Table of Contents
Guild Islands
Guild Island is a new feature that serves as a replacement to the old Guildhall system. It offers a much larger scope, providing players with more opportunities to explore and expand their guild's presence in the game world. With Guild Island, players can create their own virtual home base and customize it to suit their needs. This new system offers more features, including a wide range of buildings, facilities, and resources that can be used to improve a guild's overall performance. So, if you're looking for a place to call home in the game, Guild Island is the perfect choice for you and your guild.
How could you get an island?
Expedition
- Players are able to send an expedition through the UI to look for different Guild Islands. There are a total of 6 Guild Islands.
- There are 3 Small Islands (Jungle, Snowland and Grassfields), 2 Medium Islands (Desert and Undead Swamp) and 1 Big Island (Clouds).
Island themes/sizes
Snowland (Small)
Desert (Medium)
Clouds (Large)
- Every island of the same size has the same usable area and amount of plots, so you can choose whichever you find the coolest. Upon unlocking an island, players may visit it before occupying it, to make sure they like the theme/biome.
- If a player's guild has already occupied an island, they still may visit other islands, but may not occupy it.
- The first expedition may not fail and will always return with a random small island. This is the only time it has a 100% chance to find an island. In order to find a medium island, the Guild must own a small island. To find a big island, the Guild must own a medium island. The cost of the expedition and the cost of occupying an island is different depending on its size.
- Every Guild starts with 1 expedition limit. This amount can be increased up to 5, by spending a certain amount of currency for each limit increase.
- Building and upgrading plots yields Guild Island Experience, which increases Guild Island Level.
- When a guild claims their first island, it will already have the Guild Hall Tier 1 plot built.
To increase the Guild Hall to Tier 2, the Guild Island Level must be at least 3.
To increase the Guild Hall to Tier 3, the Guild Island Level must be at least 5.
To increase the Guild Hall to Tier 4, the Guild Island Level must be at least 7.
To increase the Guild Hall to Tier 5, the Guild Island Level must be at least 10.
To increase the Guild Hall to Tier 6, the Guild Island Level must be at least 15.
Guild Nodes rooms are unlocked at Guild Island Level 2 and 4, respectively.
Plots
- Plots are fixed spaces on the Guild Island and may hold different buildings, depending on the plot and building size. You can decide which plot will hold which building, allowing full Guild Island customization. Each building has its own Building Time.
- Players may speed up the Building Time by using a Construction Booster. Each Construction Booster speeds up the Building Time by one hour.
- To occupy a plot, the Guild Leader must click on the plus sign on the UI. Each color of the plus sign indicates the plot size
[6×6] Cyan
[8×8] Green
[16×16] Orange
[32×25] Purple
- Here’s a list of plots that each island size has to offer:
Small
[4] 6×6 plots
[6] 8×8 plots
[2] 16×16 plots;
[1] 32×25 plot
Medium
[6] 6×6 plots
[8] 8×8 plots
[3] 16×16 plots
[1] 32×25 plot
Big
[10] 6×6 plots
[12] 8×8 plots
[5] 16×16 plots
[1] 32×25 plot
- The 32×25 plot is specific for the Guild Hall. The Guild Hall itself has 8×8 plots inside of it and more is added upon upgrading its tier.
Buildings
6×6 plots
Small Farming Plot
- You can build as many Small Farming Plots as you wish. Each plot has 1 quadrant that can be used for planting, which can grow one specific seed or animal. Using the watering can on the trough of water, players can water all of their crops at once. Also, through a blessing ankh, guild members can bless the crops, allowing them to grow faster.
- A blessed crop grows 1% faster per player blessing. That is, if 10 members bless a crop, it will grow 10% faster. Each tier increases the maximum number of members that can bless the crops.
NPC Buildings
- Players may assign a certain NPC (within a set list) to be inside this plot. Increasing this plot’s tier doesn’t apply any sort of bonus or advantage, it’s only added for Guild Island Experience, better looks and to fit a more structured Guild Island.
8×8 plots
Warehouse
- This is the first building to be built. Members can store their materials inside the Warehouse, in order to be used to build other buildings. Increasing Warehouse tier increases the amount of contribution points members get.
Farming Plot
- It has the same functionality as the Small Farming Plot, just in a slightly bigger area. There's no limit of how many of these can be built.
Guild Siege
- Guild Siege entrance is no longer through the depot, it needs to be built to be accessed. More information about it down below under “Guild Siege Revamp”.
Guild Store
- Similar to the Peddler, the Guild Store has a rotation of items available to be purchased everyday. Higher the plot tier, higher the quality of the items and amount of items per rotation. It rotates everyday at the server's midnight time.
- There’s a limited amount of each product of the rotation that may be purchased per day, which is displayed by the NPC. The currency to purchase the items is called Contribution Points, which is what players get for donating/helping their Guilds. The stock is individual to each guild member.
Mining, Fishing and Woodcutting Plots
Mining
Fishing
Woodcutting
- The plot is a gate to the actual gathering area. Upon going through the entrance, players will access the area with the profession nodes. Higher building tier, higher number of nodes and faster they spawn.
- Note that these plots work the same way, but they are separate plots.
Profession Stations
- This plot holds the Profession Station of choice, granting a profession experience bonus. The plot tier increases the amount of experience obtained by each craft (only if used through the island's station).
16×16 plots
Large Farming Plot
- It has the same functionality as the 6×6 and 8×8 Farming Plot, but in a significantly bigger area. The 16×16 can have up to 4 quadrants, which means multiple different types of crops can grow at the same time. Each Guild Island can only have two 16×16 Farming Plot.
Training Area
- This area holds a few Training Dummies. It’s an area for Guild Members to test out their new builds or to practice.
- In this plot, there will be a chest that can be used daily to obtain some stamina and Training Tokens. Tier 1 yields 30 minutes of stamina and 5 Training Tokens, Tier 2 yields 1 hour of stamina and 8 Training Tokens and Tier 3 yields 2 hours of stamina and 15 Training Tokens.
Guilds Dueling Arena
- The plot is a gate that leads to the Guilds Dueling Arena, which is a shared space with all other Guilds that own the plot. This works just like the Dueling Arena. It’s a place to hangout, to test new builds, or to fight. Dying inside the Guild Dueling Arena will teleport the player to the center of the arena.
- Building the Guild Dueling Arena plot is now also a requirement to access the Guild Ritual Lord.
- Increasing Tiers increases the amount of bags dropped by Guild Ritual Lords depending on the amount of players that joined. Tier 1 increases it by 2% per player, Tier 2 increases it by 3% per player and Tier 3 increases it by 5% per player.
Town Square
- This plot yields a percentage of energy boost earned passively (every two hours), which increases per tier. Tier 1 increases it by 50%, Tier 2 increases it by 100% and Tier 3 increases it by 200%.
Guild Hall
Plots
- The Guild Hall has a specific plot inside the island (32×25).
- Increasing the Guild Hall’s Tier passively adds +4 member slots per tier. The Guild Hall’s tier is limited by the island’s size. Small Islands may only build Guild Halls up to tier 3. Medium Islands may build up to tier 5 and the Big Island may build up to the maximum tier: tier 6.
- Here’s a list of the amount of 8×8 plots each Guild Hall Tier has:
Tier 1: [2] 8×8 plots.
Tier 2: [4] 8×8 plots.
Tier 3: [6] 8×8 plots.
Tier 4: [9] 8×8 plots.
Tier 5: [12] 8×8 plots.
Tier 6: [16] 8×8 plots.
Perks
- The perks that used to be on the Store are now plots that must be built. Building a perk passively yields the bonus to all guild members. Higher the plot tier, higher the bonus effectiveness. A new perk has also been added: Upgrade Chance. It increases the chance to upgrade an item.
- Here’s the full list of available perks:
Upgrade Chance
Profession Experience
Experience
Loot
Monster Essence
Other Rooms
Accommodation Rooms
- Building the Accommodation Room plot increases the amount of member slots available. Tier 1 unlocks +1 member slot, Tier 2 unlocks +1 member slot and Tier 3 unlocks +2 member slots. That is, a fully upgraded Accommodation Room grants +4 members. There is no limit of how many Accommodation Rooms can be built.
- Accommodation Rooms also have beds, which can be used daily by each player to receive energy. Tier 1 grants 50, Tier 2 grants 100 and Tier 3 grants 200 energy per room.
Special Rooms
- The Tier 4 Guild Hall unlocks the Dining Room. The Tier 5 Guild Hall unlocks the Throne Room. These are two special rooms that can be built and do not consume any of your 8×8 plots.
Throne Room
- This room increases the effectiveness of your perks. Tier 1 increases it by 10%, Tier 2 increases it by 25% and Tier 3 increases it by 50%.
Dining Room
- This room increases the effectiveness from member’s consumed food bonuses. Tier 1 increases it by 10%, Tier 2 increases it by 25% and Tier 3 increases it by 50%. This bonus must be collected daily on the room.