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Table of Contents
Corsair
The Corsair is a lethal and brazen hybrid fighter that uses a Pistol and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.
- Corsairs can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet.
- Corsair Attack Speed cap is 6.
- Corsair's Base Weapon Damage is 16.
- Corsair' Spells and Auto-Attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Demolitionist
Spec of mass destruction can cast alot of AOE's in a short amount of time duo to the huge CDR buffs. perfect for solo playing and farming.
Gambler
Team-play version that can cast alot of buffs for the party and strength allies in battles. less AOE than the Demolitionist but can benefit of higher resistance.
Soul Rune
Corsair Soul Rune
Deals damage to random tiles in a circle area.
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
![]() Quick Draw | 8 | 2s/2s | 85 | Shoots the target, dealing damage. |
![]() Skull Cracker | 60 | 6s/2.5s | 201 | Deals damage to a singular target, reducing threat. Pushes the target 1 sqm away. Doesn't work against bosses. |
![]() Explosive Shot | 1500 | 7s/2s | 81 | Fires an explosive round. |
![]() ![]() Run The Barrel | 100 | 7s/2s | 54 | Shoots multiple times against the target. dealing damage. |
![]() ![]() Dead eye | 250 | 9s/2s | 161 | Shoots the target dealing damage. |
![]() ![]() Cannon Barrage | 600 | 18s/2s | 89 | Deals damage to random tiles in a large area. |
![]() ![]() Second Wave | 1500 | 18s/2s | 88 | Deals damage to random tiles in a large area. Follows the caster |
![]() ![]() Gauss Barrel | 1500 | 14s/2s | 325 | Shoots the enemy dealing damage. |
![]() Napalm | 1500 | 14s/2s | 275 | It deals damage towards the caster's target, dealing damage in a 2×2 circle area. Enemies hit will burn for 5 seconds, hitting every second, taking 1/5 of the base damage per second. |
![]() ![]() Call In The Militia | 1500 | 90s/1s | 40 | Call 4 Blue Coats to your side to help you fight for 15 seconds. (These scale like all summons). Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Cards
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds