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Sorcerer

The Sorcerer is a powerful magician, wielding the elements of fire and lightning to destroy their enemies.

- Sorcerers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Sorcerer Attack Speed cap is X.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Pyromancer
The Pyromancer focuses on harnessing the power of destructive flames to deal massive damage over a large area.

Thunderlord
The Thunderlord is the master of harnessing electricity, able to deal immense damage to a single target and access to a powerful defensive spell.

Soul Rune

Sorcerer Soul Rune
Deals high energy damage to all targets hit.

Spells

Attack Spells

Spell name Type Level Cooldown Spell Description

Energy Strike
Instant 12 2s/2s Shoots a energy ball at your target.

Ice Strike
Instant 12 2s/2s Shoots a ball of ice at your target.

Flame Strike
Instant 12 2s/2s Shoots a ball of fire at your target.

Death Strike
Instant 12 2s/2s Shoots a death ball at your target.

Terra Strike
Instant 13 2s/2s Shoots a ball of earth at your target.

Pyro Surge
Instant 18 4s/1.5s A wave of fire erupts in front of the caster.

Electrical Surge
Instant 23 4s/1.5s A beam of energy erupts in front of the caster.

Strong Electrical Surge
Instant 29 6s/1.5s A strong beam of energy erupts in front of the caster.

Rage of the Skies
Instant 30 8s/1.5s An energy AoE erupts around the caster.

Lightning Surge
Instant 38 3s/1.5s A wave of energy erupts in front of the caster.

Hell's Core
Instant 60 10s/1.5s An fire AoE erupts around the caster.

Vortex Breath
Instant 150 4s/1.5s A wave of energy erupts in front of the caster.

Dragon Breath
Instant 150 4s/1.5s A wave of fire erupts in front of the caster.

Living Energy Bomb
Instant 325 10s/1s Plants a bomb on your target that explodes after 4s dealing energy damage.

Living Time Bomb
Instant 325 10s/1s Plants a bomb on your target that explodes after 4s dealing fire damage.

Pyroblast
Instant 650 12s/1.5s Deals fire damage to a target.

Thunder Shock
Instant 1500 12s/1.5s Deals energy damage to a target.

Vortex Beam
Instant 1500 10s/1.5s A beam of energy erupts in front of the caster.

Destruction
Instant 1500 18s/1.5s An fire AoE erupts around the caster.

Infused Energy Beam
Instant 1500 16s/1.5s A strong beam of energy erupts in front of the caster.

Enflamed Pyroblast
Instant 1500 18s/1.5s A wave of fire erupts in front of the caster.

Eruption
Instant 1500 24s/1.5s An fire AoE erupts around the caster.

Arcaneblast
Instant 1500 90s/1.5s Shoots a energy beam at your enemy dealing a massive amount of damage.
Obtainable from Cooking Up A Storm quest.

Healing Spells

Spell name Type Level Cooldown Spell Description

Concentrate
Instant 20 4s/1s Heals the MP of the caster.

Magic Heal
Instant 30 1s/1s Heals for a large amount of HP.

Evocation
HoT 100 22s/1s Heals the player's Mana with a healing over time.

Strong Evocation
HoT 350 40s/1s A strong version of the Evocation spell.

Mana Channel
Instant 1500 60s/1s Heals the MP of the caster over a period of time.

Support Spells

Spell name Type Level Cooldown Spell Description

Focused Magic
Buff 60 9s/2s Increases magic level for a short duration.
Available in the Quick Button menu.

Arcane Shield
Buff 500 15s/1.5s Increases the caster's resistance by 4.5% and reduces damage dealt by 10%.

Fire Shield
Buff 500 15s/1.5s Increases the caster's damage by 4% and reduces resistance by 10%.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Has a 50% chance to cast a random rune. Sudden Death Has 50% chance to cast a stronger Sudden Death Rune.
Great Fireball Has 50% chance to cast a stronger Great Fireball Rune.
Avalanche Has 50% chance to cast a stronger Avalanche Rune.

Soul Rune
Deal +20% damage to electrified targets. Energy Orb Also casts energy orbs that will hit nearby enemies.
Charged Rune Targets hit that are already electrified will heal 2% of your mana.
Arcane Luck Will now hit random tiles 4 times, dealing 50% of the original damage. Electrifies enemies hit.

Arcaneblast
Bounces to enemies in a wave shape, dealing 25% damage. Arcane Bomb Takes 2 seconds to explode, dealing 1×1 AoE damage.
Arcane Missiles Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage.
Arcane Protection Receives 20% resistance for 10 seconds.

Destruction
Range increased. Now goes back and forth. Now burns enemies. After Burn Deals +100% damage if the target is burning.
Chaos Casts twice.
Mass Destruction When the animation ends, deal AoE damage in 3×3 circle area.

Dragon Breath
Now burns enemies. Infuse Now has an animation/delay, but deals 150% damage.
Dragon Assembly Hit random tiles in front of you, in a wider area.
Fiery Charges Has 3 charges, having Fire Shield on makes a charge recover each 5 seconds. Each charge makes the next Dragon Breath deal 100% extra damage.

Eruption
Area increased. Now burns enemies. Fire Rain Now focus on targets instead of random tiles.
Volcano Charges up dealing +50% explosive damage in a 3×3 circle area.
Meteor Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3×3 area.

Fire Shield
Every 5 seconds, deal burn damage in a 1×1 area. Burning Ally Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range.
Fire Projectile While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target.
Fire Hand Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range.

Hell's Core
Leaves a fire effect after casted, dealing damage and burning targets hit. Punishment If a creature hit is already burning, meteors will fall over them.
Fire Waves The damage comes in waves, dealing more damage overall.
Intense Fire The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit.

Infused Energy Beam
Casts the spell 5 times in a row, instead of 3. Arcanation Now has an animation/delay, but deals 150% damage.
Infused Arcane Assembly Now has an animation/delay, but electrifies targets hit.
Infused Energy Orbs Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape.

Rage of the Skies
Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit. Chain Explosion Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Lightning Rod For 5s, players moving near you will be hit by a lightning.
Thunderstorm Adds extra storms that follows the caster, hitting for 40% of the original value.

Strong Electrical Surge
Casts a projectile against enemies hit dealing extra damage. Strong Electric Range Casts to every direction in the target\'s position. Paralyzes targets hit in 50% for 3 seconds.
Strong Spinning Lightning Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit.
Even Thicker After a second, expands its area.

Thunder Shock
Bounces to 2 nearby enemies. Magnetic Attraction Hits the same target twice.
Recharge When it stops bouncing, the Thunder Shock comes back to you healing your mana.
Short Circuit After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds.

Artifacts

Heaven Artifact
Arcane Shield increases the resistance buff.

Hell Artifact
Fire Shield increases the damage buff.

Builds



sorcerer.1647097900.txt.gz · Last modified: 2022/03/12 15:11 by rhyxus