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death_knight [2024/06/04 03:15] rodrakdeath_knight [2024/09/08 23:39] (current) – [Awakening Spells] rodrak
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 |  :::  |  :::  |  **Scourge**  | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. | |  :::  |  :::  |  **Scourge**  | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. |
 |  :::  |  :::  |  **Rotten**  | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. | |  :::  |  :::  |  **Rotten**  | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. |
-|  {{death_threat.png}}\\ Death Threat  | Area increased to a 3x3 circle. Has a 40% chance to dodge attacks from enemies hit for 2 seconds.  |  **Arousement**  | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. |+|  {{death_threat.png}}\\ Death Threat  | Area increased to a 3x3 circle. Has a 15% chance to dodge attacks from enemies hit for 2 seconds.  |  **Arousement**  | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. |
 |  :::  |  :::  |  **Decay**  | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. | |  :::  |  :::  |  **Decay**  | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. |
 |  :::  |  :::  |  **Rile**  | Pull enemies hit towards the caster's direction. | |  :::  |  :::  |  **Rile**  | Pull enemies hit towards the caster's direction. |

death_knight.1717470904.txt.gz · Last modified: 2024/06/04 03:15 by rodrak