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Table of Contents
Hexblade
The hexblade is a lethal and brazen hybrid fighter that uses a Staff and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.
- Hexblade can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. - Hexblade Attack Speed cap is 6. - Hexblade Base Weapon Damage is 16. - Hexblade ' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Doomcaller
Doomcallers are known for a ton of AoE damage.
Bladebound
Bladebounds are known for high single target damage, with a lot of sustain.
Soul Rune
Hexblade Soul Rune
Create a ring of cursed energy around the caster. For 6 seconds, each auto attack deals +20 base damage and Hex Mark usage is decreased by 50% maintaining the full value effect.
Increase the base damage with Runemastery and Upgrade Level.
Forgotten Soul Rune
Unleash an unstable soul pulse every second around the caster for 4 seconds. Each pulse deals 100 base damage in a 3×3 circle area and heals the caster for 50 base healing. The last pulse explodes, dealing 200 base damage in a 6×6 circle area. Must be cast on self.
| Guaranteed Effect | Lingering Echoes | Pain Transference | Soul Leech |
|---|---|---|---|
| The second pulse also explodes, dealing the same damage as the last. | Each of the 3 first pulses leaves behind a Spectral Flame on the ground for 3 seconds. Enemies standing in the flame take 30 base damage per second. Stacks if enemies stand in multiple flames. | When you take damage during the Forgotten Soul Rune, redirect 15% of it to enemies within 3 tiles as true damage. | Each pulse now also applies a condition to enemies hit, reducing their damage dealt by 10% and healing you for an additional 10% of damage they take for 3 seconds. |
Soul Runes scales with Runemastery.
Spells
Spells
Attack Spells
| Spell Name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
| Arcane Strike | 8 | 2s | 85 | Deal 85 base damage towards the target. Receive one Hex Mark. |
| Binding Sigil | 80 | 6s | - | Deals damage on the target, on a 3×3 area. Every creature hit will grant you 1 Hex Mark. |
| Hex Lash | 250 | 8s | 90 | Slash enemies in a cone, dealing 90 base damage. Gain 1 Hex Mark per hit. |
| Hex Grasp | 250 | 10s | - | Pull all enemies in a 5×5 circle area towards the caster, slowing them by 40% for 3 seconds. Gain 1 Hex Mark per enemy pulled. |
| Shadow Leech | 500 | 10s | 130 | Deals 130 base damage and heals you for 20% of the damage dealt. Consumes Hex Marks to increase base damage by +1 per mark. |
| Hextouch | 1000 | 10s | 250 | Curses enemies on a 3×3 area, dealing 250 base damage. Enemies hit grant you 1 Hex Mark. |
| Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. |
| Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4×4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. |
| Hex Spread | 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. |
| Hex Nova | 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3×3 explosion around the caster. Each Hex Mark increases damage by 2%. |
| Hex Storm | 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5×5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. |
| Hex Execution | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. |
| Soul Rend | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. |
Support Spells
| Spell Name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
| Cursed Focus | 500 | 18s | - | You take 20% less damage for 4 seconds and each time you're hit, gain 1 Hex Mark. |
| Mark Transfer | 1000 | 15s | - | Transfer all current Hex Marks to your target. Each Hex Mark reduces their damage by 0.1%. |
| Spectral Ward | 750 | 25s | 300 | Creates a barrier that absorbs 300 base damage for 5 seconds. While active, you are unstoppable, gain +25% movement speed and 3 Hex Marks per second. |
| Phantom Edge | 750 | 15s | 120 | Dash through enemies up to 3 tiles away, dealing 120 base damage. Receive one Hex Mark for each enemy hit. |
| Hex Mirror | 1500 | 20s | - | Reflects 20% of all damage taken for 4 seconds. Consumes Hex Marks to increase reflect by +0.1% per mark. |
| Requiem | 1500 | 90s | 80 | Receive 100 Hex Marks. Hex Marks are not consumed while active (6s). Auto attacks cause a 2×2 explosion around the target, dealing 80 base damage. |
Healing Spells
| Spell Name | Level | Cooldown | Base Heal | Spell Description |
|---|---|---|---|---|
| Hex Bloom | 8 | 2s | 50 | Heals for 50 base. |
| Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). |
| Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. |
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
























