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| berserker [2023/04/09 22:01] – [Artifacts] vapore | berserker [2026/05/14 15:43] (current) – rodrak | ||
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| - Berserker' | - Berserker' | ||
| - Berserker' | - Berserker' | ||
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| + | ===== Traits ===== | ||
| + | |||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Blood Frenzy | Damage increased by 20% while below 40% health. | | ||
| + | | Base Vocation | Reckless Recovery | Healing received reduced by 20%. | | ||
| + | | Base Vocation | Savage Lifesteal | While Solo: Lifesteal increased by 30%. | | ||
| + | | Assault | Executioner | Single-target damage increased by 15%. | | ||
| + | | Assault | Deep Wounds | Bleed damage increased by 50%. | | ||
| + | | Assault | Reduced AoE | Area damage reduced by 25%. | | ||
| + | | Fierce Berserker (Assault) | Enhanced Bleed | Bleed damage increased by an additional 25%. | | ||
| + | | Fierce Berserker (Assault) | Boss Slayer | Boss Enemies: Overall damage increased by 20%. | | ||
| + | | Fierce Berserker (Assault) | Survival Instinct | While below 30% health: Damage taken decreased by 15%. | | ||
| + | | Rage | Rampage | Area damage increased by 15%. | | ||
| + | | Rage | Missing Health Scaling | Damage increases by 0.1% per 1% of missing health. | | ||
| + | | Rage | Reckless Defense | Damage taken increased by 20%. | | ||
| + | | Fierce Berserker (Rage) | Extra Scaling | Additional damage increase by 0.05% per 1% of missing health. | | ||
| + | | Fierce Berserker (Rage) | Blood Hunter | Deal 10% more damage towards bleeding targets. | | ||
| + | | Fierce Berserker (Rage) | Emergency Healing | While below 40% health: Healing received increased by 50%. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 80%. | | ||
| + | | Conditional Modifier | Boss Bleed | Boss Enemies: Bleeding damage increased by 50%. | | ||
| ===== Specializations ===== | ===== Specializations ===== | ||
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| {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ | {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ | ||
| Deals AoE damage and paralyze enemies hit in a small area. \\ | Deals AoE damage and paralyze enemies hit in a small area. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Onslaught ^ Spree ^ Carnage ^ | ||
| + | | Forgotten Soul Rune no longer makes the player immortal, it will now apply a shield for 20% of their maximum health and reduce damage received by 30% for 5 seconds upon receiving a fatal hit. Investing points inscreases the duration. Investing points into this Soul Rune increases the duration by 0.2 second per point. | Upon receiving a fatal hit, increases overall damage by +20% for 5 seconds. | Upon receiving a fatal hit, increases movement speed by +50% 5 seconds. | The health shield received upon getting a fatal hit is increased by +20% flat. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| | {{brutal_strike.png}}\\ Brutal Strike | | {{brutal_strike.png}}\\ Brutal Strike | ||
| | {{stomp.png}}\\ Stomp | 35 | 2s/ | | {{stomp.png}}\\ Stomp | 35 | 2s/ | ||
| - | | {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades | + | | {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades |
| - | | {{brutal_stomp.png}}\\ Brutal Stomp | 90 | 6s/ | + | | {{brutal_stomp.png}}\\ Brutal Stomp | 90 | 6s/ |
| | {{annihilation.png}}\\ Annihilation | | {{annihilation.png}}\\ Annihilation | ||
| - | | {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades | + | | {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades |
| - | | {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown | + | | {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown |
| | {{smash.png}} {{awakening_icon.png}}\\ Smash | 1000 | 20s/ | | {{smash.png}} {{awakening_icon.png}}\\ Smash | 1000 | 20s/ | ||
| - | | {{relentless_rage.png}} {{awakening_icon.png}}\\ <color # | + | | {{relentless_rage.png}} {{awakening_icon.png}}\\ <color # |
| + | | {{holy_shock.png}}\\ <color # | ||
| | {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color # | | {{high_velocity_throw.png}} {{awakening_icon.png}}\\ <color # | ||
| | {{precision_slice.png}} {{awakening_icon.png}}\\ <color # | | {{precision_slice.png}} {{awakening_icon.png}}\\ <color # | ||
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| | ::: | ::: | **Execute** | | ::: | ::: | **Execute** | ||
| | ::: | ::: | **Bloodlust** | | ::: | ::: | **Bloodlust** | ||
| - | | {{precision_slice.png}}\\ Precision Slice | The resistance gain is increased by an additional | + | | {{precision_slice.png}}\\ Precision Slice | Heal 5% of the caster' |
| | ::: | ::: | **Patiently** | | ::: | ::: | **Patiently** | ||
| | ::: | ::: | **Deep Cut** | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | | | ::: | ::: | **Deep Cut** | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | | ||
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| | ::: | ::: | **Blood Addict** | | ::: | ::: | **Blood Addict** | ||
| | ::: | ::: | **Blade Throw** | | ::: | ::: | **Blade Throw** | ||
| - | | {{smash.png}}\\ Smash | Stuns enemies | + | | {{smash.png}}\\ Smash | Apply an extra wave of damage |
| | ::: | ::: | **Stone Rain** | | ::: | ::: | **Stone Rain** | ||
| | ::: | ::: | **Bloodthirster** | | ::: | ::: | **Bloodthirster** | ||
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| ===== Artifacts ===== | ===== Artifacts ===== | ||
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| The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | ||
| + | Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ | ||
| + | **1st tier:** Received when the corresponding arena is finished.\\ | ||
| + | **2nd tier:** 200 Wargate currency.\\ | ||
| + | **3rd tier:** 5000 Archlight tokens and 200M Gold | ||
| {{heaven_artifact.gif}} <color # | {{heaven_artifact.gif}} <color # | ||
| - | **Wound Cleansing** regenerates 27.5% (up to 62.5% at level 15) of the original healed health. | + | | {{: |
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| {{hell_artifact.gif}} <color # | {{hell_artifact.gif}} <color # | ||
| - | **Spinning Blades** | + | | {{: |
| + | | {{: | ||
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| ===== Builds ===== | ===== Builds ===== | ||
| \\ | \\ | ||
