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Berserker

The Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2-handed weapons to deal massive amounts of damage using AoE spells and powerful weapon skill buffs.

- Berserker can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping.
- Berserker Attack Speed cap is 6.

Soul Rune

Ground slam that ripples around the target dealing damage and paralyzing.

Artifacts

Heaven Artifact
Wound Cleansing: Regenerates 27.5% of the original healed health ( up to 62.5% at level 15 )

Hell Artifact
Spinning Blades: Spins an additional time for 10% extra damage ( up to 150% extra damage at level 15).

Builds

DAMAGE OVER SUSTAIN

  1. Arcane.
  2. Runemastery.
  3. Precision.
  4. Strength.
  5. Haste.

SUSTAIN OVER DAMAGE

  1. Vitality.
  2. Restoration.
  3. Arcane.
  4. Runemastery.
  5. Precision.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Assault
Assault is a skilled single target fighter able to stave off attacks with his defensive capabilities. The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching.

Rage
Rage is so filled with Rage that he is able to do massive area of effect damage with their new spells. The Raging Berserker excels in area of effect damage and cares less about single-target damage than the Assault Berserker.

Attack Spells

Spell name Type Level Cooldown Spell Description
Whirlwind Throw Instant 18 1.5s/2s Throws the caster's weapon at the target, dealing damage and taunting the target.
Brutal Strike Instant 30 5s/1.6s Hits the target for a hefty amount of damage.
Stomp AoE 35 2s/1.6s Does AoE damage to all squares around yourself.
Spinning Blades AoE 45 4s/1.6s Deals strong damage in a area around yourself and causes enemies to bleed.
Brutal Stomp AoE 90 6s/1.6s Stronger than Stomp, does damage to all squares around yourself.
Annihilation Instant 110 10s/2.5s Deals strong single target damage in melee range.
Strong Spinning Blades AoE 175 12s/1.6s Stronger version of Spinning Blades.
Final Showdown AoE 650 12s/1.6s Deals strong damage in a small area near yourself and causes enemies to bleed.
Smash Instant 1000 20s/2s Deals massive damage in a wave in front of you.
Relentless Rage AoE 1500 10s/1.6s Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%.
High Velocity Throw Instant 1500 8s/2s Throws your weapon at the target.
Precision Slice Instant 1500 12s/1.6s Deals strong damage to a singular target, which increases your resistance by 10%.
Precision Throw DoT 1500 5s/2s Throws your weapon at the target causing a bleed for 27% of the original damage for 3 seconds. Taunts the target and heals yourself.
Berserk Buff 1500 90s/2s Receives 35% Movement Speed, 20% Critical Chance, 15% Attack Speed and 10% Damage, but decreases your Resistance by 15%. Lasts for 10 seconds. Obtainable from Cooking Up A Storm.

Healing Spells

Spell name Type Level Cooldown Spell Description
Heal Wounds Instant 8 1s/1s Heal for a small amount of HP.
Savagery HoT 1500 20s/1s Heals for a fixed amount of HP in a small window of time.
Standoff HoT 1500 30s/1s Heals for a fixed amount of HP in a large window of time.

Support Spells

Spell name Type Level Cooldown Spell Description
Charge Speed 25 8s/2s Increases Movement Speed.
Life Steal Buff 50 60s/2s Heals for a scaling amount when auto attacking.
Rage Haste Buff 60 2s/2s Increases Movement Speed and Melee Skill.
Heavy Swing Debuff 125 15s/2s Paralyzes the target.
Enrage Buff 1000 9s/2s Increases Melee Skill for 10s but Decrease Resistance by 10%.
Demand An Opponent Buff 1500 7s/1s A large AoE that taunts monsters.

Awakening Spells

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer. Swing Hit enemies in a U shape around you.
Base Hit enemies in a wave shape.
Slide Hit enemies in a straight line.

Soul Rune
Area increased. Avalanche Ice and rocks keep falling from the sky, +20% dealing damage.
Rock Rain Stones raise up to the sky looking for enemies within the range to fall over.
Break Leg Deals +50% damage to paralyzed enemies.
Berserk Increases duration by 2 seconds. Killing Spree Deals +20% more damage to targets bleeding.
Berserker Doubles the effectiveness, cuts the duration in half.
Brace Yourself No longer reduces resistance.
Demand An Opponent Area increased. Force of Attraction Enemies taunted will be pulled towards you.
Tactical Advantage Enemies taunted will be pushed away.
Hold Tight Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus.
Final Showdown Area Increased. Inspire Allies hit receive +10% critical attack chance for 10 seconds.
Provoke Taunt enemies hit.
Isolation Deals +100% damage if only one enemy is hit.
Heavy Swing Now deals damage. Dash Charges to the enemy.
Earth Shake Deals damage in a beam shape.
Throw Weapon Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range.
High Velocity Throw Bounces to 2 other enemies. Accuracy The damage increases based on the distance between you and your target. Higher the distance, higher the damage.
Execute Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
Bloodlust Heals based on damage caused.
Precision Slice The resistance gain is increased by an additional 5%. Taunt Also taunts the creature.
Patiently Deals +50% damage and receives +5% resistance if the target is paralyzed.
Deep Cut Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds.
Relentless Rage Adds an extra turn. Blades Tornado Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range.
'Blood Addict Deals +20% damage to enemies paralyzed or stunned.
Blade Throw When the animation ends, throw your blade in front of you, dealing +100% damage in a short area.
Smash Stuns enemies for 2 seconds. Crush Now requires a target, 1 sqm range. Deals +100% damage in a circle 3×3 area.
Stronger Smash Area increased and deals +25% damage.
Preparation Has a 2 second delay, but deal +75% damage.
Spinning Blades Adds an extra spin. Strong Wideness Radius increased, it now affects 3 sqms.
Whirlwind Swing Spins extra blades in the opposite direction, dealing 65% damage.
Execute Deals more damage based on how much HP the creature has left. Less HP left, higher damage.
Strong Spinning Blades Adds an extra spin. Wideness Radius increased, it now affects 2 sqms.
Skilled Spins extra blades in the opposite direction, dealing 65% damage.
Bloodlust If the enemy is paralyzed, deal +50% damage.

Basic Spells

Spell name Type Level Cooldown Spell Description

Conjure Food
Food 8 2s/2s Creates a random piece of food.

Find “Name
Find 8 2s/2s Searches for the target player.

Glow
Light 8 2s/2s Emits a light source around the caster.

Jump “up/down
Levitate 8 2s/2s Levitate.

Magic Rope
Rope 8 2s/2s It's a magical rope.

Sprint
Speed 8 2s/2s Gives speed to the caster.

Cure Poison
Removal 10 6s/1s Cures the Poison effect.

Cure Burning
Removal 20 6s/1s Cures the Burning effect.

Cure Electrification
Removal 20 6s/1s Cures the Electrified effect.



berserker.1647009582.txt.gz · Last modified: 2022/03/11 14:39 by jiren