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| archer [2023/12/20 03:01] – [Awakening Spells] vapore | archer [2026/05/14 15:37] (current) – rodrak |
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| {{archer_longshot.png?48}} <color #8322a9>**Longshot**</color> \\ | {{archer_longshot.png?48}} <color #8322a9>**Longshot**</color> \\ |
| **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. | **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. |
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| | ===== Traits ===== |
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| | ^ Category ^ Trait ^ Effect ^ |
| | | Base Vocation | Sharpshooter | Auto attack damage dealt to ranged enemies increased by 5%. | |
| | | Base Vocation | Defensive Aim | Damage taken from ranged enemies reduced by 5%. | |
| | | Base Vocation | Precision Hunter | Critical damage increased by 25% against Crowd Controlled Enemies. | |
| | | Base Vocation | Lone Ranger | While Solo: Movement speed increased by 10%. | |
| | | Flurry | Barrage | Area damage increased by 10%. | |
| | | Flurry | Heavy Drawback | Attack speed decreased by 5%. | |
| | | Flurry | Reduced Auto Attacks | Auto attack damage reduced by 5%. | |
| | | Exotic Archer (Flurry) | Spread Volley | Non-isolated targets: Area damage increased by an additional 3%. | |
| | | Exotic Archer (Flurry) | Party Aura | While in Party: Party gains +2% increased damage. Does not stack. | |
| | | Longshot | Distance Scaling | Auto attack damage increased by 1% per tile of distance from the target. | |
| | | Longshot | Isolation Precision | Critical chance against isolated targets increased by 5%. | |
| | | Longshot | Anti-Group Weakness | Damage against grouped enemies reduced by 5%. | |
| | | Exotic Archer (Longshot) | Focused Shot | Damage towards main target increased by 5%. | |
| | | Exotic Archer (Longshot) | Boss Execution | Elite and Boss Enemies: Critical damage increased by 20%. | |
| | | Exotic Archer (Longshot) | Critical Aura | While in Party: Party gains 5% increased critical damage. Does not stack. | |
| | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 100%. | |
| | | Conditional Modifier | Boss Damage | Boss Enemies: Overall damage increased by 3%. | |
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| ===== Soul Rune ===== | ===== Soul Rune ===== |
| {{archer_soul_rune.png}} **Archer Soul Rune** \\ | {{archer_soul_rune.png}} **Archer Soul Rune** \\ |
| Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ |
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| | ===== Forgotten Soul Rune ===== |
| | ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ |
| | | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | |
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| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
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| | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color> | 1500 | 8s/2s | 616 | Shoots the target, dealing damage. | | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color> | 1500 | 8s/2s | 616 | Shoots the target, dealing damage. | |
| | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color> | 1500 | 8s/2s | 483 | Shoots the target, dealing damage a large amount of physical and energy damage. | | | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color> | 1500 | 8s/2s | 483 | Shoots the target, dealing damage a large amount of physical and energy damage. | |
| | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color> | 1500 | 4s/2s | 396 | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. | | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color> | 1500 | 4s/2s | 495 | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. | |
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| ==== Healing Spells ==== | ==== Healing Spells ==== |
| ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ |
| | {{swift.png}}\\ Swift | 55 | 2s/0.1s | Gives speed to the caster. | | | {{swift.png}}\\ Swift | 55 | 2s/0.1s | Gives speed to the caster. | |
| | {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color> | 1500 | 90s/0.1s | Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color> | 1500 | 90s/0.1s | Increases the damage of the Archer by 50%. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | |
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| ==== Awakening Spells ==== | ==== Awakening Spells ==== |
| | ::: | ::: | **Unload Quiver** | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | | | ::: | ::: | **Unload Quiver** | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | |
| | ::: | ::: | **Freezing Arrows** | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | | | ::: | ::: | **Freezing Arrows** | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | |
| | {{aim.png}}\\ Snaring Shot | Investing points will increase damage. | **Shattered Radius** | Deals damage in a 3x3 circle area around the target, dealing 40% less damage. | | | {{Snaring Shot.png}}\\ Snaring Shot | Investing points will increase damage. | **Shattered Radius** | Deals damage in a 3x3 circle area around the target, dealing 40% less damage. | |
| | ::: | ::: | **Piercing Echos** | Bounces to 3 neary enemies within 3 tiles of distance | | | ::: | ::: | **Piercing Echos** | Bounces to 3 neary enemies within 3 tiles of distance | |
| | ::: | ::: | **Restraint** | Disarms the target for 1.5 seconds | | | ::: | ::: | **Restraint** | Disarms the target for 1.5 seconds | |
| | ::: | ::: | **Flame Arrow Rain** | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | | | ::: | ::: | **Flame Arrow Rain** | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | |
| | ::: | ::: | **Arrow Manipulation** | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds | | | ::: | ::: | **Arrow Manipulation** | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds | |
| | {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color> | Increases duration by 2 seconds. | **Limitless** | No longer locks your movement, instead, it paralyzes you in 80%. | | | {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color> | Increases duration by 2 seconds. | **Limitless** | Increase duration by 50%. | |
| | ::: | ::: | **Arrow Support** | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | | | ::: | ::: | **Arrow Support** | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | |
| | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | | | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | |
| | {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ | | {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ |
| | {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ | | {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ |
| | {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T3**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ | | {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T3**</color> | Strong Ethereal Shot it will now be casted again after 1 second.|\\ |
| | {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T3**</color> | Skyfall cooldown decreased by 3 seconds.|\\ | | {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T3**</color> | Skyfall cooldown decreased by 3 seconds.|\\ |
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| | {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ | | {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ |
| | {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ | | {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ |
| | {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color> | THigh Velocity Shot deals 25% more damage if the distance between the caster and the target is 3 or more tiles.|\\ | | {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color> | High Velocity Shot deals 25% more damage.|\\ |
| | {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color> | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\ | | {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color> | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\ |
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| ===== Builds ===== | ===== Builds ===== |
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