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| berserker [2023/12/08 00:51] – fluffydrakoz | berserker [2026/05/14 15:43] (current) – rodrak | ||
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| - Berserker' | - Berserker' | ||
| - Berserker' | - Berserker' | ||
| + | |||
| + | ===== Traits ===== | ||
| + | |||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Blood Frenzy | Damage increased by 20% while below 40% health. | | ||
| + | | Base Vocation | Reckless Recovery | Healing received reduced by 20%. | | ||
| + | | Base Vocation | Savage Lifesteal | While Solo: Lifesteal increased by 30%. | | ||
| + | | Assault | Executioner | Single-target damage increased by 15%. | | ||
| + | | Assault | Deep Wounds | Bleed damage increased by 50%. | | ||
| + | | Assault | Reduced AoE | Area damage reduced by 25%. | | ||
| + | | Fierce Berserker (Assault) | Enhanced Bleed | Bleed damage increased by an additional 25%. | | ||
| + | | Fierce Berserker (Assault) | Boss Slayer | Boss Enemies: Overall damage increased by 20%. | | ||
| + | | Fierce Berserker (Assault) | Survival Instinct | While below 30% health: Damage taken decreased by 15%. | | ||
| + | | Rage | Rampage | Area damage increased by 15%. | | ||
| + | | Rage | Missing Health Scaling | Damage increases by 0.1% per 1% of missing health. | | ||
| + | | Rage | Reckless Defense | Damage taken increased by 20%. | | ||
| + | | Fierce Berserker (Rage) | Extra Scaling | Additional damage increase by 0.05% per 1% of missing health. | | ||
| + | | Fierce Berserker (Rage) | Blood Hunter | Deal 10% more damage towards bleeding targets. | | ||
| + | | Fierce Berserker (Rage) | Emergency Healing | While below 40% health: Healing received increased by 50%. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 80%. | | ||
| + | | Conditional Modifier | Boss Bleed | Boss Enemies: Bleeding damage increased by 50%. | | ||
| ===== Specializations ===== | ===== Specializations ===== | ||
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| {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ | {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ | ||
| Deals AoE damage and paralyze enemies hit in a small area. \\ | Deals AoE damage and paralyze enemies hit in a small area. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Onslaught ^ Spree ^ Carnage ^ | ||
| + | | Forgotten Soul Rune no longer makes the player immortal, it will now apply a shield for 20% of their maximum health and reduce damage received by 30% for 5 seconds upon receiving a fatal hit. Investing points inscreases the duration. Investing points into this Soul Rune increases the duration by 0.2 second per point. | Upon receiving a fatal hit, increases overall damage by +20% for 5 seconds. | Upon receiving a fatal hit, increases movement speed by +50% 5 seconds. | The health shield received upon getting a fatal hit is increased by +20% flat. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| | {{brutal_strike.png}}\\ Brutal Strike | | {{brutal_strike.png}}\\ Brutal Strike | ||
| | {{stomp.png}}\\ Stomp | 35 | 2s/ | | {{stomp.png}}\\ Stomp | 35 | 2s/ | ||
| - | | {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades | + | | {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades |
| - | | {{brutal_stomp.png}}\\ Brutal Stomp | 90 | 6s/ | + | | {{brutal_stomp.png}}\\ Brutal Stomp | 90 | 6s/ |
| | {{annihilation.png}}\\ Annihilation | | {{annihilation.png}}\\ Annihilation | ||
| - | | {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades | + | | {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades |
| - | | {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown | + | | {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown |
| | {{smash.png}} {{awakening_icon.png}}\\ Smash | 1000 | 20s/ | | {{smash.png}} {{awakening_icon.png}}\\ Smash | 1000 | 20s/ | ||
| - | | {{relentless_rage.png}} {{awakening_icon.png}}\\ <color # | + | | {{relentless_rage.png}} {{awakening_icon.png}}\\ <color # |
| + | | {{holy_shock.png}}\\ <color # | ||
| | {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color # | | {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color # | ||
| | {{precision_slice.png}} {{awakening_icon.png}}\\ <color # | | {{precision_slice.png}} {{awakening_icon.png}}\\ <color # | ||
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| | ::: | ::: | **Execute** | | ::: | ::: | **Execute** | ||
| | ::: | ::: | **Bloodlust** | | ::: | ::: | **Bloodlust** | ||
| - | | {{precision_slice.png}}\\ Precision Slice | The resistance gain is increased by an additional | + | | {{precision_slice.png}}\\ Precision Slice | Heal 5% of the caster' |
| | ::: | ::: | **Patiently** | | ::: | ::: | **Patiently** | ||
| | ::: | ::: | **Deep Cut** | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | | | ::: | ::: | **Deep Cut** | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | | ||
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| | ::: | ::: | **Blood Addict** | | ::: | ::: | **Blood Addict** | ||
| | ::: | ::: | **Blade Throw** | | ::: | ::: | **Blade Throw** | ||
| - | | {{smash.png}}\\ Smash | Stuns enemies | + | | {{smash.png}}\\ Smash | Apply an extra wave of damage |
| | ::: | ::: | **Stone Rain** | | ::: | ::: | **Stone Rain** | ||
| | ::: | ::: | **Bloodthirster** | | ::: | ::: | **Bloodthirster** | ||
