Table of Contents
Necromancer
The Necromancer prefers to summon undeads to do his biding, instead of getting his own hands dirty. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells.
- Necromancers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Necromancer's Attack Speed cap is 3.
- Necromancer's Base Weapon Damage is 12.
- Necromancer' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Conjurer
The Conjurer Necromancer doesn’t want to do the hard work, he has his undead friends to do that for him. He has the power to summon the most horrifying of undead creatures.
Witch
The Witch is a devious caster, able to haunt an enemy without even seeing them. The witch is a master of their damage over time skills, and focuses less on their summons and more on their mind bending magic.
Soul Rune
Necromancer Soul Rune
It may only be casted on self. It yields +5% overall damage for 5 seconds. Investing points into this Soul Rune increases the overall damage percentage bonus.
Forgotten Soul Rune
Guaranteed Effect | Petrify | Spread | Collapse |
---|---|---|---|
Duration increased by 2 seconds, which also increases the amount of turns by 2. Investing points increases the Soul Rune’s damage. | Enemies hit are snared for 2 seconds. | Area increased from 3×3 circle to 6×6 circle area. | The area of effect is now triggered even upon casted towards a target. It will also follow them. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Reapers Touch | 8 | 4s/2s | 74 | Applies 3 Damage over Time effects to the target. |
Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
Underling | 20 | 2s/2s | 188 | Spawns an underling to run and explode at it's target. |
Death Wave | 38 | 6s/2s | 192 | A wave of death spreads in front of the caster. |
Gathering Fear | 80 | 10s/2s | 255 | A large Death AoE erupts around the caster. |
Unholy Shackles | 300 | 10s/2s | 79 | Damages and paralyzes the target. |
Witchs Hourglass | 1500 | 8.5s/2s | 113 | Applies a powerful DoT effect to the target. |
Witchs Cauldron | 1500 | 12s/2s | 178 | A large and Powerful AOE erupts around the caster. |
Corpse Explosion | 1500 | 10s/2s | 255 | Explodes up to 5 corpses that you own in a wide area around you, dealing damage. |
Mind Seizure | 1500 | 8s/2s | 310 | Stronger version of Unholy Shackles. |
Life Harvest | 1500 | 12s/2s | 126 | For 3 seconds drains HP from 5 nearby creatures, healing the caster's mana. |
Fire Skull | 1500 | 12s/2s | 299 | Releases 3 fire skulls that chooses random targets to deal damage exploding in a 2×2 area. Prioritizes targets near you. |
Skeleton Army | 1500 | 90s/1s | 125 | Summons a skeleton every second, over 10 seconds, which will run towards the master's target and explode. This spell can only be used after completing the Cooking Up A Storm Quest. |
Healing Spells
Support Spells
Summon Types
Type | |
---|---|
Bloodfiend | Melee damage type, focused on AoE. |
Bonefiend | Melee damage type, focused on single target. |
Fleshfiend | Tanking type, they heal themselves and cast taunts. |
Shadowfiend | Ranged damage type, focused on single target. |
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds