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Rogue

Rogues are master of stealth, death and poison. Using their dual Daggers to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea.

- Rogues can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet.
- Rogue's Attack Speed cap is 10.
- Rogue's Base Weapon Damage is 24.
- Rogue' Spells scales with Dexterity while Auto-attacks scales with Strength.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Assassination
Assassination Rogues use high damage attacks and combos to dispatch their foes quickly.

Shadow
Shadow Rogues are focused on disabling their targets while doing damage.

Soul Rune

Rogue Soul Rune
Stuns target for 1 second dealing damage 4 times.
Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Shiv
8 2s/2s 81 Deals damage to a target while paralyzing them and causing them to bleed. Reduces threat.

Throwing Knife
8 3s/2s 81 Throws a dagger at the target that bounces to 2 nearby enemies, dealing damage.

Fan of knives
30 6s/2s 345 Shoots a Fan of Knives around the caster.

Reaping
100 14s/2s 41 Quickly stabs the target 16 times.

Viperfang
200 12s/2s 61 Applies a poison that deals 5 DoT ticks to the target.

Smoke Bomb
500 15s/1.5s 181 Throws a smoke bomb, lowering the threat of an enemy boss. It slows enemies hit by 60% for 1 second.

Shadow Step
750 12s/1s 437 Blinks behind the enemy slashing them. It has two charges.

Shadowfang
1500 14s/2s 97 Applies a poison that deals 5 high damage DoT to the target.

Slice and dice
1500 16s/2s 45 Slices the target many times in a short duration

Death Blossom
1500 25s/2s 61 Deals lethal damage after 3 second delay.

Blink Step
1500 14s/1s 345 Blinks behind the enemy slashing them.

Jugulate
1500 14s/2s 61 Deals a massive bleed damage 3 times.

Doppleganger
1500 90s/2s 550 Creates 8 illusions around your target, dealing damage and stunning them.
Obtainable from Cooking Up A Storm quest.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Soothing Darkness
8 1s/1s 67 Heals for a small amount of HP.

Crimson Vial
80 16s/1s 68 Heals for a large amount of HP.

Support Spells

Spell name Level Cooldown Spell Description

Dip and Weave
50 10s/2s Increases movement speed and prevents the caster from being paralyzed for the duration of the spell.

Clone Jutsu
60 16s/1s Creates a decoy copy of yourself.

Cunning Blades
90 20s/2s Increases Rogue's Attack Speed by 10% and Attack Power by 45% for 6 seconds.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Has a 5% chance to cause bleed equal to the damage caused, which lasts for 5 seconds and hits every 1 second. Poison Coats your dagger ith poison, which has 30% chance to poison your target. Damage equal to the original damage caused, which lasts for 5 seconds and hits every 1 second.
Stab Has 50% chance to hit enemies in a U shape around you.
Peace Maker Has 10% chance to reduce 5% of threat meter.

Soul Rune
Deals +25% more damage to stunned enemies. Group Attack Hits multiple target within 3×3 range.
Taking Advantage Isolates the target, pushing enemies at melee range 1 tile away.
Shadow's Cloak Teleports to the enemies back.

Blink Step
Creates a clone in the Rogue's position. Trickery Teleports to the target, dealing +100% damage. After 3 seconds, the Rogue swaps its position with the clone.
Fan of Knives Casts Fan of Knives after teleporting.
Kick Silences the target for 2 seconds.

Clone Jutsu
Summons 3 clones. Fan of Knives Casts Fan of Knives every 1 second.
Smoke Bomb Casts Smoke Bomb every 1 second.
Death Blossom Casts Death Blossom to a random target every 1 second..

Doppleganger
Creates 4 clones near the target's position. Hunter Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players.
Strike Each clone will hit random targets in the range right before vanishing.
Assassin Instict Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you.

Death Blossom
Range increased to 3 sqms. Sedate Death Blossom's delay increased to 5 seconds. After 1 second, put enemies in a 3×3 circle area to sleep. Targets naturally wake up after 4 seconds.
Death Blossom Death Blossom's damage is 50% of the damage you caused to the target within the 3 seconds delay before the explosion.
Hurry Damage increased in +400%, but no longer deal damage after the delay.

Fan of knives
Causes bleed. Spinning Knives Knives spin around you instead of being thrown. Melee range. Picking this effect makes the spell have a cooldown of 8 seconds.
Injured Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds.
Knife Show After 0.5 second, the knives fly towards your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range.

Shadowfang
Now heals the user for 10% of their max health. Killing Spree Killing an enemy under the effect of the bleed will make your overall damage increase in +10% for 5 seconds.
Knife Whipped Stuns the target for 2 seconds.
Jab Hitting the target in the back deals +200% damage.

Shadow Step
Paralyzes the target for 3 seconds. Disarm Disarms the enemy for 3 seconds.
Silence Silences the enemy for 3 seconds.
Calm Down Reduces threat by 10%.

Slice and dice
Hits 14 times instead of 10. Slay Hit multiple targets within melee range.
Committed Each hit increases the damage of the next hit in +5%.
Backstab Teleports to the target's back, stunning them for 2 seconds.

Smoke Bomb
Area increased. Distraction Casts Clone Jutsu.
Protection Heals allies for the same amount of damage.
Tear Gas Blind enemies for 2 seconds. Also receives a DoT for 50% of original damage hitting every 1 second for 6 seconds.

Throwing Knife
Bounces to 2 extra targets. Sharp Make targets bleed for 50% of the original damage for 5 seconds, hitting every 1 second.
Knife Training Casts twice.
Explosive Knife After 1 second, explode targets hit (1×1 square).

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Artifacts

Heaven Artifact
Clone Jutsu heals you for 10% (up to 150% at level 15) of Soothing Darkness' amount when the clone disappears.

Hell Artifact
Reaping increases your attack speed by 5% (up to 12% at level 15) for 5 seconds.

Builds



rogue.1652417228.txt.gz · Last modified: 2022/05/13 04:47 by rhyxus