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Table of Contents
Gunslinger
The Gunslinger is a ranged damage dealer that dual wield Pistols. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use.
- Gunslingers can use the following Enchantments: Richochet, Hemorage, Life Bloom or Grasping.
- Gunslinger's Attack Speed cap is 6.
- Gunslinger' Base Weapon Damage is 18.
- Gunslinger' Spells scales with Dexterity while Auto-attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Outlaw
Outlaws are specialized in upgrading their ammo to increase damage.
Trickster
Trickster are specialized in confusing and disabling their enemies while dealing damage.
Soul Rune
Gunslinger Soul Rune
Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows.
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
![]() ![]() Combo Shot | 8 | 2s/2s | 49 | Fires four shots at once at the target. |
![]() ![]() Phantom Apparition | 50 | 7s/2s | Create a copy of self that aid the caster in battle. | |
![]() ![]() Concussive Shot | 100 | 8s/2s | 93 | Deal damage to a target while applying a slow. |
![]() ![]() Disengage | 1500 | 8s/2s | 93 | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. |
![]() ![]() Phantom Expertise | 1500 | 14s/3s | Creates two copies of self that aid the caster in battle. | |
![]() ![]() Phantom Proficiency | 1500 | 90s/4s | Creates five copies of self, that shoots for 25% of the attacker's damage. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
- Strong Shot: Combo Shot will also scale with Strength.
Tier 2
- Protective Apparition: Phantom Apparition grants a 5% maximum health shield for 3 seconds.
- Shadow Protection: Shadows Invocation yields a shield for 5% of the caster’s maximum health for 3 seconds.
Tier 3
- Phantom Master: Reduces Phantom Expertise cooldown by 2 seconds.
- Evasive: Upon a successful Evasion dodge, heal for 3% of your maximum health.
Tier 1
- Wombo: Combo Shot is casted again after 1 second, triggering Awakening Effects, if any.
Tier 2
- Skilled Clones: Clones will deal +5% damage.
- Shadow Healing: Shadow Invocation maximum health bonus from 7.5% to 10%.
Tier 3
- Phantom Lord: Phantom Expertise summons 1 extra clone.
- Focused Evasion: Increases Evasion duration by 3 seconds.
Builds