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Hexblade

The hexblade is a lethal and brazen hybrid fighter that uses a Staff and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.

- Hexblade can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. - Hexblade Attack Speed cap is 6. - Hexblade Base Weapon Damage is 16. - Hexblade ' Spells and Auto-Attacks scales with Intelligence.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Doomcaller
Doomcallers are known for a ton of AoE damage.

Bladebound
Bladebounds are known for high single target damage, with a lot of sustain.

Soul Rune

Hexblade Soul Rune
Create a ring of cursed energy around the caster. For 6 seconds, each auto attack deals +20 base damage and Hex Mark usage is decreased by 50% maintaining the full value effect.
Increase the base damage with Runemastery and Upgrade Level.

Forgotten Soul Rune

Unleash an unstable soul pulse every second around the caster for 4 seconds. Each pulse deals 100 base damage in a 3×3 circle area and heals the caster for 50 base healing. The last pulse explodes, dealing 200 base damage in a 6×6 circle area. Must be cast on self.

Guaranteed Effect Lingering Echoes Pain Transference Soul Leech
The second pulse also explodes, dealing the same damage as the last. Each of the 3 first pulses leaves behind a Spectral Flame on the ground for 3 seconds. Enemies standing in the flame take 30 base damage per second. Stacks if enemies stand in multiple flames. When you take damage during the Forgotten Soul Rune, redirect 15% of it to enemies within 3 tiles as true damage. Each pulse now also applies a condition to enemies hit, reducing their damage dealt by 10% and healing you for an additional 10% of damage they take for 3 seconds.

Soul Runes scales with Runemastery.

Spells

Spells

Attack Spells

Spell Name Level Cooldown Base Damage Spell Description
arcane_strike.jpg
Arcane Strike
8 2s 85 Deal 85 base damage towards the target. Receive one Hex Mark.

Binding Sigil
80 6s - Deals damage on the target, on a 3×3 area. Every creature hit will grant you 1 Hex Mark.

Hex Lash
250 8s 90 Slash enemies in a cone, dealing 90 base damage. Gain 1 Hex Mark per hit.
hex_grasp.jpg
Hex Grasp
250 10s - Pull all enemies in a 5×5 circle area towards the caster, slowing them by 40% for 3 seconds. Gain 1 Hex Mark per enemy pulled.

Shadow Leech
500 10s 130 Deals 130 base damage and heals you for 20% of the damage dealt. Consumes Hex Marks to increase base damage by +1 per mark.

Hextouch
1000 10s 250 Curses enemies on a 3×3 area, dealing 250 base damage. Enemies hit grant you 1 Hex Mark.

Void Strike
1250 10s 180 Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks.

Spectral Barrage
1500 12s 100 Throws a barrage of ethereal daggers in a 4×4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s.

Hex Spread
1500 18s 100 Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark.

Hex Nova
1500 18s 100 Releases stored Hex Marks to cause a 3×3 explosion around the caster. Each Hex Mark increases damage by 2%.

Hex Storm
1500 18s 75 Unleashes a storm of cursed energy in a 5×5 area, dealing 75 base damage and applying a Hex Mark to enemies hit.

Hex Execution
1500 25s 200 Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3.
soul_rend.jpg
Soul Rend
1500 20s 150 Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana.

Support Spells

Spell Name Level Cooldown Base Damage Spell Description
cursed_focus.jpg
Cursed Focus
500 18s - You take 20% less damage for 4 seconds and each time you're hit, gain 1 Hex Mark.

Mark Transfer
1000 15s - Transfer all current Hex Marks to your target. Each Hex Mark reduces their damage by 0.1%.
spectral_ward.jpg
Spectral Ward
750 25s 300 Creates a barrier that absorbs 300 base damage for 5 seconds. While active, you are unstoppable, gain +25% movement speed and 3 Hex Marks per second.
phantom_edge.jpg
Phantom Edge
750 15s 120 Dash through enemies up to 3 tiles away, dealing 120 base damage. Receive one Hex Mark for each enemy hit.

Hex Mirror
1500 20s - Reflects 20% of all damage taken for 4 seconds. Consumes Hex Marks to increase reflect by +0.1% per mark.
requiem.jpg
Requiem
1500 90s 80 Receive 100 Hex Marks. Hex Marks are not consumed while active (6s). Auto attacks cause a 2×2 explosion around the target, dealing 80 base damage.

Healing Spells

Spell Name Level Cooldown Base Heal Spell Description
hex_bloom.jpg
Hex Bloom
8 2s 50 Heals for 50 base.
hex_regeneration.jpg
Hex Regeneration
100 10s 120 Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed).
vital_seal.jpg
Vital Seal
1500 15s 25 per Hex Mark Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Each auto attack has a 10% chance to grant a Hex Mark. Points increase the chance to get a Hex Mark. Blood Mark Deal +1% auto attack damage for each Hex Mark.
Hex Rush Every third attack deals +20% damage and applies a Hex Mark.
Cursed Tempo Gain +5% attack speed for every 10 Hex Marks.

Classic Soul Rune
While active, healing received is increased by 15%. Points increase healing received percentage. Arcane Eruption While active, each time you gain a Hex Mark, deal 20 base damage in a 3×3 circle area (0.5s cooldown).
Wicked Focus While active, receive +20% critical damage.
Twisted Pulse While active, deal 40 base damage every second in a 2×2 circle area.

Forgotten Soul Rune
The second pulse also explodes, dealing the same damage as the last. Points increase the overall rune damage. Lingering Echoes Each of the 3 first pulses leaves behind a Spectral Flame for 3s. Enemies in the flame take 30 base damage per second. Stacks if standing in multiple flames.
Pain Transference When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage.
Soul Leech Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds.
requiem.jpg
Requiem
Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. Echo of Doom Enemies killed explode for 50 base damage in a 3×3 area.
Death March During Requiem, each enemy killed extends duration by 1 second.
Hex Immortality While active, you take 20% less damage.

Hex Spread (Doomcaller)
Each cursed enemy that explodes has a 10% chance to grant an additional Hex Mark. Points increase this chance. Contagion Surge Curse explosions deal +30% damage.
Cursed Soil Cursed enemies have -10% healing received.
Witchfire Spread Explosion radius increases to a 2×2 circle area.

Hex Storm (Doomcaller)
Apply a DoT to all enemies hit, dealing 20 base damage every second for 5 seconds. Points increase DoT damage. Hex Winds Each enemy hit grants double Hex Marks.
Arc Burst Also deals 25 base damage to enemies adjacent to initial targets.
Corrupted Field Enemies hit are force-paralyzed by 30% for 4 seconds.

Hex Execution (Bladebound)
Cursed Hex Marks will also be transferred to the target. Points increase base damage. Crippling Hex Target hit is slowed by 50% for 6 seconds.
Hex Reap If the target has Corrupted Hex Marks, they are consumed and base damage is increased.
Doombrand Target hit takes 15% increased damage from all sources for 3 seconds.
soul_rend.jpg
Soul Rend (Bladebound)
If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. Soul Chain Force slow down the target by 75% for 2 seconds.
Reaping Edge Double spell damage, but no longer reduces target healing.
Spirit Explosion The target’s spirit explodes, dealing half base damage in 3×3 area. The effect applies to all enemies hit.

Spectral Barrage
Increases the area of effect by 2 tiles. Points increase base damage. Spectral Storm Adds a second wave, dealing 50% of the total damage after 1 second.
Echo Cut Grants 1 Hex Mark per enemy hit.
Mark Focus Enemies hit receive the same amount of Hex Marks the caster has.

Binding Sigil
Enemies hit take 5% more damage for 5 seconds. Points increase base damage. Dark Chains Grants twice the amount of marks per enemy hit.
Hex Lock Enemies with 50+ marks are rooted for 2 seconds.
Seal of Control Makes the spell be cast on both target and caster.

Shadow Leech
Healing percentage increased by 5%. Points increase the healing percentage. Night Drain Applies bleed for 40 base damage every second for 5 seconds.
Blood Rush Grants +10% attack speed for 5 seconds.
Mark Reap Shadow Leech now applies to all enemies in a 2×2 circle area around the main target.

Hex Lash
Applies DoT that ticks every second for 5 seconds (20% of spell damage). Points increase base damage. Backlash Pushes enemies hit.
Arc Fangs Hits twice with 0.5s interval (second hit deals half damage).
Circle Lash Deals damage in a 4×4 square area.

Hextouch
Increases spell area to 5×5. Witchfire Enemies with 50+ Hex Marks take double damage.
Root of Torment Enemies with 50+ Hex Marks are rooted for 2 seconds.
Unholy Ground Leaves a Hexed Area; enemies inside take 10% increased damage from all sources.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact

Hell Artifact


hexblade.1761265346.txt.gz · Last modified: 2025/10/24 00:22 by rodrak