Guilds

Guilds are a great way for players to work together to get stronger and show allegiances.

Experience

You gain Guild Experience for your guild by:
- Completing Dungeons and Quests;
- Turning in Royal Feathers, Dungeon Medals, Crystal Coins and Archlight Tokens to the Guild Collector.
(Make sure to click “Sell” on the item you want to sell, if you click “Sell All” it will take all of the above from your backpack).

The Guild Collector is located in the Guild Chamber of the Depot.

Item Experience

Royal Feather
2 Guild Experience.

Crystal Coin
5 Guild Experience.

Dungeon medal
10 Guild Experience.

Archlight Tokens
25 Guild Experience.

And opening Dungeon Boxes gives 3 Guild Experience when opened.

Players can check their current level and progression by using the Guild Menu in game.

In addition to the social interaction that being in a Guild offers to it's guild members, some benefits are worth mentioning:

Guild Nodes

There is a total of 30 Nodes inside the Guild Chamber.
While 10 only require your Guild to be Level 5, the other 20 your Guild must be Level 20 to access.

Guild Halls

There are a total of 7 Guildhalls with 7 different tiers that offers Profession areas (Mining, Fishing, Woodcutting and Farming).
Every Week the Guildhalls will change it's owner depending on how many Weekly Experience your Guild has gained.
More detailed information about Guild Halls.

Guild Perks

Archlight also offers Guild Perks which boost every player inside the guild. Only the Leader can unlock the Guild Perks, to buy any of the perks simply the guild needs to have enough gold inside their Guild Bank.
The guild perks window can be found inside the Store.

Perk Description Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5

Experience
+X% XP bonus. +2%
200 Crystal Coins
+4%
500 Crystal Coins
+7%
2500 Crystal Coins
+10%
15000 Crystal Coins
+15%
50000 Crystal Coins

Profession
+X% Crafting/Gathering XP bonus. +3%
200 Crystal Coins
+6%
500 Crystal Coins
+10%
2500 Crystal Coins
+15%
15000 Crystal Coins
+20%
50000 Crystal Coins

Energy
+X% Energy Regain bonus. +3%
200 Crystal Coins
+6%
500 Crystal Coins
+10%
2500 Crystal Coins
+15%
15000 Crystal Coins
+20%
50000 Crystal Coins

Loot
+X% Loot bonus. +3%
200 Crystal Coins
+6%
500 Crystal Coins
+10%
2500 Crystal Coins
+15%
15000 Crystal Coins
+20%
50000 Crystal Coins

Essence
+X% Monster Essence find bonus. +2%
200 Crystal Coins
+4%
500 Crystal Coins
+6%
2500 Crystal Coins
+8%
15000 Crystal Coins
+10%
50000 Crystal Coins

Token
+X% Archlight Token find bonus. +2%
200 Crystal Coins
+4%
500 Crystal Coins
+6%
2500 Crystal Coins
+8%
15000 Crystal Coins
+10%
50000 Crystal Coins

Members
Increases the maximum Member threshold by X. +2
300 Crystal Coins
+2
500 Crystal Coins
+2
700 Crystal Coins
+2
900 Crystal Coins
+2
1100 Crystal Coins
+2
1800 Crystal Coins
+2
2100 Crystal Coins
+2
2500 Crystal Coins
+2
3000 Crystal Coins
+2
3500 Crystal Coins
+3
6000 Crystal Coins
+3
6750 Crystal Coins
+3
7500 Crystal Coins
+3
8250 Crystal Coins
+3
9000 Crystal Coins

Guild Siege

Guild Siege is a weekly event. Each Sunday, Guilds have 24 hours to bid to enter the Siege, the top 6 highest bidding guilds will receive a position in the Siege.
Once the bid has closed at midnight, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 1500 and combined power of 10000. More detailed information about Guild Siege.


guilds.txt · Last modified: 2022/05/31 18:32 by rhyxus