed Focus | 500 | 18s | - | You take 20% less damage for 4 seconds and each time you're hit, gain 1 Hex Mark. | |
| | Mark Transfer | 1000 | 15s | - | Transfer all current Hex Marks to your target. Each Hex Mark reduces their damage by 0.1%. | | | {{mark_transfer.png}}\\ Mark Transfer | 1000 | 15s | - | Transfer all current Hex Marks to your target. Each Hex Mark reduces their damage by 0.1%. | |
| | Spectral Ward | 750 | 25s | 300 | Creates a barrier that absorbs 300 base damage for 5 seconds. While active, you are unstoppable, gain +25% movement speed and 3 Hex Marks per second. | | | {{spectral_ward.jpg}}\\ Spectral Ward | 750 | 25s | 300 | Creates a barrier that absorbs 300 base damage for 5 seconds. While active, you are unstoppable, gain +25% movement speed and 3 Hex Marks per second. | |
| | Phantom Edge | 750 | 15s | 120 | Dash through enemies up to 3 tiles away, dealing 120 base damage. Receive one Hex Mark for each enemy hit. | | | {{phantom_edge.jpg}}\\ Phantom Edge | 750 | 15s | 120 | Dash through enemies up to 3 tiles away, dealing 120 base damage. Receive one Hex Mark for each enemy hit. | |
| | Hex Mirror | 1500 | 20s | - | Reflects 20% of all damage taken for 4 seconds. Consumes Hex Marks to increase reflect by +0.1% per mark. | | | {{hex_mirror.png}}\\ Hex Mirror | 1500 | 20s | - | Reflects 20% of all damage taken for 4 seconds. Consumes Hex Marks to increase reflect by +0.1% per mark. | |
| | Requiem | 1500 | 90s | 80 | Receive 100 Hex Marks. Hex Marks are not consumed while active (6s). Auto attacks cause a 2x2 explosion around the target, dealing 80 base damage. | | | {{requiem.jpg}}\\ Requiem | 1500 | 90s | 80 | Receive 100 Hex Marks. Hex Marks are not consumed while active (6s). Auto attacks cause a 2x2 explosion around the target, dealing 80 base damage. | |
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| ==== Healing Spells ==== | ==== Healing Spells ==== |
| ^ Spell Name ^ Level ^ Cooldown ^ Base Heal ^ Spell Description ^ | ^ Spell Name ^ Level ^ Cooldown ^ Base Heal ^ Spell Description ^ |
| | Hex Bloom | 8 | 2s | 50 | Heals for 50 base. | | | {{hex_bloom.jpg}}\\ Hex Bloom | 8 | 2s | 50 | Heals for 50 base. | |
| | Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). | | | {{hex_regeneration.jpg}}\\ Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). | |
| | Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. | | | {{vital_seal.jpg}}\\ Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. | |
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| ==== Awakening Spells ==== | ==== Awakening Spells ==== |
| | ::: | ::: | **Hex Rush** | Every third attack deals +20% damage and applies a Hex Mark. | | | ::: | ::: | **Hex Rush** | Every third attack deals +20% damage and applies a Hex Mark. | |
| | ::: | ::: | **Cursed Tempo** | Gain +5% attack speed for every 10 Hex Marks. | | | ::: | ::: | **Cursed Tempo** | Gain +5% attack speed for every 10 Hex Marks. | |
| | {{classic_soul_rune.png}}\\ Classic Soul Rune | While active, healing received is increased by 15%. Points increase healing received percentage. | **Arcane Eruption** | While active, each time you gain a Hex Mark, deal 20 base damage in a 3x3 circle area (0.5s cooldown). | | | {{classic_soul_rune.png}}\\ Classic Soul Rune | While active, increase your damage by 0.1% per mark. | **Arcane Eruption** | While active, each time you gain a Hex Mark, deal 20 base damage in a 3x3 circle area (0.5s cooldown). | |
| | ::: | ::: | **Wicked Focus** | While active, receive +20% critical damage. | | | ::: | ::: | **Wicked Focus** | While active, receive +20% critical damage. | |
| | ::: | ::: | **Twisted Pulse** | While active, deal 40 base damage every second in a 2x2 circle area. | | | ::: | ::: | **Twisted Pulse** | While active, deal 40 base damage every second in a 2x2 circle area. | |
| | ::: | ::: | **Pain Transference** | When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage. | | | ::: | ::: | **Pain Transference** | When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage. | |
| | ::: | ::: | **Soul Leech** | Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds. | | | ::: | ::: | **Soul Leech** | Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds. | |
| | {{requiem.png}}\\ <color #CD853F>Requiem</color> | Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. | **Echo of Doom** | Enemies killed explode for 50 base damage in a 3x3 area. | | | {{requiem.jpg}}\\ <color #CD853F>Requiem</color> | Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. | **Echo of Doom** | Enemies killed explode for 50 base damage in a 3x3 area. | |
| | ::: | ::: | **Death March** | During Requiem, each enemy killed extends duration by 1 second. | | | ::: | ::: | **Death March** | During Requiem, each enemy killed extends duration by 1 second. | |
| | ::: | ::: | **Hex Immortality** | While active, you take 20% less damage. | | | ::: | ::: | **Hex Immortality** | While active, you take 20% less damage. | |
| | ::: | ::: | **Hex Reap** | If the target has Corrupted Hex Marks, they are consumed and base damage is increased. | | | ::: | ::: | **Hex Reap** | If the target has Corrupted Hex Marks, they are consumed and base damage is increased. | |
| | ::: | ::: | **Doombrand** | Target hit takes 15% increased damage from all sources for 3 seconds. | | | ::: | ::: | **Doombrand** | Target hit takes 15% increased damage from all sources for 3 seconds. | |
| | {{soul_rend.png}}\\ Soul Rend (Bladebound) | If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. | **Soul Chain** | Force slow down the target by 75% for 2 seconds. | | | {{soul_rend.jpg}}\\ Soul Rend (Bladebound) | If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. | **Soul Chain** | Force slow down the target by 75% for 2 seconds. | |
| | ::: | ::: | **Reaping Edge** | Double spell damage, but no longer reduces target healing. | | | ::: | ::: | **Reaping Edge** | Double spell damage, but no longer reduces target healing. | |
| | ::: | ::: | **Spirit Explosion** | The target’s spirit explodes, dealing half base damage in 3x3 area. The effect applies to all enemies hit. | | | ::: | ::: | **Spirit Explosion** | The target’s spirit explodes, dealing half base damage in 3x3 area. The effect applies to all enemies hit. | |
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| {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ | {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ |
| | | {{:spectral_barrage_–_arcane_feedback_4.jpg}}\\ <color #b176db>**Spectral Barrage – Arcane Feedback**</color> \\ <color #b687d7>**T1**</color> | Now casts again after 1 second, triggering awakening effects. |\\ |
| | | {{:hex_grasp_–_arcane_graviton_3.jpg}}\\ <color #b176db>**Hex Grasp – Arcane Graviton**</color> \\ <color #b687d7>**T2**</color> | Now passively grants +5% attack power. |\\ |
| | | {{:arcane_silence_-_quiet_ward_4.jpg}}\\ <color #b176db>**Arcane Silence – Quiet Ward**</color> \\ <color #b687d7>**T2**</color> | Silenced enemies deal 10% less damage for 4 seconds |\\ |
| | | {{:soul_rend_-_soulbound_grace_4.jpg}}\\ <color #b176db>**Soul Rend – Soulbound Grace**</color> \\ <color #b687d7>**T3**</color> | Killing an enemy with Soul Rend instantly heals you for 10% of your maximum mana. |\\ |
| | | {{:hex_storm_-_tranquil_tempest_3.jpg}}\\ <color #b176db>**Hex Storm – Tranquil Tempest**</color> \\ <color #b687d7>**T3**</color> | Hex Storm deals +20% damage.|\\ |
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| {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ | {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ |
| | | {{:spectral_barrage_-_cursed_volley_4.jpg}}\\ <color #b687d7>**Spectral Barrage – Cursed Volley**</color> \\ <color #b687d7>**T1**</color> | Spectral Barrage deals +30% damage. |\\ |
| | | {{:hex_grasp_-_gravitational_crush_3.jpg}}\\ <color #b176db>**Hex Grasp – Gravitational Crush**</color> \\ <color #b687d7>**T2**</color> | Enemies pulled by Hex Grasp are stunned for 2 seconds.|\\ |
| | | {{:arcane_silence_-_shattering_silence_4.jpg}}\\ <color #b176db>**Arcane Silence – Shattering Silence**</color> \\ <color #b687d7>**T2**</color> | Now passively grants +10% healing received |\\ |
| | | {{:soul_rend_-_spectral_trauma_3.jpg}}\\ <color #b176db>**Soul Rend – Spectral Trauma**</color> \\ <color #b687d7>**T3**</color> | Soul Rend causes the target to take 10% more damage from all sources for 5 seconds. |\\ |
| | | {{:hex_storm_-_chaotic_surge_4.jpg}}\\ <color #b176db>**Hex Storm – Chaotic Surge**</color> \\ <color #b687d7>**T3**</color> | Hex Storm now casts again after 1 second, triggering awakening effects. |\\ |
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