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Table of Contents
Necromancer
The Necromancer prefers to summon undeads to do his biding, instead of getting his own hands dirty. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells.
- Necromancers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Necromancer's Attack Speed cap is 3.
- Necromancer's Base Weapon Damage is 12.
- Necromancer' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Conjurer
The Conjurer Necromancer doesn’t want to do the hard work, he has his undead friends to do that for him. He has the power to summon the most horrifying of undead creatures.
Witch
The Witch is a devious caster, able to haunt an enemy without even seeing them. The witch is a master of their damage over time skills, and focuses less on their summons and more on their mind bending magic.
Soul Rune
Necromancer Soul Rune
Deals direct damage and applies a Damage over Time.
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
![]() ![]() Reapers Touch | 8 | 4s/2s | 57 | Applies 3 Damage over Time effects to the target. |
![]() Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
![]() Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
![]() Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
![]() Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
![]() Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
![]() ![]() Underling | 20 | 2s/2s | 97 | Spawns an underling to run and explode at it's target. |
![]() Death Wave | 38 | 6s/2s | 217 | A wave of death spreads in front of the caster. |
![]() ![]() Gathering Fear | 80 | 10s/2s | 189 | A large Death AoE erupts around the caster. |
![]() Unholy Shackles | 300 | 10s/2s | 61 | Damages and paralyzes the target. |
![]() Lich Form | 300 | 90s/0.1s | Turns you into a Lich Form for a period of time giving increased Attack Power and spell Vampirism (2% of damage dealt will be converted into mana). Available in the Quick Button menu. |
|
![]() Witchs Hourglass | 1500 | 8.5s/2s | 113 | Applies a powerful DoT effect to the target. |
![]() ![]() Witchs Cauldron | 1500 | 14s/2s | 129 | A large and Powerful AOE erupts around the caster. |
![]() ![]() Corpse Explosion | 1500 | 10s/2s | 209 | Explodes up to 5 corpses that you own in a wide area around you, dealing damage. |
![]() ![]() Mind Seizure | 1500 | 8s/2s | 197 | Stronger version of Unholy Shackles. |
![]() ![]() Life Harvest | 1500 | 16s/2s | 97 | For 3 seconds drains HP from 5 nearby creatures, healing the caster's mana. |
![]() Fire Skull | 1500 | 12s/2s | 305 | Releases 3 fire skulls that chooses random targets to deal damage exploding in a 2×2 area. Prioritazes targets near you. |
![]() ![]() Skeleton Army | 1500 | 90s/1s | 81 | Summons a skeleton every second, over 10 seconds, which will run towards the master's target and explode. This spell can only be used after completing the Cooking Up A Storm Quest. |
Healing Spells
Support Spells
Summon Types
Type | |
---|---|
Bloodfiend | Melee damage type, focused on AoE. |
Bonefiend | Melee damage type, focused on single target. |
Fleshfiend | Tanking type, they heal themselves and cast taunts. |
Shadowfiend | Ranged damage type, focused on single target. |
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
Heaven Artifact
Your Healing Ritual healing is increased by 1.1% (up to 2.5% at level 15) of your maximum mana.
Hell Artifact
Reaper's Touch summons an Underling that inflicts 55% (up to 125% at level 15) of its original damage.
Builds