Table of Contents
Corsair
The Corsair is a lethal and brazen hybrid fighter that uses a Pistol and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.
- Corsairs can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet.
- Corsair Attack Speed cap is 6.
- Corsair's Base Weapon Damage is 16.
- Corsair' Spells and Auto-Attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Demolitionist
Spec of mass destruction can cast alot of AOE's in a short amount of time duo to the huge CDR buffs. perfect for solo playing and farming.
Cardmaster
Team-play version that can cast alot of buffs for the party and strength allies in battles. less AOE than the Demolitionist but can benefit of higher resistance.
Traits
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Extended Cooldowns | Cooldown reduction cap increased by a flat 5%. |
| Base Vocation | Melee Specialist | Damage dealt towards targets at melee range increased by 10%. |
| Card Master | Armor Penetration | +5% Armor Penetration (ignores resistance). |
| Card Master | Enhanced Cards | Card effects are +20% stronger. |
| Card Master | Reduced AoE | Area damage reduced by 10%. |
| Marauder Corsair (Card Master) | Extra Penetration | Additional +3% Armor Penetration. |
| Marauder Corsair (Card Master) | Superior Cards | Card effects are +10% stronger. |
| Marauder Corsair (Card Master) | Essence Aura | While in Party: Party gains 5% monster essence. Does not stack. |
| Demolitionist | Barrage Momentum | Gain +5% overall damage for 6 seconds while Cannon Barrage and Second Wave are casted. |
| Demolitionist | Cooldown Aura | While in Party: Party gains +5% cooldown reduction. Does not stack. |
| Demolitionist | Reduced Single Target | Single-target damage reduced by 20%. |
| Marauder Corsair (Demolitionist) | Improved Momentum | Damage bonus updated to +8% overall damage for 6 seconds. |
| Marauder Corsair (Demolitionist) | Advanced Cooldown Aura | Party gains additional +5% cooldown reduction. Does not stack. |
| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 30%, damage received increased by 90%. |
| Conditional Modifier | Boss Debuff | Bosses take +2% overall damage from all sources after being hit by a Corsair in the last 5 seconds. |
Soul Rune
Forgotten Soul Rune
| Guaranteed Effect | Dynamite | Heavy Artillery | Accuracy |
|---|---|---|---|
| It now summons two cannons instead of one. Damage increased by 20%. Investing points increases the cannon’s damage. | Once it expires, the cannon explodes, dealing +100% damage in a 5×5 circle area. | Increased the area of effect to a 5×5 circle. | The Cannon Balls no longer cause a 3×3 circle area explosion, instead, it deals 100% more damage towards one single target. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Healing Spells
Support Spells
Cards
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

















































